Pass fps data to flattener
Use this extra data in determining if a layer should be considered inactive for flattening.
The effect is that sub 1 fps layers are cached immediately upon updating.
Test: Unit tests added, and confirmation of the intended effect on R6 during camera recording using
dumpsys surfaceflinger (expected all CameraLauncher layers to be device composited)
Bug: b/192271493
Change-Id: I06f2dd0b3256da5699ffca7347285dc8cf52713c
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
index e127ff7..818f1ed 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.h
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -233,6 +233,11 @@
return mRefreshRateConfigs->getCurrentRefreshRate().getVsyncPeriod();
}
+ // Returns the framerate of the layer with the given sequence ID
+ float getLayerFramerate(nsecs_t now, int32_t id) const {
+ return mLayerHistory.getLayerFramerate(now, id);
+ }
+
private:
friend class TestableScheduler;