Merge "Adjust boundaries for screen sizes." into gingerbread
diff --git a/libs/ui/EventHub.cpp b/libs/ui/EventHub.cpp
index 944731d..5c618fb 100644
--- a/libs/ui/EventHub.cpp
+++ b/libs/ui/EventHub.cpp
@@ -818,7 +818,7 @@
         }
         
         // See if this device has a gamepad.
-        for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES); i++) {
+        for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) {
             if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) {
                 device->classes |= INPUT_DEVICE_CLASS_GAMEPAD;
                 break;
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 1ea8d06..ba33e17 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -996,8 +996,8 @@
         { EGL_GREEN_SIZE,       8 },
         { EGL_RED_SIZE,         8 },
         { EGL_DEPTH_SIZE,       0 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
         { EGL_CONFIG_ID,        2 },
+        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
         { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
 };
 
@@ -1033,8 +1033,8 @@
         { EGL_GREEN_SIZE,       0 },
         { EGL_RED_SIZE,         0 },
         { EGL_DEPTH_SIZE,      16 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
         { EGL_CONFIG_ID,        5 },
+        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
         { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
 };