Merge "Adjust boundaries for screen sizes." into gingerbread
diff --git a/libs/ui/EventHub.cpp b/libs/ui/EventHub.cpp
index 944731d..5c618fb 100644
--- a/libs/ui/EventHub.cpp
+++ b/libs/ui/EventHub.cpp
@@ -818,7 +818,7 @@
}
// See if this device has a gamepad.
- for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES); i++) {
+ for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) {
if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) {
device->classes |= INPUT_DEVICE_CLASS_GAMEPAD;
break;
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 1ea8d06..ba33e17 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -996,8 +996,8 @@
{ EGL_GREEN_SIZE, 8 },
{ EGL_RED_SIZE, 8 },
{ EGL_DEPTH_SIZE, 0 },
- { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
{ EGL_CONFIG_ID, 2 },
+ { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
{ EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
};
@@ -1033,8 +1033,8 @@
{ EGL_GREEN_SIZE, 0 },
{ EGL_RED_SIZE, 0 },
{ EGL_DEPTH_SIZE, 16 },
- { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
{ EGL_CONFIG_ID, 5 },
+ { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
{ EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
};