Add dequeue deadlock test for consumer listener
Test: this
Bug: 270004534
Change-Id: Ib661d09ee6834f146955dd8f77077fd944162100
diff --git a/libs/gui/tests/BufferQueue_test.cpp b/libs/gui/tests/BufferQueue_test.cpp
index d585881..0168877 100644
--- a/libs/gui/tests/BufferQueue_test.cpp
+++ b/libs/gui/tests/BufferQueue_test.cpp
@@ -21,8 +21,10 @@
#include "MockConsumer.h"
#include <gui/BufferItem.h>
+#include <gui/BufferItemConsumer.h>
#include <gui/BufferQueue.h>
#include <gui/IProducerListener.h>
+#include <gui/Surface.h>
#include <ui/GraphicBuffer.h>
@@ -37,6 +39,7 @@
#include <gtest/gtest.h>
+#include <future>
#include <thread>
using namespace std::chrono_literals;
@@ -1258,4 +1261,86 @@
ASSERT_EQ(NO_INIT, mProducer->disconnect(NATIVE_WINDOW_API_CPU));
}
+class Latch {
+public:
+ explicit Latch(int expected) : mExpected(expected) {}
+ Latch(const Latch&) = delete;
+ Latch& operator=(const Latch&) = delete;
+
+ void CountDown() {
+ std::unique_lock<std::mutex> lock(mLock);
+ mExpected--;
+ if (mExpected <= 0) {
+ mCV.notify_all();
+ }
+ }
+
+ void Wait() {
+ std::unique_lock<std::mutex> lock(mLock);
+ mCV.wait(lock, [&] { return mExpected == 0; });
+ }
+
+private:
+ int mExpected;
+ std::mutex mLock;
+ std::condition_variable mCV;
+};
+
+struct OneshotOnDequeuedListener final : public BufferItemConsumer::FrameAvailableListener {
+ OneshotOnDequeuedListener(std::function<void()>&& oneshot)
+ : mOneshotRunnable(std::move(oneshot)) {}
+
+ std::function<void()> mOneshotRunnable;
+
+ void run() {
+ if (mOneshotRunnable) {
+ mOneshotRunnable();
+ mOneshotRunnable = nullptr;
+ }
+ }
+
+ void onFrameDequeued(const uint64_t) override { run(); }
+
+ void onFrameAvailable(const BufferItem&) override {}
+};
+
+// See b/270004534
+TEST(BufferQueueThreading, TestProducerDequeueConsumerDestroy) {
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&producer, &consumer);
+
+ sp<BufferItemConsumer> bufferConsumer =
+ sp<BufferItemConsumer>::make(consumer, GRALLOC_USAGE_SW_READ_OFTEN, 2);
+ ASSERT_NE(nullptr, bufferConsumer.get());
+ sp<Surface> surface = sp<Surface>::make(producer);
+ native_window_set_buffers_format(surface.get(), PIXEL_FORMAT_RGBA_8888);
+ native_window_set_buffers_dimensions(surface.get(), 100, 100);
+
+ Latch triggerDisconnect(1);
+ Latch resumeCallback(1);
+ auto luckyListener = sp<OneshotOnDequeuedListener>::make([&]() {
+ triggerDisconnect.CountDown();
+ resumeCallback.Wait();
+ });
+ bufferConsumer->setFrameAvailableListener(luckyListener);
+
+ std::future<void> disconnecter = std::async(std::launch::async, [&]() {
+ triggerDisconnect.Wait();
+ luckyListener = nullptr;
+ bufferConsumer = nullptr;
+ resumeCallback.CountDown();
+ });
+
+ std::future<void> render = std::async(std::launch::async, [=]() {
+ ANativeWindow_Buffer buffer;
+ surface->lock(&buffer, nullptr);
+ surface->unlockAndPost();
+ });
+
+ ASSERT_EQ(std::future_status::ready, render.wait_for(1s));
+ EXPECT_EQ(nullptr, luckyListener.get());
+ EXPECT_EQ(nullptr, bufferConsumer.get());
+}
+
} // namespace android