Fix magnify screen in a dialog will response wrong position from touch.

The surface insects would be also scaled if window scale is not
identical.

Bug: 130693161
Test: atest libgui_test
Change-Id: I60a3c6b3ac1f930d3151edd86c3e798369c8c483
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index cbe8b29..379b004 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2004,10 +2004,14 @@
     ui::Transform t = getTransform();
     const float xScale = t.sx();
     const float yScale = t.sy();
+    float xSurfaceInset = info.surfaceInset;
+    float ySurfaceInset = info.surfaceInset;
     if (xScale != 1.0f || yScale != 1.0f) {
         info.windowXScale *= 1.0f / xScale;
         info.windowYScale *= 1.0f / yScale;
         info.touchableRegion.scaleSelf(xScale, yScale);
+        xSurfaceInset *= xScale;
+        ySurfaceInset *= yScale;
     }
 
     // Transform layer size to screen space and inset it by surface insets.
@@ -2019,7 +2023,7 @@
         layerBounds = getCroppedBufferSize(getDrawingState());
     }
     layerBounds = t.transform(layerBounds);
-    layerBounds.inset(info.surfaceInset, info.surfaceInset, info.surfaceInset, info.surfaceInset);
+    layerBounds.inset(xSurfaceInset, ySurfaceInset, xSurfaceInset, ySurfaceInset);
 
     // Input coordinate should match the layer bounds.
     info.frameLeft = layerBounds.left;