surfaceflinger: re-saturate all legacy dataspaces

We changed HIDL interface to re-saturate any legacy dataspace.
Update SurfaceFlinger to match the behavior.

Bug: 78303195
Test: videos are re-saturated as well in GPU fallback
Change-Id: Idfa74783061a62d79ca5d9f38e50f4095ce38322
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index cdf7cca..da64476 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2989,7 +2989,7 @@
                         bool restore = false;
                         mat4 savedMatrix;
                         if (mDisplayColorSetting == DisplayColorSetting::ENHANCED &&
-                            layer->isLegacySrgbDataSpace()) {
+                            layer->isLegacyDataSpace()) {
                             savedMatrix =
                                 getRenderEngine().setupColorTransform(legacySrgbSaturationMatrix);
                             restore = true;