Move BufferHub-based IGBP into libgui

Currently the BufferHub based IGBP implementation lives inside
frameworks/libs/vr and libbufferhubqueue is depending on libgui. This CL
reverses the dependency and paves the way of future integration of
BufferHub into libgui.

Mirrors changes to make this work:
1/ Fix shared lib dependency of libpdx
2/ Allow implicit template instantiation in libgui
3/ Mute clang warnings caused by libpdx

Bug: 72051005
Bug: 70046255
Test: libgui-test, buffer_hub_queue_producer-test, dvr_api-test
Change-Id: I7541498f78aaeb4b15fc6cb6439a2e2d706b9e99
diff --git a/libs/vr/libdvr/Android.bp b/libs/vr/libdvr/Android.bp
index 04418d2..4f0e561 100644
--- a/libs/vr/libdvr/Android.bp
+++ b/libs/vr/libdvr/Android.bp
@@ -15,8 +15,11 @@
 
 cc_library_headers {
     name: "libdvr_headers",
-    owner: "google",
     export_include_dirs: ["include"],
+    vendor_available: false,
+    vndk: {
+        enabled: true,
+    },
 }
 
 cflags = [
diff --git a/libs/vr/libdvr/dvr_buffer_queue.cpp b/libs/vr/libdvr/dvr_buffer_queue.cpp
index 09a49dd..c36d190 100644
--- a/libs/vr/libdvr/dvr_buffer_queue.cpp
+++ b/libs/vr/libdvr/dvr_buffer_queue.cpp
@@ -2,7 +2,7 @@
 #include "include/dvr/dvr_buffer_queue.h"
 
 #include <android/native_window.h>
-#include <private/dvr/buffer_hub_queue_producer.h>
+#include <gui/BufferHubProducer.h>
 
 #include "dvr_internal.h"
 #include "dvr_buffer_queue_internal.h"
@@ -10,7 +10,6 @@
 using namespace android;
 using android::dvr::BufferConsumer;
 using android::dvr::BufferHubBuffer;
-using android::dvr::BufferHubQueueProducer;
 using android::dvr::BufferProducer;
 using android::dvr::ConsumerQueue;
 using android::dvr::ProducerQueue;
@@ -30,8 +29,7 @@
   if (native_window_ == nullptr) {
     // Lazy creation of |native_window|, as not everyone is using
     // DvrWriteBufferQueue as an external surface.
-    sp<IGraphicBufferProducer> gbp =
-        BufferHubQueueProducer::Create(producer_queue_);
+    sp<IGraphicBufferProducer> gbp = BufferHubProducer::Create(producer_queue_);
     native_window_ = new Surface(gbp, true);
   }