Use renderengine::drawLayers api everywhere.
There's some dead code left after this change, which I'll circle around
to removing in the future.
Bug: 118461793
Bug: 123496360
Change-Id: Ic631b0c452f67b353adaa63896e8cd080e391647
Test: librenderengine_test
Test: SurfaceFlinger_test
Test: libsurfaceflinger_unittest
Test: notch hide
Test: screen rotations
Test: photos
Test: adb screencap
Test: adb screenrecord
Test: simulate virtual displays (incl. secure overlays)
Test: go/wm-smoke with gpu composition forced
diff --git a/services/surfaceflinger/CompositionEngine/src/RenderSurface.cpp b/services/surfaceflinger/CompositionEngine/src/RenderSurface.cpp
index d546fc8..3f841d2 100644
--- a/services/surfaceflinger/CompositionEngine/src/RenderSurface.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/RenderSurface.cpp
@@ -156,7 +156,7 @@
return mGraphicBuffer;
}
-void RenderSurface::queueBuffer() {
+void RenderSurface::queueBuffer(base::unique_fd&& readyFence) {
auto& hwc = mCompositionEngine.getHwComposer();
const auto id = mDisplay.getId();
@@ -178,9 +178,9 @@
if (mGraphicBuffer == nullptr) {
ALOGE("No buffer is ready for display [%s]", mDisplay.getName().c_str());
} else {
- status_t result = mNativeWindow->queueBuffer(mNativeWindow.get(),
- mGraphicBuffer->getNativeBuffer(),
- dup(mBufferReady));
+ status_t result =
+ mNativeWindow->queueBuffer(mNativeWindow.get(),
+ mGraphicBuffer->getNativeBuffer(), dup(readyFence));
if (result != NO_ERROR) {
ALOGE("Error when queueing buffer for display [%s]: %d", mDisplay.getName().c_str(),
result);
@@ -190,12 +190,10 @@
LOG_ALWAYS_FATAL("ANativeWindow::queueBuffer failed with error: %d", result);
} else {
mNativeWindow->cancelBuffer(mNativeWindow.get(),
- mGraphicBuffer->getNativeBuffer(),
- dup(mBufferReady));
+ mGraphicBuffer->getNativeBuffer(), dup(readyFence));
}
}
- mBufferReady.reset();
mGraphicBuffer = nullptr;
}
}
@@ -217,14 +215,6 @@
ui::Transform::ROT_0);
}
-void RenderSurface::finishBuffer() {
- auto& renderEngine = mCompositionEngine.getRenderEngine();
- mBufferReady = renderEngine.flush();
- if (mBufferReady.get() < 0) {
- renderEngine.finish();
- }
-}
-
void RenderSurface::flip() {
mPageFlipCount++;
}
@@ -263,9 +253,5 @@
return mGraphicBuffer;
}
-base::unique_fd& RenderSurface::mutableBufferReadyForTest() {
- return mBufferReady;
-}
-
} // namespace impl
} // namespace android::compositionengine