SurfaceFlinger: use intended wake up time when calculating next present time
If SurfaceFlinger wakes up too late (due to the main thread being busy)
it may calculate a wrong presentation time as it is based on the wake up time.
Instead, cache the intended wake up time and use it as the base time.
Change-Id: I84c37bd5f164fbdef3151c0898d3cea624cea515
Bug: 154199567
Test: collect systrace for launcher scrolling
diff --git a/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp b/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
index f1739e5..fbbb69c 100644
--- a/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
@@ -76,7 +76,7 @@
new EventThreadConnection(sfEventThread.get(), ResyncCallback(),
ISurfaceComposer::eConfigChangedSuppress)));
- EXPECT_CALL(*mPrimaryDispSync, computeNextRefresh(0)).WillRepeatedly(Return(0));
+ EXPECT_CALL(*mPrimaryDispSync, computeNextRefresh(0, _)).WillRepeatedly(Return(0));
EXPECT_CALL(*mPrimaryDispSync, getPeriod())
.WillRepeatedly(Return(FakeHwcDisplayInjector::DEFAULT_REFRESH_RATE));
@@ -126,7 +126,7 @@
ASSERT_EQ(0, mFlinger.getTransactionQueue().size());
// called in SurfaceFlinger::signalTransaction
EXPECT_CALL(*mMessageQueue, invalidate()).Times(1);
- EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime()).WillOnce(Return(systemTime()));
+ EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime(_)).WillOnce(Return(systemTime()));
TransactionInfo transaction;
setupSingle(transaction, flags, syncInputWindows,
/*desiredPresentTime*/ -1);
@@ -159,7 +159,7 @@
// first check will see desired present time has not passed,
// but afterwards it will look like the desired present time has passed
nsecs_t time = systemTime();
- EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime())
+ EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime(_))
.WillOnce(Return(time + nsecs_t(5 * 1e8)));
TransactionInfo transaction;
setupSingle(transaction, flags, syncInputWindows,
@@ -182,7 +182,7 @@
// called in SurfaceFlinger::signalTransaction
nsecs_t time = systemTime();
EXPECT_CALL(*mMessageQueue, invalidate()).Times(1);
- EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime())
+ EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime(_))
.WillOnce(Return(time + nsecs_t(5 * 1e8)));
// transaction that should go on the pending thread
TransactionInfo transactionA;
@@ -247,7 +247,7 @@
EXPECT_CALL(*mMessageQueue, invalidate()).Times(1);
// nsecs_t time = systemTime();
- EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime())
+ EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime(_))
.WillOnce(Return(nsecs_t(5 * 1e8)))
.WillOnce(Return(s2ns(2)));
TransactionInfo transactionA; // transaction to go on pending queue