SurfaceFlinger: use intended wake up time when calculating next present time

If SurfaceFlinger wakes up too late (due to the main thread being busy)
it may calculate a wrong presentation time as it is based on the wake up time.
Instead, cache the intended wake up time and use it as the base time.

Change-Id: I84c37bd5f164fbdef3151c0898d3cea624cea515
Bug: 154199567
Test: collect systrace for launcher scrolling
diff --git a/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp b/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp
index cd11409..4ee034f 100644
--- a/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp
@@ -3093,7 +3093,7 @@
     // processing.
     EXPECT_CALL(*mMessageQueue, invalidate()).Times(1);
 
-    EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime()).WillRepeatedly(Return(0));
+    EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime(_)).WillRepeatedly(Return(0));
 
     // --------------------------------------------------------------------
     // Invocation