Add tracing thread for RenderEngine's fences
RenderEngine doesn't always render to FramebufferSurface, so tracing
that is built into BufferQueue is lost. Add a tracing thread so that
screenshots and caching can also have GPU work traced.
Bug: 280684246
Bug: 269822044
Test: perfetto
Change-Id: I067430f6b6b588dd3046d1cf66d0a3fc8465746d
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index a5cf8d6..3a1e600 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -30,6 +30,7 @@
#include <android/gui/DisplayStatInfo.h>
#include <android/native_window.h>
+#include <gui/FenceMonitor.h>
#include <gui/TraceUtils.h>
#include <utils/Log.h>
#include <utils/NativeHandle.h>
@@ -545,82 +546,6 @@
return NO_ERROR;
}
-class FenceMonitor {
-public:
- explicit FenceMonitor(const char* name) : mName(name), mFencesQueued(0), mFencesSignaled(0) {
- std::thread thread(&FenceMonitor::loop, this);
- pthread_setname_np(thread.native_handle(), mName);
- thread.detach();
- }
-
- void queueFence(const sp<Fence>& fence) {
- char message[64];
-
- std::lock_guard<std::mutex> lock(mMutex);
- if (fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) {
- snprintf(message, sizeof(message), "%s fence %u has signaled", mName, mFencesQueued);
- ATRACE_NAME(message);
- // Need an increment on both to make the trace number correct.
- mFencesQueued++;
- mFencesSignaled++;
- return;
- }
- snprintf(message, sizeof(message), "Trace %s fence %u", mName, mFencesQueued);
- ATRACE_NAME(message);
-
- mQueue.push_back(fence);
- mCondition.notify_one();
- mFencesQueued++;
- ATRACE_INT(mName, int32_t(mQueue.size()));
- }
-
-private:
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wmissing-noreturn"
- void loop() {
- while (true) {
- threadLoop();
- }
- }
-#pragma clang diagnostic pop
-
- void threadLoop() {
- sp<Fence> fence;
- uint32_t fenceNum;
- {
- std::unique_lock<std::mutex> lock(mMutex);
- while (mQueue.empty()) {
- mCondition.wait(lock);
- }
- fence = mQueue[0];
- fenceNum = mFencesSignaled;
- }
- {
- char message[64];
- snprintf(message, sizeof(message), "waiting for %s %u", mName, fenceNum);
- ATRACE_NAME(message);
-
- status_t result = fence->waitForever(message);
- if (result != OK) {
- ALOGE("Error waiting for fence: %d", result);
- }
- }
- {
- std::lock_guard<std::mutex> lock(mMutex);
- mQueue.pop_front();
- mFencesSignaled++;
- ATRACE_INT(mName, int32_t(mQueue.size()));
- }
- }
-
- const char* mName;
- uint32_t mFencesQueued;
- uint32_t mFencesSignaled;
- std::deque<sp<Fence>> mQueue;
- std::condition_variable mCondition;
- std::mutex mMutex;
-};
-
void Surface::getDequeueBufferInputLocked(
IGraphicBufferProducer::DequeueBufferInput* dequeueInput) {
LOG_ALWAYS_FATAL_IF(dequeueInput == nullptr, "input is null");
@@ -694,7 +619,7 @@
ALOGE_IF(fence == nullptr, "Surface::dequeueBuffer: received null Fence! buf=%d", buf);
if (CC_UNLIKELY(atrace_is_tag_enabled(ATRACE_TAG_GRAPHICS))) {
- static FenceMonitor hwcReleaseThread("HWC release");
+ static gui::FenceMonitor hwcReleaseThread("HWC release");
hwcReleaseThread.queueFence(fence);
}
@@ -893,7 +818,7 @@
sp<GraphicBuffer>& gbuf(mSlots[slot].buffer);
if (CC_UNLIKELY(atrace_is_tag_enabled(ATRACE_TAG_GRAPHICS))) {
- static FenceMonitor hwcReleaseThread("HWC release");
+ static gui::FenceMonitor hwcReleaseThread("HWC release");
hwcReleaseThread.queueFence(output.fence);
}
@@ -1163,7 +1088,7 @@
mQueueBufferCondition.broadcast();
if (CC_UNLIKELY(atrace_is_tag_enabled(ATRACE_TAG_GRAPHICS))) {
- static FenceMonitor gpuCompletionThread("GPU completion");
+ static gui::FenceMonitor gpuCompletionThread("GPU completion");
gpuCompletionThread.queueFence(fence);
}
}