Add tracing thread for RenderEngine's fences

RenderEngine doesn't always render to FramebufferSurface, so tracing
that is built into BufferQueue is lost. Add a tracing thread so that
screenshots and caching can also have GPU work traced.

Bug: 280684246
Bug: 269822044
Test: perfetto
Change-Id: I067430f6b6b588dd3046d1cf66d0a3fc8465746d
diff --git a/libs/gui/FenceMonitor.cpp b/libs/gui/FenceMonitor.cpp
new file mode 100644
index 0000000..230c81a
--- /dev/null
+++ b/libs/gui/FenceMonitor.cpp
@@ -0,0 +1,89 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include <gui/FenceMonitor.h>
+#include <gui/TraceUtils.h>
+#include <log/log.h>
+
+#include <thread>
+
+namespace android::gui {
+
+FenceMonitor::FenceMonitor(const char* name) : mName(name), mFencesQueued(0), mFencesSignaled(0) {
+    std::thread thread(&FenceMonitor::loop, this);
+    pthread_setname_np(thread.native_handle(), mName);
+    thread.detach();
+}
+
+void FenceMonitor::queueFence(const sp<Fence>& fence) {
+    char message[64];
+
+    std::lock_guard<std::mutex> lock(mMutex);
+    if (fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) {
+        snprintf(message, sizeof(message), "%s fence %u has signaled", mName, mFencesQueued);
+        ATRACE_NAME(message);
+        // Need an increment on both to make the trace number correct.
+        mFencesQueued++;
+        mFencesSignaled++;
+        return;
+    }
+    snprintf(message, sizeof(message), "Trace %s fence %u", mName, mFencesQueued);
+    ATRACE_NAME(message);
+
+    mQueue.push_back(fence);
+    mCondition.notify_one();
+    mFencesQueued++;
+    ATRACE_INT(mName, int32_t(mQueue.size()));
+}
+
+void FenceMonitor::loop() {
+    while (true) {
+        threadLoop();
+    }
+}
+
+void FenceMonitor::threadLoop() {
+    sp<Fence> fence;
+    uint32_t fenceNum;
+    {
+        std::unique_lock<std::mutex> lock(mMutex);
+        while (mQueue.empty()) {
+            mCondition.wait(lock);
+        }
+        fence = mQueue[0];
+        fenceNum = mFencesSignaled;
+    }
+    {
+        char message[64];
+        snprintf(message, sizeof(message), "waiting for %s %u", mName, fenceNum);
+        ATRACE_NAME(message);
+
+        status_t result = fence->waitForever(message);
+        if (result != OK) {
+            ALOGE("Error waiting for fence: %d", result);
+        }
+    }
+    {
+        std::lock_guard<std::mutex> lock(mMutex);
+        mQueue.pop_front();
+        mFencesSignaled++;
+        ATRACE_INT(mName, int32_t(mQueue.size()));
+    }
+}
+
+} // namespace android::gui
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