Remove minLayer and maxLayer from screenshot code.
When taking a full display screenshot, there's no longer a need for min
and max layer. Instead, the entire display will be screenshotted. If
only some layers should be screenshotted, then use the captureLayers method
instead. This was already the case for real code, but required some
clean up in Transaction_test
Test: Transaction_test
Change-Id: I774357b284ca9e026097f79fb7146e4931fa629a
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 4caadd1..09ea0f6 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -876,13 +876,12 @@
// ----------------------------------------------------------------------------
status_t ScreenshotClient::capture(const sp<IBinder>& display, Rect sourceCrop, uint32_t reqWidth,
- uint32_t reqHeight, int32_t minLayerZ, int32_t maxLayerZ,
- bool useIdentityTransform, uint32_t rotation,
+ uint32_t reqHeight, bool useIdentityTransform, uint32_t rotation,
sp<GraphicBuffer>* outBuffer) {
sp<ISurfaceComposer> s(ComposerService::getComposerService());
if (s == nullptr) return NO_INIT;
- status_t ret = s->captureScreen(display, outBuffer, sourceCrop, reqWidth, reqHeight, minLayerZ,
- maxLayerZ, useIdentityTransform,
+ status_t ret = s->captureScreen(display, outBuffer, sourceCrop, reqWidth, reqHeight,
+ useIdentityTransform,
static_cast<ISurfaceComposer::Rotation>(rotation));
if (ret != NO_ERROR) {
return ret;