[SF] Add trace and dump for Game frame rate overrides

To discern the source of the frame rate vote, this change
adds trace in LayerHistory when determining the layer vote.

Also, dumping information of game mode and game default frame rate
overrides in SurfaceFlinger dump for debuggin purposes.

Bug: 324125833
Test: atest LayerHistoryTest
Change-Id: Ice628b7f421f6402fbb1e33413966c503bf5eaec
diff --git a/services/surfaceflinger/Scheduler/LayerHistory.cpp b/services/surfaceflinger/Scheduler/LayerHistory.cpp
index dcb6254..b8d5e76 100644
--- a/services/surfaceflinger/Scheduler/LayerHistory.cpp
+++ b/services/surfaceflinger/Scheduler/LayerHistory.cpp
@@ -300,12 +300,26 @@
 
                 if (gameModeFrameRateOverride.isValid()) {
                     info->setLayerVote({gameFrameRateOverrideVoteType, gameModeFrameRateOverride});
+                    ATRACE_FORMAT_INSTANT("GameModeFrameRateOverride");
+                    if (CC_UNLIKELY(mTraceEnabled)) {
+                        trace(*info, gameFrameRateOverrideVoteType,
+                              gameModeFrameRateOverride.getIntValue());
+                    }
                 } else if (frameRate.isValid()) {
                     info->setLayerVote({setFrameRateVoteType, frameRate.vote.rate,
                                         frameRate.vote.seamlessness, frameRate.category});
+                    if (CC_UNLIKELY(mTraceEnabled)) {
+                        trace(*info, gameFrameRateOverrideVoteType,
+                              frameRate.vote.rate.getIntValue());
+                    }
                 } else if (gameDefaultFrameRateOverride.isValid()) {
                     info->setLayerVote(
                             {gameFrameRateOverrideVoteType, gameDefaultFrameRateOverride});
+                    ATRACE_FORMAT_INSTANT("GameDefaultFrameRateOverride");
+                    if (CC_UNLIKELY(mTraceEnabled)) {
+                        trace(*info, gameFrameRateOverrideVoteType,
+                              gameDefaultFrameRateOverride.getIntValue());
+                    }
                 } else {
                     info->resetLayerVote();
                 }
@@ -341,9 +355,18 @@
 
 std::string LayerHistory::dump() const {
     std::lock_guard lock(mLock);
-    return base::StringPrintf("{size=%zu, active=%zu}",
+    return base::StringPrintf("{size=%zu, active=%zu}\n\tGameFrameRateOverrides=\n\t\t%s",
                               mActiveLayerInfos.size() + mInactiveLayerInfos.size(),
-                              mActiveLayerInfos.size());
+                              mActiveLayerInfos.size(), dumpGameFrameRateOverridesLocked().c_str());
+}
+
+std::string LayerHistory::dumpGameFrameRateOverridesLocked() const {
+    std::string overridesString = "(uid, gameModeOverride, gameDefaultOverride)=";
+    for (auto it = mGameFrameRateOverride.begin(); it != mGameFrameRateOverride.end(); ++it) {
+        base::StringAppendF(&overridesString, "{%u, %d %d} ", it->first,
+                            it->second.first.getIntValue(), it->second.second.getIntValue());
+    }
+    return overridesString;
 }
 
 float LayerHistory::getLayerFramerate(nsecs_t now, int32_t id) const {