Dispatch texture destruction off of render thread for screenshots
This is only enabled when the skia threaded variant renderengine is
enabled. This essentially defers texture deletion until after
drawLayers() is invoked, which shaves off time from the main SF thread.
Bug: 179959621
Bug: 180767535
Test: perfetto trace
Change-Id: I333091d8792fdd0dc01076c73af2956da9ee73df
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index f448135..7c7d165 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -34,11 +34,13 @@
namespace renderengine {
namespace threaded {
-std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory) {
- return std::make_unique<RenderEngineThreaded>(std::move(factory));
+std::unique_ptr<RenderEngineThreaded> RenderEngineThreaded::create(CreateInstanceFactory factory,
+ RenderEngineType type) {
+ return std::make_unique<RenderEngineThreaded>(std::move(factory), type);
}
-RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory) {
+RenderEngineThreaded::RenderEngineThreaded(CreateInstanceFactory factory, RenderEngineType type)
+ : RenderEngine(type) {
ATRACE_CALL();
std::lock_guard lockThread(mThreadMutex);