Add deferTransaction variant taking GraphicBufferProducer.
For SurfaceView using child layers, the client framework
will not have access to the Handle* for the parent surface,
but still needs a way to defer transactions to it's frames.
Test: Tested with corresponding SurfaceView modifications and existing tests.
Change-Id: I6f01c360e85a95ff0ab08db406741221152e5d5c
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index bb552aa..2461cba 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -39,10 +39,11 @@
output.writeInplace(sizeof(layer_state_t::matrix22_t))) = matrix;
output.write(crop);
output.write(finalCrop);
- output.writeStrongBinder(handle);
+ output.writeStrongBinder(barrierHandle);
output.writeStrongBinder(reparentHandle);
output.writeUint64(frameNumber);
output.writeInt32(overrideScalingMode);
+ output.writeStrongBinder(IInterface::asBinder(barrierGbp));
output.write(transparentRegion);
return NO_ERROR;
}
@@ -68,10 +69,12 @@
}
input.read(crop);
input.read(finalCrop);
- handle = input.readStrongBinder();
+ barrierHandle = input.readStrongBinder();
reparentHandle = input.readStrongBinder();
frameNumber = input.readUint64();
overrideScalingMode = input.readInt32();
+ barrierGbp =
+ interface_cast<IGraphicBufferProducer>(input.readStrongBinder());
input.read(transparentRegion);
return NO_ERROR;
}