commit | 0cb089c94f42487d9de61d3eeb3070b61c5c125a | [log] [tgz] |
---|---|---|
author | Alec Mouri <alecmouri@google.com> | Mon May 06 12:58:48 2019 -0700 |
committer | android-build-merger <android-build-merger@google.com> | Mon May 06 12:58:48 2019 -0700 |
tree | d2ef62c652295ca433a7d41cb3b0a403aba0e668 | |
parent | 5d57eb200664c3e64128ae2eb29d28d12aa48f21 [diff] | |
parent | 09cf769b63971f9eccf355d5bf747563c296c233 [diff] |
Merge "Always enable backpressure propagation during GPU composition" into qt-dev am: 09cf769b63 Change-Id: Ie440d29e7d1dd1b151fc0d94807d553f55a7d640
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp index b2abe18..f8745f7 100644 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1632,7 +1632,7 @@ } // For now, only propagate backpressure when missing a hwc frame. - if (hwcFrameMissed) { + if (hwcFrameMissed && !gpuFrameMissed) { if (mPropagateBackpressure) { signalLayerUpdate(); break;