Reorder release fence attachment for non-threaded RE
Changes when release fences are attached to layers for non-threaded
RenderEngine to ensure that fences are added and fired in the same
hop to the main thread. This removes the dependency on legacy screenshot
code and prevents a deadlock where screenshot requests are blocked on
the main thread while the main thread is blocked on the previous
screenshot request finishing.
Bug: b/351894825
Test: atest SurfaceFlinger_test
Flag: EXEMPT refactor and for flag removal
Change-Id: If9d4134aba1106484f94231c5104a57a605147b8
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index d35a76a..34798e1 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -7158,9 +7158,10 @@
// typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer.
// A protected layer has no implication on whether it's secure, which is explicitly set by
// application to avoid being screenshot or drawn via unsecure display.
-bool SurfaceFlinger::layersHasProtectedLayer(const std::vector<sp<LayerFE>>& layers) const {
+bool SurfaceFlinger::layersHasProtectedLayer(
+ const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const {
bool protectedLayerFound = false;
- for (auto& layerFE : layers) {
+ for (auto& [_, layerFE] : layers) {
protectedLayerFound |=
(layerFE->mSnapshot->isVisible && layerFE->mSnapshot->hasProtectedContent);
if (protectedLayerFound) {
@@ -7176,15 +7177,21 @@
// risk of deadlocks.
std::optional<SurfaceFlinger::OutputCompositionState> SurfaceFlinger::getSnapshotsFromMainThread(
RenderAreaBuilderVariant& renderAreaBuilder, GetLayerSnapshotsFunction getLayerSnapshotsFn,
- std::vector<sp<LayerFE>>& layerFEs) {
+ std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
return mScheduler
- ->schedule([=, this, &renderAreaBuilder, &layerFEs]() REQUIRES(kMainThreadContext) {
+ ->schedule([=, this, &renderAreaBuilder, &layers]() REQUIRES(kMainThreadContext) {
SFTRACE_NAME("getSnapshotsFromMainThread");
- auto layers = getLayerSnapshotsFn();
- for (auto& [layer, layerFE] : layers) {
- attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK);
+ layers = getLayerSnapshotsFn();
+ // Non-threaded RenderEngine eventually returns to the main thread a 2nd time
+ // to complete the screenshot. Release fences should only be added during the 2nd
+ // hop to main thread in order to avoid potential deadlocks from waiting for the
+ // the future fence to fire.
+ if (mRenderEngine->isThreaded()) {
+ for (auto& [layer, layerFE] : layers) {
+ attachReleaseFenceFutureToLayer(layer, layerFE.get(),
+ ui::INVALID_LAYER_STACK);
+ }
}
- layerFEs = extractLayerFEs(layers);
return getDisplayStateFromRenderAreaBuilder(renderAreaBuilder);
})
.get();
@@ -7205,15 +7212,15 @@
return;
}
- if (FlagManager::getInstance().single_hop_screenshot() && mRenderEngine->isThreaded()) {
- std::vector<sp<LayerFE>> layerFEs;
+ if (FlagManager::getInstance().single_hop_screenshot()) {
+ std::vector<std::pair<Layer*, sp<LayerFE>>> layers;
auto displayState =
- getSnapshotsFromMainThread(renderAreaBuilder, getLayerSnapshotsFn, layerFEs);
+ getSnapshotsFromMainThread(renderAreaBuilder, getLayerSnapshotsFn, layers);
const bool supportsProtected = getRenderEngine().supportsProtectedContent();
bool hasProtectedLayer = false;
if (allowProtected && supportsProtected) {
- hasProtectedLayer = layersHasProtectedLayer(layerFEs);
+ hasProtectedLayer = layersHasProtectedLayer(layers);
}
const bool isProtected = hasProtectedLayer && allowProtected && supportsProtected;
const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER |
@@ -7240,7 +7247,7 @@
WRITEABLE);
auto futureFence = captureScreenshot(renderAreaBuilder, texture, false /* regionSampling */,
grayscale, isProtected, attachGainmap, captureListener,
- displayState, layerFEs);
+ displayState, layers);
futureFence.get();
} else {
@@ -7248,7 +7255,7 @@
bool hasProtectedLayer = false;
if (allowProtected && supportsProtected) {
auto layers = mScheduler->schedule([=]() { return getLayerSnapshotsFn(); }).get();
- hasProtectedLayer = layersHasProtectedLayer(extractLayerFEs(layers));
+ hasProtectedLayer = layersHasProtectedLayer(layers);
}
const bool isProtected = hasProtectedLayer && allowProtected && supportsProtected;
const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER |
@@ -7316,22 +7323,13 @@
return std::nullopt;
}
-std::vector<sp<LayerFE>> SurfaceFlinger::extractLayerFEs(
- const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const {
- std::vector<sp<LayerFE>> layerFEs;
- layerFEs.reserve(layers.size());
- for (const auto& [_, layerFE] : layers) {
- layerFEs.push_back(layerFE);
- }
- return layerFEs;
-}
-
ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshot(
const RenderAreaBuilderVariant& renderAreaBuilder,
const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
bool grayscale, bool isProtected, bool attachGainmap,
const sp<IScreenCaptureListener>& captureListener,
- std::optional<OutputCompositionState>& displayState, std::vector<sp<LayerFE>>& layerFEs) {
+ std::optional<OutputCompositionState>& displayState,
+ std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
SFTRACE_CALL();
ScreenCaptureResults captureResults;
@@ -7350,11 +7348,9 @@
float displayBrightnessNits = displayState.value().displayBrightnessNits;
float sdrWhitePointNits = displayState.value().sdrWhitePointNits;
- // Empty vector needed to pass into renderScreenImpl for legacy path
- std::vector<std::pair<Layer*, sp<android::LayerFE>>> layers;
ftl::SharedFuture<FenceResult> renderFuture =
renderScreenImpl(renderArea.get(), buffer, regionSampling, grayscale, isProtected,
- attachGainmap, captureResults, displayState, layers, layerFEs);
+ attachGainmap, captureResults, displayState, layers);
if (captureResults.capturedHdrLayers && attachGainmap &&
FlagManager::getInstance().true_hdr_screenshots()) {
@@ -7390,7 +7386,7 @@
ftl::SharedFuture<FenceResult> hdrRenderFuture =
renderScreenImpl(renderArea.get(), hdrTexture, regionSampling, grayscale,
isProtected, attachGainmap, unusedResults, displayState,
- layers, layerFEs);
+ layers);
renderFuture =
ftl::Future(std::move(renderFuture))
@@ -7446,9 +7442,6 @@
auto takeScreenshotFn = [=, this, renderAreaBuilder = std::move(renderAreaBuilder)]() REQUIRES(
kMainThreadContext) mutable -> ftl::SharedFuture<FenceResult> {
auto layers = getLayerSnapshotsFn();
- for (auto& [layer, layerFE] : layers) {
- attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK);
- }
auto displayState = getDisplayStateFromRenderAreaBuilder(renderAreaBuilder);
ScreenCaptureResults captureResults;
@@ -7465,10 +7458,9 @@
return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share();
}
- auto layerFEs = extractLayerFEs(layers);
ftl::SharedFuture<FenceResult> renderFuture =
renderScreenImpl(renderArea.get(), buffer, regionSampling, grayscale, isProtected,
- attachGainmap, captureResults, displayState, layers, layerFEs);
+ attachGainmap, captureResults, displayState, layers);
if (captureListener) {
// Defer blocking on renderFuture back to the Binder thread.
@@ -7501,10 +7493,10 @@
const RenderArea* renderArea, const std::shared_ptr<renderengine::ExternalTexture>& buffer,
bool regionSampling, bool grayscale, bool isProtected, bool attachGainmap,
ScreenCaptureResults& captureResults, std::optional<OutputCompositionState>& displayState,
- std::vector<std::pair<Layer*, sp<LayerFE>>>& layers, std::vector<sp<LayerFE>>& layerFEs) {
+ std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
SFTRACE_CALL();
- for (auto& layerFE : layerFEs) {
+ for (auto& [_, layerFE] : layers) {
frontend::LayerSnapshot* snapshot = layerFE->mSnapshot.get();
captureResults.capturedSecureLayers |= (snapshot->isVisible && snapshot->isSecure);
captureResults.capturedHdrLayers |= isHdrLayer(*snapshot);
@@ -7563,29 +7555,32 @@
captureResults.buffer = capturedBuffer->getBuffer();
ui::LayerStack layerStack{ui::DEFAULT_LAYER_STACK};
- if (!layerFEs.empty()) {
- const sp<LayerFE>& layerFE = layerFEs.back();
+ if (!layers.empty()) {
+ const sp<LayerFE>& layerFE = layers.back().second;
layerStack = layerFE->getCompositionState()->outputFilter.layerStack;
}
- auto copyLayerFEs = [&layerFEs]() {
- std::vector<sp<compositionengine::LayerFE>> ceLayerFEs;
- ceLayerFEs.reserve(layerFEs.size());
- for (const auto& layerFE : layerFEs) {
- ceLayerFEs.push_back(layerFE);
- }
- return ceLayerFEs;
- };
-
auto present = [this, buffer = capturedBuffer, dataspace = captureResults.capturedDataspace,
sdrWhitePointNits, displayBrightnessNits, grayscale, isProtected,
- layerFEs = copyLayerFEs(), layerStack, regionSampling,
+ layers = std::move(layers), layerStack, regionSampling,
renderArea = std::move(renderArea), renderIntent,
enableLocalTonemapping]() -> FenceResult {
std::unique_ptr<compositionengine::CompositionEngine> compositionEngine =
mFactory.createCompositionEngine();
compositionEngine->setRenderEngine(mRenderEngine.get());
+ std::vector<sp<compositionengine::LayerFE>> layerFEs;
+ layerFEs.reserve(layers.size());
+ for (auto& [layer, layerFE] : layers) {
+ // Release fences were not yet added for non-threaded render engine. To avoid
+ // deadlocks between main thread and binder threads waiting for the future fence
+ // result, fences should be added to layers in the same hop onto the main thread.
+ if (!mRenderEngine->isThreaded()) {
+ attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK);
+ }
+ layerFEs.push_back(layerFE);
+ }
+
compositionengine::Output::ColorProfile colorProfile{.dataspace = dataspace,
.renderIntent = renderIntent};
@@ -7644,8 +7639,10 @@
// TODO(b/196334700) Once we use RenderEngineThreaded everywhere we can always defer the call
// to CompositionEngine::present.
ftl::SharedFuture<FenceResult> presentFuture;
- if (FlagManager::getInstance().single_hop_screenshot() && mRenderEngine->isThreaded()) {
- presentFuture = ftl::yield(present()).share();
+ if (FlagManager::getInstance().single_hop_screenshot()) {
+ presentFuture = mRenderEngine->isThreaded()
+ ? ftl::yield(present()).share()
+ : mScheduler->schedule(std::move(present)).share();
} else {
presentFuture = mRenderEngine->isThreaded() ? ftl::defer(std::move(present)).share()
: ftl::yield(present()).share();