SF: add render rate to the refresh rate overlay
Test: Enable refresh rate overlay
Bug: 257072060
Change-Id: I7c81bdff7ed10beb7487b930448f8c5dc7770073
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
index 4be1ac7..59f8899 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
@@ -836,21 +836,25 @@
return frameRateOverrides;
}
-std::optional<Fps> RefreshRateSelector::onKernelTimerChanged(
+ftl::Optional<FrameRateMode> RefreshRateSelector::onKernelTimerChanged(
std::optional<DisplayModeId> desiredActiveModeId, bool timerExpired) const {
std::lock_guard lock(mLock);
- const DisplayModePtr& current = desiredActiveModeId
- ? mDisplayModes.get(*desiredActiveModeId)->get()
- : getActiveModeLocked().modePtr.get();
+ const auto current = [&]() REQUIRES(mLock) -> FrameRateMode {
+ if (desiredActiveModeId) {
+ const auto& modePtr = mDisplayModes.get(*desiredActiveModeId)->get();
+ return FrameRateMode{modePtr->getFps(), ftl::as_non_null(modePtr)};
+ }
+
+ return getActiveModeLocked();
+ }();
const DisplayModePtr& min = mMinRefreshRateModeIt->second;
- if (current == min) {
+ if (current.modePtr->getId() == min->getId()) {
return {};
}
- const auto& mode = timerExpired ? min : current;
- return mode->getFps();
+ return timerExpired ? FrameRateMode{min->getFps(), ftl::as_non_null(min)} : current;
}
const DisplayModePtr& RefreshRateSelector::getMinRefreshRateByPolicyLocked() const {