SF: add render rate to the refresh rate overlay
Test: Enable refresh rate overlay
Bug: 257072060
Change-Id: I7c81bdff7ed10beb7487b930448f8c5dc7770073
diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h
index 852a8a2..8f9b2a1 100644
--- a/services/surfaceflinger/DisplayDevice.h
+++ b/services/surfaceflinger/DisplayDevice.h
@@ -236,7 +236,8 @@
}
// Enables an overlay to be displayed with the current refresh rate
- void enableRefreshRateOverlay(bool enable, bool showSpinner) REQUIRES(kMainThreadContext);
+ void enableRefreshRateOverlay(bool enable, bool showSpinner, bool showRenderRate)
+ REQUIRES(kMainThreadContext);
bool isRefreshRateOverlayEnabled() const { return mRefreshRateOverlay != nullptr; }
bool onKernelTimerChanged(std::optional<DisplayModeId>, bool timerExpired);
void animateRefreshRateOverlay();