Merge "Factor our mChildrenChanged from doTransaction" into sc-dev
diff --git a/cmds/installd/run_dex2oat.cpp b/cmds/installd/run_dex2oat.cpp
index a27fd10..e847626 100644
--- a/cmds/installd/run_dex2oat.cpp
+++ b/cmds/installd/run_dex2oat.cpp
@@ -324,6 +324,12 @@
 
     AddRuntimeArg(MapPropertyToArg("dalvik.vm.dex2oat-Xms", "-Xms%s"));
     AddRuntimeArg(MapPropertyToArg("dalvik.vm.dex2oat-Xmx", "-Xmx%s"));
+
+    // Enable compiling dex files in isolation on low ram devices.
+    // It takes longer but reduces the memory footprint.
+    if (GetBoolProperty("ro.config.low_ram", false)) {
+      AddArg("--compile-individually");
+    }
 }
 
 void RunDex2Oat::Exec(int exit_code) {
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 52d3fa3..dc943a5 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -151,6 +151,7 @@
                                                       1, false);
     static int32_t id = 0;
     auto consumerName = mName + "(BLAST Consumer)" + std::to_string(id);
+    mPendingBufferTrace = "PendingBuffer - " + mName + "BLAST#" + std::to_string(id);
     id++;
     mBufferItemConsumer->setName(String8(consumerName.c_str()));
     mBufferItemConsumer->setFrameAvailableListener(this);
@@ -168,7 +169,6 @@
           .setFlags(surface, layer_state_t::eEnableBackpressure,
                     layer_state_t::eEnableBackpressure)
           .apply();
-
     mNumAcquired = 0;
     mNumFrameAvailable = 0;
 }
@@ -361,6 +361,7 @@
     ATRACE_INT("PendingRelease", mPendingRelease.size());
 
     mNumAcquired--;
+    ATRACE_INT(mPendingBufferTrace.c_str(), mNumFrameAvailable + mNumAcquired);
     processNextBufferLocked(false /* useNextTransaction */);
     mCallbackCV.notify_all();
 }
@@ -529,6 +530,7 @@
     }
     // add to shadow queue
     mNumFrameAvailable++;
+    ATRACE_INT(mPendingBufferTrace.c_str(), mNumFrameAvailable + mNumAcquired);
 
     BQA_LOGV("onFrameAvailable framenumber=%" PRIu64 " nextTransactionSet=%s", item.mFrameNumber,
              toString(nextTransactionSet));
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index 0981e76..cb0e65e 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -125,6 +125,7 @@
     static PixelFormat convertBufferFormat(PixelFormat& format);
 
     std::string mName;
+    std::string mPendingBufferTrace;
     sp<SurfaceControl> mSurfaceControl;
 
     std::mutex mMutex;
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index d28d623..cb80ef4 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -552,10 +552,25 @@
 
         iter->second--;
 
+        // Swap contexts if needed prior to deleting this buffer
+        // See Issue 1 of
+        // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even
+        // when a protected context and an unprotected context are part of the same share group,
+        // protected surfaces may not be accessed by an unprotected context, implying that protected
+        // surfaces may only be freed when a protected context is active.
+        const bool inProtected = mInProtectedContext;
+        useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
+
         if (iter->second == 0) {
             mTextureCache.erase(buffer->getId());
             mGraphicBufferExternalRefs.erase(buffer->getId());
         }
+
+        // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger
+        // are up-to-date.
+        if (inProtected != mInProtectedContext) {
+            useProtectedContext(inProtected);
+        }
     }
 }