InputDispatcher: Remove offsets for gesture monitors

Offsets for gesture monitors are not used and are always initialized to
their default values of 0. We remove these offsets, allowing us to
remove the TouchedMonitor class as well.

Bug: 179274888
Test: atest inputflinger_tests
Change-Id: I1eea9a856fc5c70f18f50eda01d256cda8d17c2d
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 22d2e9a..5f48c1d 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -410,18 +410,6 @@
     return dispatchEntry;
 }
 
-void addGestureMonitors(const std::vector<Monitor>& monitors,
-                        std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset = 0,
-                        float yOffset = 0) {
-    if (monitors.empty()) {
-        return;
-    }
-    outTouchedMonitors.reserve(monitors.size() + outTouchedMonitors.size());
-    for (const Monitor& monitor : monitors) {
-        outTouchedMonitors.emplace_back(monitor, xOffset, yOffset);
-    }
-}
-
 status_t openInputChannelPair(const std::string& name, std::shared_ptr<InputChannel>& serverChannel,
                               std::unique_ptr<InputChannel>& clientChannel) {
     std::unique_ptr<InputChannel> uniqueServerChannel;
@@ -943,10 +931,9 @@
         }
 
         // Alternatively, maybe there's a gesture monitor that could handle this event
-        std::vector<TouchedMonitor> gestureMonitors = findTouchedGestureMonitorsLocked(displayId);
-        for (TouchedMonitor& gestureMonitor : gestureMonitors) {
+        for (const auto& monitor : getValueByKey(mGestureMonitorsByDisplay, displayId)) {
             sp<Connection> connection =
-                    getConnectionLocked(gestureMonitor.monitor.inputChannel->getConnectionToken());
+                    getConnectionLocked(monitor.inputChannel->getConnectionToken());
             if (connection != nullptr && connection->responsive) {
                 // This monitor could take more input. Drop all events preceding this
                 // event, so that gesture monitor could get a chance to receive the stream
@@ -1073,15 +1060,6 @@
     return nullptr;
 }
 
-std::vector<TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked(
-        int32_t displayId) const {
-    std::vector<TouchedMonitor> touchedMonitors;
-
-    std::vector<Monitor> monitors = getValueByKey(mGestureMonitorsByDisplay, displayId);
-    addGestureMonitors(monitors, touchedMonitors);
-    return touchedMonitors;
-}
-
 void InputDispatcher::dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) {
     const char* reason;
     switch (dropReason) {
@@ -1943,16 +1921,16 @@
  * Given a list of monitors, remove the ones we cannot find a connection for, and the ones
  * that are currently unresponsive.
  */
-std::vector<TouchedMonitor> InputDispatcher::selectResponsiveMonitorsLocked(
-        const std::vector<TouchedMonitor>& monitors) const {
-    std::vector<TouchedMonitor> responsiveMonitors;
+std::vector<Monitor> InputDispatcher::selectResponsiveMonitorsLocked(
+        const std::vector<Monitor>& monitors) const {
+    std::vector<Monitor> responsiveMonitors;
     std::copy_if(monitors.begin(), monitors.end(), std::back_inserter(responsiveMonitors),
-                 [this](const TouchedMonitor& monitor) REQUIRES(mLock) {
-                     sp<Connection> connection = getConnectionLocked(
-                             monitor.monitor.inputChannel->getConnectionToken());
+                 [this](const Monitor& monitor) REQUIRES(mLock) {
+                     sp<Connection> connection =
+                             getConnectionLocked(monitor.inputChannel->getConnectionToken());
                      if (connection == nullptr) {
                          ALOGE("Could not find connection for monitor %s",
-                               monitor.monitor.inputChannel->getName().c_str());
+                               monitor.inputChannel->getName().c_str());
                          return false;
                      }
                      if (!connection->responsive) {
@@ -2053,14 +2031,10 @@
             x = int32_t(entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_X));
             y = int32_t(entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_Y));
         }
-        bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN;
+        const bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN;
         newTouchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y, &tempTouchState,
                                                            isDown /*addOutsideTargets*/);
 
-        std::vector<TouchedMonitor> newGestureMonitors = isDown
-                ? findTouchedGestureMonitorsLocked(displayId)
-                : std::vector<TouchedMonitor>{};
-
         // Figure out whether splitting will be allowed for this window.
         if (newTouchedWindowHandle != nullptr &&
             newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
@@ -2120,8 +2094,10 @@
             newTouchedWindowHandle = nullptr;
         }
 
-        // Also don't send the new touch event to unresponsive gesture monitors
-        newGestureMonitors = selectResponsiveMonitorsLocked(newGestureMonitors);
+        const std::vector<Monitor> newGestureMonitors = isDown
+                ? selectResponsiveMonitorsLocked(
+                          getValueByKey(mGestureMonitorsByDisplay, displayId))
+                : std::vector<Monitor>{};
 
         if (newTouchedWindowHandle == nullptr && newGestureMonitors.empty()) {
             ALOGI("Dropping event because there is no touchable window or gesture monitor at "
@@ -2341,9 +2317,8 @@
                               touchedWindow.pointerIds, inputTargets);
     }
 
-    for (const TouchedMonitor& touchedMonitor : tempTouchState.gestureMonitors) {
-        addMonitoringTargetLocked(touchedMonitor.monitor, touchedMonitor.xOffset,
-                                  touchedMonitor.yOffset, displayId, inputTargets);
+    for (const auto& monitor : tempTouchState.gestureMonitors) {
+        addMonitoringTargetLocked(monitor, displayId, inputTargets);
     }
 
     // Drop the outside or hover touch windows since we will not care about them
@@ -2538,26 +2513,24 @@
 }
 
 void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets,
-                                                       int32_t displayId, float xOffset,
-                                                       float yOffset) {
+                                                       int32_t displayId) {
     std::unordered_map<int32_t, std::vector<Monitor>>::const_iterator it =
             mGlobalMonitorsByDisplay.find(displayId);
 
     if (it != mGlobalMonitorsByDisplay.end()) {
         const std::vector<Monitor>& monitors = it->second;
         for (const Monitor& monitor : monitors) {
-            addMonitoringTargetLocked(monitor, xOffset, yOffset, displayId, inputTargets);
+            addMonitoringTargetLocked(monitor, displayId, inputTargets);
         }
     }
 }
 
-void InputDispatcher::addMonitoringTargetLocked(const Monitor& monitor, float xOffset,
-                                                float yOffset, int32_t displayId,
+void InputDispatcher::addMonitoringTargetLocked(const Monitor& monitor, int32_t displayId,
                                                 std::vector<InputTarget>& inputTargets) {
     InputTarget target;
     target.inputChannel = monitor.inputChannel;
     target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
-    ui::Transform t = ui::Transform(xOffset, yOffset);
+    ui::Transform t;
     if (const auto& it = mDisplayInfos.find(displayId); it != mDisplayInfos.end()) {
         // Input monitors always get un-rotated display coordinates. We undo the display
         // rotation that is present in the display transform so that display rotation is not
@@ -5490,9 +5463,9 @@
         TouchState& state = stateIt->second;
         std::shared_ptr<InputChannel> requestingChannel;
         std::optional<int32_t> foundDeviceId;
-        for (const TouchedMonitor& touchedMonitor : state.gestureMonitors) {
-            if (touchedMonitor.monitor.inputChannel->getConnectionToken() == token) {
-                requestingChannel = touchedMonitor.monitor.inputChannel;
+        for (const auto& monitor : state.gestureMonitors) {
+            if (monitor.inputChannel->getConnectionToken() == token) {
+                requestingChannel = monitor.inputChannel;
                 foundDeviceId = state.deviceId;
             }
         }
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index e9fe281..51ec551 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -516,19 +516,16 @@
     android::os::InputEventInjectionResult findTouchedWindowTargetsLocked(
             nsecs_t currentTime, const MotionEntry& entry, std::vector<InputTarget>& inputTargets,
             nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) REQUIRES(mLock);
-    std::vector<TouchedMonitor> findTouchedGestureMonitorsLocked(int32_t displayId) const
-            REQUIRES(mLock);
-    std::vector<TouchedMonitor> selectResponsiveMonitorsLocked(
-            const std::vector<TouchedMonitor>& gestureMonitors) const REQUIRES(mLock);
+    std::vector<Monitor> selectResponsiveMonitorsLocked(
+            const std::vector<Monitor>& gestureMonitors) const REQUIRES(mLock);
 
     void addWindowTargetLocked(const sp<android::gui::WindowInfoHandle>& windowHandle,
                                int32_t targetFlags, BitSet32 pointerIds,
                                std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
-    void addMonitoringTargetLocked(const Monitor& monitor, float xOffset, float yOffset,
-                                   int32_t displayId, std::vector<InputTarget>& inputTargets)
+    void addMonitoringTargetLocked(const Monitor& monitor, int32_t displayId,
+                                   std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
+    void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId)
             REQUIRES(mLock);
-    void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId,
-                                          float xOffset = 0, float yOffset = 0) REQUIRES(mLock);
     void pokeUserActivityLocked(const EventEntry& eventEntry) REQUIRES(mLock);
     bool checkInjectionPermission(const sp<android::gui::WindowInfoHandle>& windowHandle,
                                   const InjectionState* injectionState);
diff --git a/services/inputflinger/dispatcher/Monitor.cpp b/services/inputflinger/dispatcher/Monitor.cpp
index bbce759..43a82d5 100644
--- a/services/inputflinger/dispatcher/Monitor.cpp
+++ b/services/inputflinger/dispatcher/Monitor.cpp
@@ -22,8 +22,4 @@
 Monitor::Monitor(const std::shared_ptr<InputChannel>& inputChannel, int32_t pid)
       : inputChannel(inputChannel), pid(pid) {}
 
-// --- TouchedMonitor ---
-TouchedMonitor::TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset)
-      : monitor(monitor), xOffset(xOffset), yOffset(yOffset) {}
-
 } // namespace android::inputdispatcher
diff --git a/services/inputflinger/dispatcher/Monitor.h b/services/inputflinger/dispatcher/Monitor.h
index 7be0760..365d5be 100644
--- a/services/inputflinger/dispatcher/Monitor.h
+++ b/services/inputflinger/dispatcher/Monitor.h
@@ -29,15 +29,6 @@
     explicit Monitor(const std::shared_ptr<InputChannel>& inputChannel, int32_t pid);
 };
 
-// For tracking the offsets we need to apply when adding gesture monitor targets.
-struct TouchedMonitor {
-    Monitor monitor;
-    float xOffset = 0.f;
-    float yOffset = 0.f;
-
-    explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset);
-};
-
 } // namespace android::inputdispatcher
 
 #endif // _UI_INPUT_INPUTDISPATCHER_MONITOR_H
diff --git a/services/inputflinger/dispatcher/TouchState.cpp b/services/inputflinger/dispatcher/TouchState.cpp
index 4a50a68..759b3e7 100644
--- a/services/inputflinger/dispatcher/TouchState.cpp
+++ b/services/inputflinger/dispatcher/TouchState.cpp
@@ -75,7 +75,7 @@
     windows.push_back(touchedWindow);
 }
 
-void TouchState::addGestureMonitors(const std::vector<TouchedMonitor>& newMonitors) {
+void TouchState::addGestureMonitors(const std::vector<Monitor>& newMonitors) {
     const size_t newSize = gestureMonitors.size() + newMonitors.size();
     gestureMonitors.reserve(newSize);
     gestureMonitors.insert(std::end(gestureMonitors), std::begin(newMonitors),
diff --git a/services/inputflinger/dispatcher/TouchState.h b/services/inputflinger/dispatcher/TouchState.h
index 7dcf55d..4a62051 100644
--- a/services/inputflinger/dispatcher/TouchState.h
+++ b/services/inputflinger/dispatcher/TouchState.h
@@ -36,7 +36,7 @@
     int32_t displayId; // id to the display that currently has a touch, others are rejected
     std::vector<TouchedWindow> windows;
 
-    std::vector<TouchedMonitor> gestureMonitors;
+    std::vector<Monitor> gestureMonitors;
 
     TouchState();
     ~TouchState();
@@ -45,7 +45,7 @@
     void addOrUpdateWindow(const sp<android::gui::WindowInfoHandle>& windowHandle,
                            int32_t targetFlags, BitSet32 pointerIds);
     void addPortalWindow(const sp<android::gui::WindowInfoHandle>& windowHandle);
-    void addGestureMonitors(const std::vector<TouchedMonitor>& monitors);
+    void addGestureMonitors(const std::vector<Monitor>& monitors);
     void removeWindowByToken(const sp<IBinder>& token);
     void filterNonAsIsTouchWindows();
     void filterNonMonitors();