Merge "Use the correct dataspace in shaders.cpp" into tm-dev
diff --git a/libs/shaders/TEST_MAPPING b/libs/shaders/TEST_MAPPING
new file mode 100644
index 0000000..ad6514d
--- /dev/null
+++ b/libs/shaders/TEST_MAPPING
@@ -0,0 +1,10 @@
+{
+  "presubmit": [
+    {
+      "name": "librenderengine_test"
+    },
+    {
+      "name": "libshaders_test"
+    }
+  ]
+}
diff --git a/libs/shaders/shaders.cpp b/libs/shaders/shaders.cpp
index 62745dc..f80e93f 100644
--- a/libs/shaders/shaders.cpp
+++ b/libs/shaders/shaders.cpp
@@ -469,12 +469,17 @@
         float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer,
         aidl::android::hardware::graphics::composer3::RenderIntent renderIntent) {
     std::vector<tonemap::ShaderUniform> uniforms;
-    if (linearEffect.inputDataspace == linearEffect.outputDataspace) {
+
+    const ui::Dataspace inputDataspace = linearEffect.fakeInputDataspace == ui::Dataspace::UNKNOWN
+            ? linearEffect.inputDataspace
+            : linearEffect.fakeInputDataspace;
+
+    if (inputDataspace == linearEffect.outputDataspace) {
         uniforms.push_back({.name = "in_rgbToXyz", .value = buildUniformValue<mat4>(mat4())});
         uniforms.push_back(
                 {.name = "in_xyzToRgb", .value = buildUniformValue<mat4>(colorTransform)});
     } else {
-        ColorSpace inputColorSpace = toColorSpace(linearEffect.inputDataspace);
+        ColorSpace inputColorSpace = toColorSpace(inputDataspace);
         ColorSpace outputColorSpace = toColorSpace(linearEffect.outputDataspace);
         uniforms.push_back({.name = "in_rgbToXyz",
                             .value = buildUniformValue<mat4>(mat4(inputColorSpace.getRGBtoXYZ()))});
diff --git a/libs/shaders/tests/Android.bp b/libs/shaders/tests/Android.bp
new file mode 100644
index 0000000..cf671bc
--- /dev/null
+++ b/libs/shaders/tests/Android.bp
@@ -0,0 +1,48 @@
+// Copyright 2022 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package {
+    // See: http://go/android-license-faq
+    // A large-scale-change added 'default_applicable_licenses' to import
+    // all of the 'license_kinds' from "frameworks_native_license"
+    // to get the below license kinds:
+    //   SPDX-license-identifier-Apache-2.0
+    default_applicable_licenses: ["frameworks_native_license"],
+}
+
+cc_test {
+    name: "libshaders_test",
+    test_suites: ["device-tests"],
+    srcs: [
+        "shaders_test.cpp",
+    ],
+    header_libs: [
+        "libtonemap_headers",
+    ],
+    shared_libs: [
+        "android.hardware.graphics.common-V3-ndk",
+        "android.hardware.graphics.composer3-V1-ndk",
+        "android.hardware.graphics.common@1.2",
+        "libnativewindow",
+    ],
+    static_libs: [
+        "libarect",
+        "libgmock",
+        "libgtest",
+        "libmath",
+        "libshaders",
+        "libtonemap",
+        "libui-types",
+    ],
+}
diff --git a/libs/shaders/tests/shaders_test.cpp b/libs/shaders/tests/shaders_test.cpp
new file mode 100644
index 0000000..d45fb24
--- /dev/null
+++ b/libs/shaders/tests/shaders_test.cpp
@@ -0,0 +1,98 @@
+/*
+ * Copyright 2022 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "shaders/shaders.h"
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+#include <math/mat4.h>
+#include <tonemap/tonemap.h>
+#include <ui/ColorSpace.h>
+#include <cmath>
+
+namespace android {
+
+using testing::Contains;
+using testing::HasSubstr;
+
+struct ShadersTest : public ::testing::Test {};
+
+namespace {
+
+MATCHER_P2(UniformEq, name, value, "") {
+    return arg.name == name && arg.value == value;
+}
+
+template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true>
+std::vector<uint8_t> buildUniformValue(T value) {
+    std::vector<uint8_t> result;
+    result.resize(sizeof(value));
+    std::memcpy(result.data(), &value, sizeof(value));
+    return result;
+}
+
+} // namespace
+
+TEST_F(ShadersTest, buildLinearEffectUniforms_selectsNoOpGamutMatrices) {
+    shaders::LinearEffect effect =
+            shaders::LinearEffect{.inputDataspace = ui::Dataspace::V0_SRGB_LINEAR,
+                                  .outputDataspace = ui::Dataspace::V0_SRGB_LINEAR,
+                                  .fakeInputDataspace = ui::Dataspace::UNKNOWN};
+
+    mat4 colorTransform = mat4::scale(vec4(.9, .9, .9, 1.));
+    auto uniforms =
+            shaders::buildLinearEffectUniforms(effect, colorTransform, 1.f, 1.f, 1.f, nullptr,
+                                               aidl::android::hardware::graphics::composer3::
+                                                       RenderIntent::COLORIMETRIC);
+    EXPECT_THAT(uniforms, Contains(UniformEq("in_rgbToXyz", buildUniformValue<mat4>(mat4()))));
+    EXPECT_THAT(uniforms,
+                Contains(UniformEq("in_xyzToRgb", buildUniformValue<mat4>(colorTransform))));
+}
+
+TEST_F(ShadersTest, buildLinearEffectUniforms_selectsGamutTransformMatrices) {
+    shaders::LinearEffect effect =
+            shaders::LinearEffect{.inputDataspace = ui::Dataspace::V0_SRGB,
+                                  .outputDataspace = ui::Dataspace::DISPLAY_P3,
+                                  .fakeInputDataspace = ui::Dataspace::UNKNOWN};
+
+    ColorSpace inputColorSpace = ColorSpace::sRGB();
+    ColorSpace outputColorSpace = ColorSpace::DisplayP3();
+    auto uniforms =
+            shaders::buildLinearEffectUniforms(effect, mat4(), 1.f, 1.f, 1.f, nullptr,
+                                               aidl::android::hardware::graphics::composer3::
+                                                       RenderIntent::COLORIMETRIC);
+    EXPECT_THAT(uniforms,
+                Contains(UniformEq("in_rgbToXyz",
+                                   buildUniformValue<mat4>(mat4(inputColorSpace.getRGBtoXYZ())))));
+    EXPECT_THAT(uniforms,
+                Contains(UniformEq("in_xyzToRgb",
+                                   buildUniformValue<mat4>(mat4(outputColorSpace.getXYZtoRGB())))));
+}
+
+TEST_F(ShadersTest, buildLinearEffectUniforms_respectsFakeInputDataspace) {
+    shaders::LinearEffect effect =
+            shaders::LinearEffect{.inputDataspace = ui::Dataspace::V0_SRGB,
+                                  .outputDataspace = ui::Dataspace::DISPLAY_P3,
+                                  .fakeInputDataspace = ui::Dataspace::DISPLAY_P3};
+
+    auto uniforms =
+            shaders::buildLinearEffectUniforms(effect, mat4(), 1.f, 1.f, 1.f, nullptr,
+                                               aidl::android::hardware::graphics::composer3::
+                                                       RenderIntent::COLORIMETRIC);
+    EXPECT_THAT(uniforms, Contains(UniformEq("in_rgbToXyz", buildUniformValue<mat4>(mat4()))));
+    EXPECT_THAT(uniforms, Contains(UniformEq("in_xyzToRgb", buildUniformValue<mat4>(mat4()))));
+}
+
+} // namespace android