Clean up egl_connection_t::shouldUseAngle

If android::GraphicsEnv::getInstance().shouldUseAngle() returns false,
then the ANGLE driver loading can bail out early. The choice should be
made before the app starts loading the driver. If there's a change in
the driver choice during driver loading, then it shouldn't affect the
current loading process, but the next app fresh launch, otherwise crash
will happen for the 3-part driver loading.

Test: build
Bug: b/154237217
Change-Id: I9ea202214bdbc4b70d068137c62d2b1f8ac8ebb5
(cherry picked from commit b22f08618971b0f94ca6ce479ca85e3f5e8833a6)
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index 5744182..39bf329 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -222,13 +222,6 @@
         return cnx->dso;
     }
 
-    // Check if we should use ANGLE early, so loading each driver doesn't require repeated queries.
-    if (android::GraphicsEnv::getInstance().shouldUseAngle()) {
-        cnx->shouldUseAngle = true;
-    } else {
-        cnx->shouldUseAngle = false;
-    }
-
     // Firstly, try to load ANGLE driver.
     driver_t* hnd = attempt_to_load_angle(cnx);
     if (!hnd) {
@@ -317,7 +310,6 @@
     delete hnd;
     cnx->dso = nullptr;
 
-    cnx->shouldUseAngle = false;
     cnx->useAngle = false;
 
     if (cnx->vendorEGL) {
@@ -511,14 +503,7 @@
 }
 
 static void* load_angle(const char* kind, android_namespace_t* ns, egl_connection_t* cnx) {
-    void* so = nullptr;
-
-    if ((cnx->shouldUseAngle) || android::GraphicsEnv::getInstance().shouldUseAngle()) {
-        so = load_angle_from_namespace(kind, ns);
-        cnx->shouldUseAngle = true;
-    } else {
-        cnx->shouldUseAngle = false;
-    }
+    void* so = load_angle_from_namespace(kind, ns);
 
     if (so) {
         ALOGV("Loaded ANGLE %s library for '%s' (instead of native)", kind,
@@ -595,6 +580,11 @@
 
 Loader::driver_t* Loader::attempt_to_load_angle(egl_connection_t* cnx) {
     ATRACE_CALL();
+
+    if (!android::GraphicsEnv::getInstance().shouldUseAngle()) {
+        return nullptr;
+    }
+
     android_namespace_t* ns = android::GraphicsEnv::getInstance().getAngleNamespace();
     if (!ns) {
         return nullptr;