SF: Updating content FPS tracking
1) Each time SF creates a layer, register it with Scheduler and return handle
2) BufferQueueLayer and BufferStateLayer can now send information about buffers
for given layers via layer handle.
Algorithm for detecting content fps:
1) Keep the refresh rate per layer (explicit timestamp, or 0).
2) Keep information about last 10 present or update timestamps. This will be an
indicator for precedence.
3) Choose the MAX refresh rate among last updated layers.
For more info see go/surface-flinger-scheduler and
go/content-fps-detection-in-scheduler
Test: Updating unit tests. Systrace.
Change-Id: I988a7a79e9a9f0f61674c9b637c5142db3336177
Bug: 127727337
diff --git a/services/surfaceflinger/BufferStateLayer.h b/services/surfaceflinger/BufferStateLayer.h
index 668830a..864a15d 100644
--- a/services/surfaceflinger/BufferStateLayer.h
+++ b/services/surfaceflinger/BufferStateLayer.h
@@ -63,7 +63,8 @@
bool setTransformToDisplayInverse(bool transformToDisplayInverse) override;
bool setCrop(const Rect& crop) override;
bool setFrame(const Rect& frame) override;
- bool setBuffer(const sp<GraphicBuffer>& buffer) override;
+ bool setBuffer(const sp<GraphicBuffer>& buffer, nsecs_t postTime,
+ nsecs_t desiredPresentTime) override;
bool setAcquireFence(const sp<Fence>& fence) override;
bool setDataspace(ui::Dataspace dataspace) override;
bool setHdrMetadata(const HdrMetadata& hdrMetadata) override;
@@ -90,8 +91,6 @@
Rect getBufferSize(const State& s) const override;
FloatRect computeSourceBounds(const FloatRect& parentBounds) const override;
- void setPostTime(nsecs_t postTime) override;
- void setDesiredPresentTime(nsecs_t desiredPresentTime) override;
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------