commit | 3bd7ec304869d91886da13d9035768ebf008b1eb | [log] [tgz] |
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author | Alec Mouri <alecmouri@google.com> | Fri Jun 28 22:14:33 2024 +0000 |
committer | Alec Mouri <alecmouri@google.com> | Fri Jun 28 22:27:27 2024 +0000 |
tree | 767425ea6f513ec7c950dbde8491d6a44341bf64 | |
parent | ae98dd7339141a05f1cc239c54483f632f0e2805 [diff] |
Sample from texel centers in downchunk shaders Previously we weren't sampling from texel centers, which caused incorrect pixels to be sampled when using nearest neighbor sampling. Bug: 329464641 Flag: com.android.graphics.surfaceflinger.flags.local_tonemap_screenshots Test: librenderengine_test Test: Screenshots of UltraHDR and HDR video Change-Id: Id1e3ea070368aecb18e5bd1ae7093537c76f6ddf