SurfaceFlinger: Remove usage of window types to implement policy

Native side for a new API, setFrameRateDefault, where policy implementation logic is made using setFrameRateDefault instead of checking window types. To test the implementation of this API, SurfaceFlinger property use_content_detection_for_refresh_rate should be set to 1.

Bug: 192291754
Test: atest LayerHistoryTest
Test: added logs and verified status bar window gets no vote, wallpaper gets min vote and other windows get heuristic vote when use_content_detection_for_refresh_rate is set to 1

Change-Id: I736ac1bd82644b1fd8164f3be33f086934d27487
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 7f0f638..241c82f 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -63,6 +63,7 @@
         frameRate(0.0f),
         frameRateCompatibility(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT),
         changeFrameRateStrategy(ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS),
+        defaultFrameRateCompatibility(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT),
         fixedTransformHint(ui::Transform::ROT_INVALID),
         autoRefresh(false),
         isTrustedOverlay(false),
@@ -137,6 +138,7 @@
     SAFE_PARCEL(output.writeFloat, frameRate);
     SAFE_PARCEL(output.writeByte, frameRateCompatibility);
     SAFE_PARCEL(output.writeByte, changeFrameRateStrategy);
+    SAFE_PARCEL(output.writeByte, defaultFrameRateCompatibility);
     SAFE_PARCEL(output.writeUint32, fixedTransformHint);
     SAFE_PARCEL(output.writeBool, autoRefresh);
     SAFE_PARCEL(output.writeBool, dimmingEnabled);
@@ -257,6 +259,7 @@
     SAFE_PARCEL(input.readFloat, &frameRate);
     SAFE_PARCEL(input.readByte, &frameRateCompatibility);
     SAFE_PARCEL(input.readByte, &changeFrameRateStrategy);
+    SAFE_PARCEL(input.readByte, &defaultFrameRateCompatibility);
     SAFE_PARCEL(input.readUint32, &tmpUint32);
     fixedTransformHint = static_cast<ui::Transform::RotationFlags>(tmpUint32);
     SAFE_PARCEL(input.readBool, &autoRefresh);
@@ -573,6 +576,10 @@
         borderWidth = other.borderWidth;
         borderColor = other.borderColor;
     }
+    if (other.what & eDefaultFrameRateCompatibilityChanged) {
+        what |= eDefaultFrameRateCompatibilityChanged;
+        defaultFrameRateCompatibility = other.defaultFrameRateCompatibility;
+    }
     if (other.what & eFrameRateSelectionPriority) {
         what |= eFrameRateSelectionPriority;
         frameRateSelectionPriority = other.frameRateSelectionPriority;