SF: Refactor display device creation
Move display device creation to its own function which handles all
initialization before creating a DisplayDevice instance, which now just
simply constructs an instance from the passed values.
Also introduces a factory to abstract creating libgui Surface instances,
so that can be replaced by the test.
Test: Builds
Bug: 74827900
Change-Id: Ia80c865dc96b300033c506cc3093e563bcab787b
(cherry picked from commit 99d3da56143c24c99ba73b830c9e16a6f9814770)
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 92d5e21..fe0b30b 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -57,9 +57,6 @@
using namespace android::hardware::configstore;
using namespace android::hardware::configstore::V1_0;
-static bool useTripleFramebuffer = getInt64< ISurfaceFlingerConfigs,
- &ISurfaceFlingerConfigs::maxFrameBufferAcquiredBuffers>(2) >= 3;
-
/*
* Initialize the display to the specified values.
*
@@ -74,72 +71,43 @@
int32_t hwcId,
bool isSecure,
const wp<IBinder>& displayToken,
+ const sp<ANativeWindow>& nativeWindow,
const sp<DisplaySurface>& displaySurface,
- const sp<IGraphicBufferProducer>& producer,
+ std::unique_ptr<RE::Surface> renderSurface,
+ int displayWidth,
+ int displayHeight,
bool supportWideColor,
- bool supportHdr)
+ bool supportHdr,
+ int initialPowerMode)
: lastCompositionHadVisibleLayers(false),
mFlinger(flinger),
mType(type),
mHwcDisplayId(hwcId),
mDisplayToken(displayToken),
+ mNativeWindow(nativeWindow),
mDisplaySurface(displaySurface),
- mSurface{flinger->getRenderEngine().createSurface()},
- mDisplayWidth(),
- mDisplayHeight(),
- mPageFlipCount(),
+ mSurface{std::move(renderSurface)},
+ mDisplayWidth(displayWidth),
+ mDisplayHeight(displayHeight),
+ mPageFlipCount(0),
mIsSecure(isSecure),
mLayerStack(NO_LAYER_STACK),
mOrientation(),
- mPowerMode(HWC_POWER_MODE_OFF),
- mActiveConfig(0)
+ mViewport(Rect::INVALID_RECT),
+ mFrame(Rect::INVALID_RECT),
+ mPowerMode(initialPowerMode),
+ mActiveConfig(0),
+ mActiveColorMode(ColorMode::NATIVE),
+ mDisplayHasWideColor(supportWideColor),
+ mDisplayHasHdr(supportHdr)
{
// clang-format on
- Surface* surface;
- mNativeWindow = surface = new Surface(producer, false);
- ANativeWindow* const window = mNativeWindow.get();
-
- mActiveColorMode = ColorMode::NATIVE;
- mDisplayHasWideColor = supportWideColor;
- mDisplayHasHdr = supportHdr;
-
- /*
- * Create our display's surface
- */
- mSurface->setCritical(mType == DisplayDevice::DISPLAY_PRIMARY);
- mSurface->setAsync(mType >= DisplayDevice::DISPLAY_VIRTUAL);
- mSurface->setNativeWindow(window);
- mDisplayWidth = mSurface->queryWidth();
- mDisplayHeight = mSurface->queryHeight();
-
- // Make sure that composition can never be stalled by a virtual display
- // consumer that isn't processing buffers fast enough. We have to do this
- // in two places:
- // * Here, in case the display is composed entirely by HWC.
- // * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the
- // window's swap interval in eglMakeCurrent, so they'll override the
- // interval we set here.
- if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
- window->setSwapInterval(window, 0);
-
- mPageFlipCount = 0;
- mViewport.makeInvalid();
- mFrame.makeInvalid();
-
- // virtual displays are always considered enabled
- mPowerMode = (mType >= DisplayDevice::DISPLAY_VIRTUAL) ?
- HWC_POWER_MODE_NORMAL : HWC_POWER_MODE_OFF;
// initialize the display orientation transform.
setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
-
- if (useTripleFramebuffer) {
- surface->allocateBuffers();
- }
}
-DisplayDevice::~DisplayDevice() {
-}
+DisplayDevice::~DisplayDevice() = default;
void DisplayDevice::disconnect(HWComposer& hwc) {
if (mHwcDisplayId >= 0) {