Do not blur opaque layers

If a layer is opaque, there's no reason to send it to client composition
due to blurs.

Bug: 196828055
Test: atest OutputUpdateAndWriteCompositionStateTest
Test: atest OutputComposeSurfacesTest_SetsExpensiveRendering_ForBlur
Test: perfetto trace
Change-Id: I55461cbad0008351c15e7dd8d2da20e0b1c59f70
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 3310a71..95ae5e5 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -789,6 +789,9 @@
         if (compState->sidebandStream != nullptr) {
             return nullptr;
         }
+        if (compState->isOpaque) {
+            continue;
+        }
         if (compState->backgroundBlurRadius > 0 || compState->blurRegions.size() > 0) {
             layerRequestingBgComposition = layer;
         }
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index ee73cfc..09f5a5e 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -3606,6 +3606,7 @@
       : public OutputComposeSurfacesTest_SetsExpensiveRendering {
     OutputComposeSurfacesTest_SetsExpensiveRendering_ForBlur() {
         mLayer.layerFEState.backgroundBlurRadius = 10;
+        mLayer.layerFEState.isOpaque = false;
         mOutput.editState().isEnabled = true;
 
         EXPECT_CALL(mLayer.outputLayer, updateCompositionState(false, true, ui::Transform::ROT_0));
@@ -4225,6 +4226,37 @@
                                                                 kDisplayDataspace));
 }
 
+TEST_F(OutputUpdateAndWriteCompositionStateTest, noBackgroundBlurWhenOpaque) {
+    InjectedLayer layer1;
+    InjectedLayer layer2;
+
+    uint32_t z = 0;
+    // Layer requesting blur, or below, should request client composition, unless opaque.
+    EXPECT_CALL(*layer1.outputLayer, updateCompositionState(false, false, ui::Transform::ROT_0));
+    EXPECT_CALL(*layer1.outputLayer,
+                writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false, z++,
+                                /*zIsOverridden*/ false, /*isPeekingThrough*/ false));
+    EXPECT_CALL(*layer2.outputLayer, updateCompositionState(false, false, ui::Transform::ROT_0));
+    EXPECT_CALL(*layer2.outputLayer,
+                writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false, z++,
+                                /*zIsOverridden*/ false, /*isPeekingThrough*/ false));
+
+    layer2.layerFEState.backgroundBlurRadius = 10;
+    layer2.layerFEState.isOpaque = true;
+
+    injectOutputLayer(layer1);
+    injectOutputLayer(layer2);
+
+    mOutput->editState().isEnabled = true;
+
+    CompositionRefreshArgs args;
+    args.updatingGeometryThisFrame = false;
+    args.devOptForceClientComposition = false;
+    mOutput->updateCompositionState(args);
+    mOutput->planComposition();
+    mOutput->writeCompositionState(args);
+}
+
 TEST_F(OutputUpdateAndWriteCompositionStateTest, handlesBackgroundBlurRequests) {
     InjectedLayer layer1;
     InjectedLayer layer2;
@@ -4246,6 +4278,7 @@
                                 /*zIsOverridden*/ false, /*isPeekingThrough*/ false));
 
     layer2.layerFEState.backgroundBlurRadius = 10;
+    layer2.layerFEState.isOpaque = false;
 
     injectOutputLayer(layer1);
     injectOutputLayer(layer2);
@@ -4283,6 +4316,7 @@
 
     BlurRegion region;
     layer2.layerFEState.blurRegions.push_back(region);
+    layer2.layerFEState.isOpaque = false;
 
     injectOutputLayer(layer1);
     injectOutputLayer(layer2);