Remove the extra parameters in onCommitNotComposited

The PhysicalDisplayId parameter of the onCommitNotComposited function is passed by value. PhysicalDisplayId is a structure, but the parameter value is never used inside the onCommitNotComposited function, which will cause a certain amount of memory waste. You can remove this parameter first, or change it to reference passing. (But reference passing here should not be necessary).

Signed-off-by:
Shuangxi Xiang <xiangshuangxi@xiaomi.corp-partner.google.com>

Change-Id: I996351c8224c286f204975955e5fbbbb52d44e61
diff --git a/services/surfaceflinger/Scheduler/ISchedulerCallback.h b/services/surfaceflinger/Scheduler/ISchedulerCallback.h
index f430526..eae8d6d 100644
--- a/services/surfaceflinger/Scheduler/ISchedulerCallback.h
+++ b/services/surfaceflinger/Scheduler/ISchedulerCallback.h
@@ -32,7 +32,7 @@
     virtual void onChoreographerAttached() = 0;
     virtual void onExpectedPresentTimePosted(TimePoint, ftl::NonNull<DisplayModePtr>,
                                              Fps renderRate) = 0;
-    virtual void onCommitNotComposited(PhysicalDisplayId pacesetterDisplayId) = 0;
+    virtual void onCommitNotComposited() = 0;
     virtual void vrrDisplayIdle(bool idle) = 0;
 
 protected: