Delete RenderEngine unused code
* V0 skia implementation beat the prior change deleting unused code, so
delete bindExternalTextureBuffer there.
* Remove useNativeFenceSync, now that there's no more usages
* Remove impl::RenderEngine, since there's no need for a private
impl-superclass spanning every RenderEngine implementation
* Clean up mock/RenderEngine
Bug: 168553972
Test: builds
Change-Id: I6f760510656b90b30d86b04fc70c19067a4491cd
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.h b/libs/renderengine/skia/SkiaGLRenderEngine.h
index eb098cb..b8387b2 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.h
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.h
@@ -36,8 +36,8 @@
class SkiaGLRenderEngine : public skia::SkiaRenderEngine {
public:
static std::unique_ptr<SkiaGLRenderEngine> create(const RenderEngineCreationArgs& args);
- SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLConfig config,
- EGLContext ctxt, EGLSurface placeholder, EGLContext protectedContext,
+ SkiaGLRenderEngine(EGLDisplay display, EGLConfig config, EGLContext ctxt,
+ EGLSurface placeholder, EGLContext protectedContext,
EGLSurface protectedPlaceholder);
~SkiaGLRenderEngine() override{};