AIDL-ize InputManager IInputFlinger interface.

Use AIDL interface to define the IInputFlinger interface and replace
the manual interface.

Bug:155425003
Test: atest libgui_test, atest libinput_test.

Change-Id: Ibad036b8ceb3a3f5c6d58f8de4ea8c79379d29b5
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index e5e3f48..aa7b903 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -30,6 +30,8 @@
 #include <android/hardware/configstore/1.1/types.h>
 #include <android/hardware/power/Boost.h>
 #include <android/native_window.h>
+#include <android/os/BnSetInputWindowsListener.h>
+#include <android/os/IInputFlinger.h>
 #include <binder/IPCThreadState.h>
 #include <binder/IServiceManager.h>
 #include <binder/PermissionCache.h>
@@ -58,7 +60,6 @@
 #include <gui/LayerState.h>
 #include <gui/Surface.h>
 #include <hidl/ServiceManagement.h>
-#include <input/IInputFlinger.h>
 #include <layerproto/LayerProtoParser.h>
 #include <log/log.h>
 #include <private/android_filesystem_config.h>
@@ -256,6 +257,21 @@
 
 }  // namespace anonymous
 
+struct SetInputWindowsListener : os::BnSetInputWindowsListener {
+    explicit SetInputWindowsListener(std::function<void()> listenerCb) : mListenerCb(listenerCb) {}
+
+    binder::Status onSetInputWindowsFinished() override;
+
+    std::function<void()> mListenerCb;
+};
+
+binder::Status SetInputWindowsListener::onSetInputWindowsFinished() {
+    if (mListenerCb != nullptr) {
+        mListenerCb();
+    }
+    return binder::Status::ok();
+}
+
 // ---------------------------------------------------------------------------
 
 const String16 sHardwareTest("android.permission.HARDWARE_TEST");
@@ -321,7 +337,9 @@
         mEventQueue(mFactory.createMessageQueue()),
         mCompositionEngine(mFactory.createCompositionEngine()),
         mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)),
-        mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)) {}
+        mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)) {
+    mSetInputWindowsListener = new SetInputWindowsListener([&]() { setInputWindowsFinished(); });
+}
 
 SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) {
     ALOGI("SurfaceFlinger is starting");
@@ -623,7 +641,7 @@
         if (input == nullptr) {
             ALOGE("Failed to link to input service");
         } else {
-            mInputFlinger = interface_cast<IInputFlinger>(input);
+            mInputFlinger = interface_cast<os::IInputFlinger>(input);
         }
 
         readPersistentProperties();
@@ -2892,19 +2910,19 @@
 }
 
 void SurfaceFlinger::updateInputWindowInfo() {
-    std::vector<InputWindowInfo> inputHandles;
+    std::vector<InputWindowInfo> inputInfos;
 
     mDrawingState.traverseInReverseZOrder([&](Layer* layer) {
         if (layer->needsInputInfo()) {
             // When calculating the screen bounds we ignore the transparent region since it may
             // result in an unwanted offset.
-            inputHandles.push_back(layer->fillInputInfo());
+            inputInfos.push_back(layer->fillInputInfo());
         }
     });
 
-    mInputFlinger->setInputWindows(inputHandles,
-                                   mInputWindowCommands.syncInputWindows ? mSetInputWindowsListener
-                                                                         : nullptr);
+    mInputFlinger->setInputWindows(inputInfos,
+                               mInputWindowCommands.syncInputWindows ? mSetInputWindowsListener
+                                                                     : nullptr);
 }
 
 void SurfaceFlinger::commitInputWindowCommands() {
@@ -3807,7 +3825,7 @@
     }
     if (what & layer_state_t::eInputInfoChanged) {
         if (privileged) {
-            layer->setInputInfo(s.inputInfo);
+            layer->setInputInfo(*s.inputHandle->getInfo());
             flags |= eTraversalNeeded;
         } else {
             ALOGE("Attempt to update InputWindowInfo without permission ACCESS_SURFACE_FLINGER");
@@ -6059,10 +6077,6 @@
     }
 }
 
-void SurfaceFlinger::SetInputWindowsListener::onSetInputWindowsFinished() {
-    mFlinger->setInputWindowsFinished();
-}
-
 wp<Layer> SurfaceFlinger::fromHandle(const sp<IBinder>& handle) {
     Mutex::Autolock _l(mStateLock);
     return fromHandleLocked(handle);
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index d8ea501..7ab0729 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -33,7 +33,6 @@
 #include <gui/ITransactionCompletedListener.h>
 #include <gui/LayerState.h>
 #include <gui/OccupancyTracker.h>
-#include <input/ISetInputWindowsListener.h>
 #include <layerproto/LayerProtoHeader.h>
 #include <math/mat4.h>
 #include <renderengine/LayerSettings.h>
@@ -89,8 +88,8 @@
 class Client;
 class EventThread;
 class HWComposer;
+struct SetInputWindowsListener;
 class IGraphicBufferProducer;
-class IInputFlinger;
 class Layer;
 class MessageBase;
 class RefreshRateOverlay;
@@ -99,6 +98,10 @@
 class TimeStats;
 class FrameTracer;
 
+namespace os {
+    class IInputFlinger;
+}
+
 namespace compositionengine {
 class DisplaySurface;
 class OutputLayer;
@@ -336,6 +339,7 @@
     // If set, disables reusing client composition buffers. This can be set by
     // debug.sf.disable_client_composition_cache
     bool mDisableClientCompositionCache = false;
+    void setInputWindowsFinished();
 
 private:
     friend class BufferLayer;
@@ -606,7 +610,6 @@
     void updateInputFlinger();
     void updateInputWindowInfo();
     void commitInputWindowCommands() REQUIRES(mStateLock);
-    void setInputWindowsFinished();
     void updateCursorAsync();
     void initScheduler(DisplayId primaryDisplayId);
 
@@ -1254,21 +1257,12 @@
     const float mInternalDisplayDensity;
     const float mEmulatedDisplayDensity;
 
-    sp<IInputFlinger> mInputFlinger;
+    sp<os::IInputFlinger> mInputFlinger;
     InputWindowCommands mPendingInputWindowCommands GUARDED_BY(mStateLock);
     // Should only be accessed by the main thread.
     InputWindowCommands mInputWindowCommands;
 
-    struct SetInputWindowsListener : BnSetInputWindowsListener {
-        explicit SetInputWindowsListener(sp<SurfaceFlinger> flinger)
-              : mFlinger(std::move(flinger)) {}
-
-        void onSetInputWindowsFinished() override;
-
-        const sp<SurfaceFlinger> mFlinger;
-    };
-
-    const sp<SetInputWindowsListener> mSetInputWindowsListener = new SetInputWindowsListener(this);
+    sp<SetInputWindowsListener> mSetInputWindowsListener;
 
     bool mPendingSyncInputWindows GUARDED_BY(mStateLock) = false;
     Hwc2::impl::PowerAdvisor mPowerAdvisor;