Integrate from //sandbox/mathias/donut/...@145728
SurfaceFlinger rework for new EGL driver model support.
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 2ecc776..da00cc5 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -7,8 +7,7 @@
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
- EGL/egl.cpp \
- EGL/gpu.cpp \
+ EGL/egl.cpp \
#
LOCAL_SHARED_LIBRARIES += libcutils libutils libui
@@ -23,6 +22,9 @@
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
endif
+LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+
include $(BUILD_SHARED_LIBRARY)
@@ -35,7 +37,6 @@
LOCAL_SRC_FILES:= \
GLES_CM/gl.cpp.arm \
- GLES_CM/gl_logger.cpp \
#
LOCAL_SHARED_LIBRARIES += libcutils libutils libui libEGL
@@ -50,4 +51,7 @@
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
endif
+LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+
include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index 0b4bcce..c58fff8 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -14,8 +14,6 @@
** limitations under the License.
*/
-#define LOG_TAG "GLLogger"
-
#include <ctype.h>
#include <string.h>
#include <errno.h>
@@ -38,6 +36,8 @@
#include <cutils/memory.h>
#include <utils/RefBase.h>
+#include <utils/threads.h>
+#include <utils/KeyedVector.h>
#include "hooks.h"
#include "egl_impl.h"
@@ -55,7 +55,14 @@
static char const * const gVendorString = "Android";
static char const * const gVersionString = "1.31 Android META-EGL";
static char const * const gClientApiString = "OpenGL ES";
-static char const * const gExtensionString = "";
+static char const * const gExtensionString =
+ "EGL_KHR_image "
+ "KHR_image_base "
+ "KHR_image_pixmap "
+ "EGL_ANDROID_image_native_buffer "
+ ;
+
+// ----------------------------------------------------------------------------
template <int MAGIC>
struct egl_object_t
@@ -69,9 +76,9 @@
struct egl_display_t : public egl_object_t<'_dpy'>
{
- EGLDisplay dpys[2];
- EGLConfig* configs[2];
- EGLint numConfigs[2];
+ EGLDisplay dpys[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ EGLConfig* configs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ EGLint numConfigs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
EGLint numTotalConfigs;
char const* extensionsString;
volatile int32_t refs;
@@ -81,27 +88,21 @@
char const * clientApi;
char const * extensions;
};
- strings_t queryString[2];
+ strings_t queryString[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
};
struct egl_surface_t : public egl_object_t<'_srf'>
{
egl_surface_t(EGLDisplay dpy, EGLSurface surface,
- NativeWindowType window, int impl, egl_connection_t const* cnx)
- : dpy(dpy), surface(surface), window(window), impl(impl), cnx(cnx)
+ int impl, egl_connection_t const* cnx)
+ : dpy(dpy), surface(surface), impl(impl), cnx(cnx)
{
// NOTE: window must be incRef'ed and connected already
}
~egl_surface_t() {
- if (window) {
- if (window->disconnect)
- window->disconnect(window);
- window->decRef(window);
- }
}
EGLDisplay dpy;
EGLSurface surface;
- NativeWindowType window;
int impl;
egl_connection_t const* cnx;
};
@@ -121,6 +122,18 @@
egl_connection_t const* cnx;
};
+struct egl_image_t : public egl_object_t<'_img'>
+{
+ egl_image_t(EGLDisplay dpy, EGLContext context)
+ : dpy(dpy), context(context)
+ {
+ memset(images, 0, sizeof(images));
+ }
+ EGLDisplay dpy;
+ EGLConfig context;
+ EGLImageKHR images[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+};
+
struct tls_t
{
tls_t() : error(EGL_SUCCESS), ctx(0) { }
@@ -156,7 +169,7 @@
// ----------------------------------------------------------------------------
-egl_connection_t gEGLImpl[2];
+egl_connection_t gEGLImpl[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
static egl_display_t gDisplay[NUM_DISPLAYS];
static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_key_t gEGLThreadLocalStorageKey = -1;
@@ -261,14 +274,8 @@
return tls->ctx;
}
-
/*****************************************************************************/
-class ISurfaceComposer;
-const sp<ISurfaceComposer>& getSurfaceFlinger();
-request_gpu_t* gpu_acquire(void* user);
-int gpu_release(void*, request_gpu_t* gpu);
-
static __attribute__((noinline))
void *load_driver(const char* driver, gl_hooks_t* hooks)
{
@@ -278,42 +285,59 @@
driver, dlerror());
if (dso) {
- void** curr;
+ // first find the symbol for eglGetProcAddress
+
+ typedef __eglMustCastToProperFunctionPointerType (*getProcAddressType)(
+ const char*);
+
+ getProcAddressType getProcAddress =
+ (getProcAddressType)dlsym(dso, "eglGetProcAddress");
+
+ LOGE_IF(!getProcAddress,
+ "can't find eglGetProcAddress() in %s", driver);
+
+ __eglMustCastToProperFunctionPointerType* curr;
char const * const * api;
- gl_hooks_t::gl_t* gl = &hooks->gl;
- curr = (void**)gl;
- api = gl_names;
- while (*api) {
- void* f = dlsym(dso, *api);
- //LOGD("<%s> @ 0x%p", *api, f);
- if (f == NULL) {
- //LOGW("<%s> not found in %s", *api, driver);
- f = (void*)gl_unimplemented;
- }
- *curr++ = f;
- api++;
- }
+
gl_hooks_t::egl_t* egl = &hooks->egl;
- curr = (void**)egl;
+ curr = (__eglMustCastToProperFunctionPointerType*)egl;
api = egl_names;
while (*api) {
- void* f = dlsym(dso, *api);
+ char const * name = *api;
+ __eglMustCastToProperFunctionPointerType f =
+ (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
if (f == NULL) {
- //LOGW("<%s> not found in %s", *api, driver);
- f = (void*)0;
+ // couldn't find the entry-point, use eglGetProcAddress()
+ f = getProcAddress(name);
+ if (f == NULL) {
+ f = (__eglMustCastToProperFunctionPointerType)0;
+ }
}
*curr++ = f;
api++;
}
-
- // hook this driver up with surfaceflinger if needed
- register_gpu_t register_gpu =
- (register_gpu_t)dlsym(dso, "oem_register_gpu");
-
- if (register_gpu != NULL) {
- if (getSurfaceFlinger() != 0) {
- register_gpu(dso, gpu_acquire, gpu_release);
+
+ gl_hooks_t::gl_t* gl = &hooks->gl;
+ curr = (__eglMustCastToProperFunctionPointerType*)gl;
+ api = gl_names;
+ while (*api) {
+ char const * name = *api;
+ // if the function starts with '__' it's a special case that
+ // uses a wrapper. skip the '__' when looking into the real lib.
+ if (name[0] == '_' && name[1] == '_') {
+ name += 2;
}
+ __eglMustCastToProperFunctionPointerType f =
+ (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
+ if (f == NULL) {
+ // couldn't find the entry-point, use eglGetProcAddress()
+ f = getProcAddress(name);
+ if (f == NULL) {
+ f = (__eglMustCastToProperFunctionPointerType)gl_unimplemented;
+ }
+ }
+ *curr++ = f;
+ api++;
}
}
return dso;
@@ -365,6 +389,14 @@
};
static const extention_map_t gExtentionMap[] = {
+ { "eglLockSurfaceKHR",
+ (__eglMustCastToProperFunctionPointerType)&eglLockSurfaceKHR },
+ { "eglUnlockSurfaceKHR",
+ (__eglMustCastToProperFunctionPointerType)&eglUnlockSurfaceKHR },
+ { "eglCreateImageKHR",
+ (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR },
+ { "eglDestroyImageKHR",
+ (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR },
};
static extention_map_t gGLExtentionMap[MAX_NUMBER_OF_GL_EXTENSIONS];
@@ -382,6 +414,12 @@
// ----------------------------------------------------------------------------
+/*
+ * To "loose" the GPU, use something like
+ * gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST];
+ *
+ */
+
static int gl_context_lost() {
setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
return 0;
@@ -429,18 +467,24 @@
return (index >= NUM_DISPLAYS) ? NULL : &gDisplay[index];
}
-static inline
-egl_surface_t* get_surface(EGLSurface surface)
-{
- egl_surface_t* s = (egl_surface_t *)surface;
- return s;
+template<typename NATIVE, typename EGL>
+static inline NATIVE* egl_to_native_cast(EGL arg) {
+ return reinterpret_cast<NATIVE*>(arg);
}
static inline
-egl_context_t* get_context(EGLContext context)
-{
- egl_context_t* c = (egl_context_t *)context;
- return c;
+egl_surface_t* get_surface(EGLSurface surface) {
+ return egl_to_native_cast<egl_surface_t>(surface);
+}
+
+static inline
+egl_context_t* get_context(EGLContext context) {
+ return egl_to_native_cast<egl_context_t>(context);
+}
+
+static inline
+egl_image_t* get_image(EGLImageKHR image) {
+ return egl_to_native_cast<egl_image_t>(image);
}
static egl_connection_t* validate_display_config(
@@ -451,7 +495,7 @@
if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL);
impl = uintptr_t(config)>>24;
- if (uint32_t(impl) >= 2) {
+ if (uint32_t(impl) >= IMPL_NUM_DRIVERS_IMPLEMENTATIONS) {
return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
}
index = uintptr_t(config) & 0xFFFFFF;
@@ -491,13 +535,26 @@
return EGL_TRUE;
}
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
-using namespace android;
+EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image)
+{
+ EGLContext context = getContext();
+ if (context == EGL_NO_CONTEXT || image == EGL_NO_IMAGE_KHR)
+ return EGL_NO_IMAGE_KHR;
+
+ egl_context_t const * const c = get_context(context);
+ if (!c->isValid())
+ return EGL_NO_IMAGE_KHR;
-EGLDisplay eglGetDisplay(NativeDisplayType display)
+ egl_image_t const * const i = get_image(image);
+ if (!i->isValid())
+ return EGL_NO_IMAGE_KHR;
+
+ return i->images[c->impl];
+}
+
+
+EGLDisplay egl_init_displays(NativeDisplayType display)
{
if (sEarlyInitState) {
return EGL_NO_DISPLAY;
@@ -510,7 +567,7 @@
EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU);
egl_display_t* d = &gDisplay[index];
-
+
// dynamically load all our EGL implementations for that display
// and call into the real eglGetGisplay()
egl_connection_t* cnx = &gEGLImpl[IMPL_SOFTWARE];
@@ -530,7 +587,7 @@
property_get("debug.egl.hw", value, "1");
if (atoi(value) != 0) {
cnx->hooks = &gHooks[IMPL_HARDWARE];
- cnx->dso = load_driver("libhgl.so", cnx->hooks);
+ cnx->dso = load_driver("libhgl2.so", cnx->hooks);
} else {
LOGD("3D hardware acceleration is disabled");
}
@@ -573,6 +630,18 @@
return dpy;
}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+using namespace android;
+
+EGLDisplay eglGetDisplay(NativeDisplayType display)
+{
+ return egl_init_displays(display);
+}
+
// ----------------------------------------------------------------------------
// Initialization
// ----------------------------------------------------------------------------
@@ -594,7 +663,7 @@
// build our own extension string first, based on the extension we know
// and the extension supported by our client implementation
dp->extensionsString = strdup(gExtensionString);
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
cnx->major = -1;
cnx->minor = -1;
@@ -624,7 +693,7 @@
}
EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso && cnx->major>=0 && cnx->minor>=0) {
EGLint n;
@@ -663,7 +732,7 @@
return EGL_TRUE;
EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
cnx->hooks->egl.eglTerminate(dp->dpys[i]);
@@ -706,7 +775,7 @@
return EGL_TRUE;
}
GLint n = 0;
- for (int j=0 ; j<2 ; j++) {
+ for (int j=0 ; j<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; j++) {
for (int i=0 ; i<dp->numConfigs[j] && config_size ; i++) {
*configs++ = MAKE_CONFIG(j, i);
config_size--;
@@ -794,7 +863,7 @@
return res;
}
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglChooseConfig(
@@ -854,26 +923,12 @@
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- // window must be connected upon calling underlying
- // eglCreateWindowSurface
- if (window) {
- window->incRef(window);
- if (window->connect)
- window->connect(window);
- }
-
EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface(
dp->dpys[i], dp->configs[i][index], window, attrib_list);
if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, surface, window, i, cnx);
+ egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
return s;
}
-
- // something went wrong, disconnect and free window
- // (will disconnect() automatically)
- if (window) {
- window->decRef(window);
- }
}
return EGL_NO_SURFACE;
}
@@ -889,7 +944,7 @@
EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface(
dp->dpys[i], dp->configs[i][index], pixmap, attrib_list);
if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx);
+ egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
return s;
}
}
@@ -906,7 +961,7 @@
EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface(
dp->dpys[i], dp->configs[i][index], attrib_list);
if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx);
+ egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
return s;
}
}
@@ -1107,7 +1162,7 @@
EGLint eglGetError(void)
{
EGLint result = EGL_SUCCESS;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
EGLint err = EGL_SUCCESS;
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso)
@@ -1120,8 +1175,15 @@
return result;
}
-void (*eglGetProcAddress(const char *procname))()
+__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
{
+ // eglGetProcAddress() could be the very first function called
+ // in which case we must make sure we've initialized ourselves, this
+ // happens the first time egl_get_display() is called.
+
+ if (egl_init_displays(EGL_DEFAULT_DISPLAY) == EGL_NO_DISPLAY)
+ return NULL;
+
__eglMustCastToProperFunctionPointerType addr;
addr = findProcAddress(procname, gExtentionMap, NELEM(gExtentionMap));
if (addr) return addr;
@@ -1133,7 +1195,7 @@
addr = 0;
int slot = -1;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglGetProcAddress) {
@@ -1266,7 +1328,7 @@
if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglSwapInterval) {
@@ -1309,7 +1371,7 @@
{
// bind this API on all EGLs
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglBindAPI) {
@@ -1324,7 +1386,7 @@
EGLenum eglQueryAPI(void)
{
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglQueryAPI) {
@@ -1340,7 +1402,7 @@
EGLBoolean eglReleaseThread(void)
{
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglReleaseThread) {
@@ -1366,3 +1428,124 @@
}
return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE);
}
+
+// ----------------------------------------------------------------------------
+// EGL_EGLEXT_VERSION 3
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
+ const EGLint *attrib_list)
+{
+ EGLBoolean result = EGL_FALSE;
+ if (!validate_display_surface(dpy, surface))
+ return result;
+
+ egl_display_t const * const dp = get_display(dpy);
+ egl_surface_t const * const s = get_surface(surface);
+
+ if (s->cnx->hooks->egl.eglLockSurfaceKHR) {
+ result = s->cnx->hooks->egl.eglLockSurfaceKHR(
+ dp->dpys[s->impl], s->surface, attrib_list);
+ }
+ return result;
+}
+
+EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface)
+{
+ EGLBoolean result = EGL_FALSE;
+ if (!validate_display_surface(dpy, surface))
+ return result;
+
+ egl_display_t const * const dp = get_display(dpy);
+ egl_surface_t const * const s = get_surface(surface);
+
+ if (s->cnx->hooks->egl.eglUnlockSurfaceKHR) {
+ result = s->cnx->hooks->egl.eglUnlockSurfaceKHR(
+ dp->dpys[s->impl], s->surface);
+ }
+ return result;
+}
+
+EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
+ EGLClientBuffer buffer, const EGLint *attrib_list)
+{
+ if (ctx != EGL_NO_CONTEXT) {
+ if (!validate_display_context(dpy, ctx))
+ return EGL_NO_IMAGE_KHR;
+ egl_display_t const * const dp = get_display(dpy);
+ egl_context_t * const c = get_context(ctx);
+ // since we have an EGLContext, we know which implementation to use
+ EGLImageKHR image = c->cnx->hooks->egl.eglCreateImageKHR(
+ dp->dpys[c->impl], c->context, target, buffer, attrib_list);
+ if (image == EGL_NO_IMAGE_KHR)
+ return image;
+
+ egl_image_t* result = new egl_image_t(dpy, ctx);
+ result->images[c->impl] = image;
+ return (EGLImageKHR)result;
+ } else {
+ // EGL_NO_CONTEXT is a valid parameter
+ egl_display_t const * const dp = get_display(dpy);
+ if (dp == 0) {
+ return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR);
+ }
+ // since we don't have a way to know which implementation to call,
+ // we're calling all of them
+
+ EGLImageKHR implImages[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ bool success = false;
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ egl_connection_t* const cnx = &gEGLImpl[i];
+ implImages[i] = EGL_NO_IMAGE_KHR;
+ if (cnx->dso) {
+ if (cnx->hooks->egl.eglCreateImageKHR) {
+ implImages[i] = cnx->hooks->egl.eglCreateImageKHR(
+ dp->dpys[i], ctx, target, buffer, attrib_list);
+ if (implImages[i] != EGL_NO_IMAGE_KHR) {
+ success = true;
+ }
+ }
+ }
+ }
+ if (!success)
+ return EGL_NO_IMAGE_KHR;
+
+ egl_image_t* result = new egl_image_t(dpy, ctx);
+ memcpy(result->images, implImages, sizeof(implImages));
+ return (EGLImageKHR)result;
+ }
+}
+
+EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
+{
+ egl_display_t const * const dp = get_display(dpy);
+ if (dp == 0) {
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ }
+
+ egl_image_t* image = get_image(img);
+ if (!image->isValid()) {
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
+
+ bool success = false;
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ egl_connection_t* const cnx = &gEGLImpl[i];
+ if (image->images[i] != EGL_NO_IMAGE_KHR) {
+ if (cnx->dso) {
+ if (cnx->hooks->egl.eglCreateImageKHR) {
+ if (cnx->hooks->egl.eglDestroyImageKHR(
+ dp->dpys[i], image->images[i])) {
+ success = true;
+ }
+ }
+ }
+ }
+ }
+ if (!success)
+ return EGL_FALSE;
+
+ delete image;
+
+ return EGL_FALSE;
+}
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
index 865cf44..a175343 100644
--- a/opengl/libs/GLES_CM/gl.cpp
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -14,8 +14,6 @@
** limitations under the License.
*/
-#define LOG_TAG "GLES_CM"
-
#include <ctype.h>
#include <string.h>
#include <errno.h>
@@ -29,6 +27,7 @@
#include <cutils/properties.h>
#include "hooks.h"
+#include "egl_impl.h"
using namespace android;
@@ -57,13 +56,6 @@
// Actual GL entry-points
// ----------------------------------------------------------------------------
-#if GL_LOGGER
-# include "gl_logger.h"
-# define GL_LOGGER_IMPL(_x) _x
-#else
-# define GL_LOGGER_IMPL(_x)
-#endif
-
#undef API_ENTRY
#undef CALL_GL_API
#undef CALL_GL_API_RETURN
@@ -96,16 +88,15 @@
#define CALL_GL_API(_api, ...) \
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
- GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \
_c->_api(__VA_ARGS__)
#define CALL_GL_API_RETURN(_api, ...) \
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
- GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \
return _c->_api(__VA_ARGS__)
#endif
+
extern "C" {
#include "gl_api.in"
}
@@ -114,3 +105,27 @@
#undef CALL_GL_API
#undef CALL_GL_API_RETURN
+
+/*
+ * These GL calls are special because they need to EGL to retrieve some
+ * informations before they can execute.
+ */
+
+extern "C" void __glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+extern "C" void __glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ GLeglImageOES implImage =
+ (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
+ __glEGLImageTargetTexture2DOES(target, implImage);
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ GLeglImageOES implImage =
+ (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
+ __glEGLImageTargetRenderbufferStorageOES(target, image);
+}
+
diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in
index 9234ef2..f36b8c0 100644
--- a/opengl/libs/GLES_CM/gl_api.in
+++ b/opengl/libs/GLES_CM/gl_api.in
@@ -1,144 +1,33 @@
-void API_ENTRY(glActiveTexture)(GLenum texture) {
- CALL_GL_API(glActiveTexture, texture);
+void API_ENTRY(glColor4f)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ CALL_GL_API(glColor4f, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
- CALL_GL_API(glAlphaFunc, func, ref);
+void API_ENTRY(glColor4x)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {
+ CALL_GL_API(glColor4x, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
- CALL_GL_API(glAlphaFuncx, func, ref);
+void API_ENTRY(glNormal3f)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
+ CALL_GL_API(glNormal3f, arg0, arg1, arg2);
}
-void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
- CALL_GL_API(glBindTexture, target, texture);
+void API_ENTRY(glNormal3x)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
+ CALL_GL_API(glNormal3x, arg0, arg1, arg2);
}
-void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
- CALL_GL_API(glBlendFunc, sfactor, dfactor);
+void API_ENTRY(glCullFace)(GLenum arg0) {
+ CALL_GL_API(glCullFace, arg0);
}
-void API_ENTRY(glClear)(GLbitfield mask) {
- CALL_GL_API(glClear, mask);
+void API_ENTRY(glFrontFace)(GLenum arg0) {
+ CALL_GL_API(glFrontFace, arg0);
}
-void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- CALL_GL_API(glClearColor, red, green, blue, alpha);
+void API_ENTRY(glDisable)(GLenum arg0) {
+ CALL_GL_API(glDisable, arg0);
}
-void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
- CALL_GL_API(glClearColorx, red, green, blue, alpha);
-}
-
-void API_ENTRY(glClearDepthf)(GLclampf depth) {
- CALL_GL_API(glClearDepthf, depth);
-}
-
-void API_ENTRY(glClearDepthx)(GLclampx depth) {
- CALL_GL_API(glClearDepthx, depth);
-}
-
-void API_ENTRY(glClearStencil)(GLint s) {
- CALL_GL_API(glClearStencil, s);
-}
-
-void API_ENTRY(glClientActiveTexture)(GLenum texture) {
- CALL_GL_API(glClientActiveTexture, texture);
-}
-
-void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- CALL_GL_API(glColor4f, red, green, blue, alpha);
-}
-
-void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
- CALL_GL_API(glColor4x, red, green, blue, alpha);
-}
-
-void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
- CALL_GL_API(glColorMask, r, g, b, a);
-}
-
-void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- CALL_GL_API(glColorPointer, size, type, stride, ptr);
-}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data) {
- CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
- width, height, border, imageSize, data);
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data) {
- CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
- width, height, format, imageSize, data);
-}
-
-void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border) {
- CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
- width, height, border);
-}
-
-void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint x, GLint y, GLsizei width,
- GLsizei height) {
- CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
- width, height);
-}
-
-void API_ENTRY(glCullFace)(GLenum mode) {
- CALL_GL_API(glCullFace, mode);
-}
-
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
- CALL_GL_API(glDeleteTextures, n, textures);
-}
-
-void API_ENTRY(glDepthFunc)(GLenum func) {
- CALL_GL_API(glDepthFunc, func);
-}
-
-void API_ENTRY(glDepthMask)(GLboolean flag) {
- CALL_GL_API(glDepthMask, flag);
-}
-
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
- CALL_GL_API(glDepthRangef, zNear, zFar);
-}
-
-void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
- CALL_GL_API(glDepthRangex, zNear, zFar);
-}
-
-void API_ENTRY(glDisable)(GLenum cap) {
- CALL_GL_API(glDisable, cap);
-}
-
-void API_ENTRY(glDisableClientState)(GLenum array) {
- CALL_GL_API(glDisableClientState, array);
-}
-
-void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
- CALL_GL_API(glDrawArrays, mode, first, count);
-}
-
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices) {
- CALL_GL_API(glDrawElements, mode, count, type, indices);
-}
-
-void API_ENTRY(glEnable)(GLenum cap) {
- CALL_GL_API(glEnable, cap);
-}
-
-void API_ENTRY(glEnableClientState)(GLenum array) {
- CALL_GL_API(glEnableClientState, array);
+void API_ENTRY(glEnable)(GLenum arg0) {
+ CALL_GL_API(glEnable, arg0);
}
void API_ENTRY(glFinish)(void) {
@@ -149,192 +38,256 @@
CALL_GL_API(glFlush);
}
-void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glFogf, pname, param);
-}
-
-void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glFogfv, pname, params);
-}
-
-void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glFogx, pname, param);
-}
-
-void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glFogxv, pname, params);
-}
-
-void API_ENTRY(glFrontFace)(GLenum mode) {
- CALL_GL_API(glFrontFace, mode);
-}
-
-void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar) {
- CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar) {
- CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
- CALL_GL_API(glGenTextures, n, textures);
-}
-
GLenum API_ENTRY(glGetError)(void) {
CALL_GL_API_RETURN(glGetError);
}
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
- CALL_GL_API(glGetIntegerv, pname, params);
+const GLubyte* API_ENTRY(glGetString)(GLenum arg0) {
+ CALL_GL_API_RETURN(glGetString, arg0);
}
-const GLubyte * API_ENTRY(glGetString)(GLenum name) {
- CALL_GL_API_RETURN(glGetString, name);
+void API_ENTRY(glGetIntegerv)(GLenum arg0, GLint * arg1) {
+ CALL_GL_API(glGetIntegerv, arg0, arg1);
}
-void API_ENTRY(glHint)(GLenum target, GLenum mode) {
- CALL_GL_API(glHint, target, mode);
+void API_ENTRY(glColorMask)(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) {
+ CALL_GL_API(glColorMask, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glLightModelf, pname, param);
+void API_ENTRY(glDepthMask)(GLboolean arg0) {
+ CALL_GL_API(glDepthMask, arg0);
}
-void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glLightModelfv, pname, params);
+void API_ENTRY(glStencilMask)(GLuint arg0) {
+ CALL_GL_API(glStencilMask, arg0);
}
-void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glLightModelx, pname, param);
+void API_ENTRY(glDepthFunc)(GLenum arg0) {
+ CALL_GL_API(glDepthFunc, arg0);
}
-void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glLightModelxv, pname, params);
+void API_ENTRY(glDepthRangef)(GLclampf arg0, GLclampf arg1) {
+ CALL_GL_API(glDepthRangef, arg0, arg1);
}
-void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
- CALL_GL_API(glLightf, light, pname, param);
+void API_ENTRY(glDepthRangex)(GLclampx arg0, GLclampx arg1) {
+ CALL_GL_API(glDepthRangex, arg0, arg1);
}
-void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glLightfv, light, pname, params);
+void API_ENTRY(glPolygonOffset)(GLfloat arg0, GLfloat arg1) {
+ CALL_GL_API(glPolygonOffset, arg0, arg1);
}
-void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
- CALL_GL_API(glLightx, light, pname, param);
+void API_ENTRY(glPolygonOffsetx)(GLfixed arg0, GLfixed arg1) {
+ CALL_GL_API(glPolygonOffsetx, arg0, arg1);
}
-void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glLightxv, light, pname, params);
+void API_ENTRY(glLogicOp)(GLenum arg0) {
+ CALL_GL_API(glLogicOp, arg0);
}
-void API_ENTRY(glLineWidth)(GLfloat width) {
- CALL_GL_API(glLineWidth, width);
+void API_ENTRY(glAlphaFuncx)(GLenum arg0, GLclampx arg1) {
+ CALL_GL_API(glAlphaFuncx, arg0, arg1);
}
-void API_ENTRY(glLineWidthx)(GLfixed width) {
- CALL_GL_API(glLineWidthx, width);
+void API_ENTRY(glAlphaFunc)(GLenum arg0, GLclampf arg1) {
+ CALL_GL_API(glAlphaFunc, arg0, arg1);
+}
+
+void API_ENTRY(glBlendFunc)(GLenum arg0, GLenum arg1) {
+ CALL_GL_API(glBlendFunc, arg0, arg1);
+}
+
+void API_ENTRY(glClear)(GLbitfield arg0) {
+ CALL_GL_API(glClear, arg0);
+}
+
+void API_ENTRY(glClearColor)(GLclampf arg0, GLclampf arg1, GLclampf arg2, GLclampf arg3) {
+ CALL_GL_API(glClearColor, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glClearColorx)(GLclampx arg0, GLclampx arg1, GLclampx arg2, GLclampx arg3) {
+ CALL_GL_API(glClearColorx, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glClearDepthf)(GLclampf arg0) {
+ CALL_GL_API(glClearDepthf, arg0);
+}
+
+void API_ENTRY(glClearDepthx)(GLclampx arg0) {
+ CALL_GL_API(glClearDepthx, arg0);
+}
+
+void API_ENTRY(glClearStencil)(GLint arg0) {
+ CALL_GL_API(glClearStencil, arg0);
+}
+
+void API_ENTRY(glPointSize)(GLfloat arg0) {
+ CALL_GL_API(glPointSize, arg0);
+}
+
+void API_ENTRY(glPointSizex)(GLfixed arg0) {
+ CALL_GL_API(glPointSizex, arg0);
+}
+
+void API_ENTRY(glSampleCoverage)(GLclampf arg0, GLboolean arg1) {
+ CALL_GL_API(glSampleCoverage, arg0, arg1);
+}
+
+void API_ENTRY(glSampleCoveragex)(GLclampx arg0, GLboolean arg1) {
+ CALL_GL_API(glSampleCoveragex, arg0, arg1);
+}
+
+void API_ENTRY(glStencilFunc)(GLenum arg0, GLint arg1, GLuint arg2) {
+ CALL_GL_API(glStencilFunc, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glStencilOp)(GLenum arg0, GLenum arg1, GLenum arg2) {
+ CALL_GL_API(glStencilOp, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glScissor)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
+ CALL_GL_API(glScissor, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glHint)(GLenum arg0, GLenum arg1) {
+ CALL_GL_API(glHint, arg0, arg1);
+}
+
+void API_ENTRY(glLineWidth)(GLfloat arg0) {
+ CALL_GL_API(glLineWidth, arg0);
+}
+
+void API_ENTRY(glLineWidthx)(GLfixed arg0) {
+ CALL_GL_API(glLineWidthx, arg0);
+}
+
+void API_ENTRY(glShadeModel)(GLenum arg0) {
+ CALL_GL_API(glShadeModel, arg0);
+}
+
+void API_ENTRY(glLightModelf)(GLenum arg0, GLfloat arg1) {
+ CALL_GL_API(glLightModelf, arg0, arg1);
+}
+
+void API_ENTRY(glLightModelfv)(GLenum arg0, const GLfloat * arg1) {
+ CALL_GL_API(glLightModelfv, arg0, arg1);
+}
+
+void API_ENTRY(glLightModelx)(GLenum arg0, GLfixed arg1) {
+ CALL_GL_API(glLightModelx, arg0, arg1);
+}
+
+void API_ENTRY(glLightModelxv)(GLenum arg0, const GLfixed * arg1) {
+ CALL_GL_API(glLightModelxv, arg0, arg1);
+}
+
+void API_ENTRY(glLightf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ CALL_GL_API(glLightf, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glLightfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
+ CALL_GL_API(glLightfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glLightx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
+ CALL_GL_API(glLightx, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glLightxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
+ CALL_GL_API(glLightxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ CALL_GL_API(glMaterialf, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
+ CALL_GL_API(glMaterialfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
+ CALL_GL_API(glMaterialx, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
+ CALL_GL_API(glMaterialxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glFogf)(GLenum arg0, GLfloat arg1) {
+ CALL_GL_API(glFogf, arg0, arg1);
+}
+
+void API_ENTRY(glFogfv)(GLenum arg0, const GLfloat * arg1) {
+ CALL_GL_API(glFogfv, arg0, arg1);
+}
+
+void API_ENTRY(glFogx)(GLenum arg0, GLfixed arg1) {
+ CALL_GL_API(glFogx, arg0, arg1);
+}
+
+void API_ENTRY(glFogxv)(GLenum arg0, const GLfixed * arg1) {
+ CALL_GL_API(glFogxv, arg0, arg1);
+}
+
+void API_ENTRY(glVertexPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
+ CALL_GL_API(glVertexPointer, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glColorPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
+ CALL_GL_API(glColorPointer, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glNormalPointer)(GLenum arg0, GLsizei arg1, const GLvoid * arg2) {
+ CALL_GL_API(glNormalPointer, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexCoordPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
+ CALL_GL_API(glTexCoordPointer, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glEnableClientState)(GLenum arg0) {
+ CALL_GL_API(glEnableClientState, arg0);
+}
+
+void API_ENTRY(glDisableClientState)(GLenum arg0) {
+ CALL_GL_API(glDisableClientState, arg0);
+}
+
+void API_ENTRY(glClientActiveTexture)(GLenum arg0) {
+ CALL_GL_API(glClientActiveTexture, arg0);
+}
+
+void API_ENTRY(glDrawArrays)(GLenum arg0, GLint arg1, GLsizei arg2) {
+ CALL_GL_API(glDrawArrays, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glDrawElements)(GLenum arg0, GLsizei arg1, GLenum arg2, const GLvoid * arg3) {
+ CALL_GL_API(glDrawElements, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glLoadIdentity)(void) {
CALL_GL_API(glLoadIdentity);
}
-void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
- CALL_GL_API(glLoadMatrixf, m);
+void API_ENTRY(glLoadMatrixf)(const GLfloat* arg0) {
+ CALL_GL_API(glLoadMatrixf, arg0);
}
-void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
- CALL_GL_API(glLoadMatrixx, m);
+void API_ENTRY(glLoadMatrixx)(const GLfixed* arg0) {
+ CALL_GL_API(glLoadMatrixx, arg0);
}
-void API_ENTRY(glLogicOp)(GLenum opcode) {
- CALL_GL_API(glLogicOp, opcode);
+void API_ENTRY(glMatrixMode)(GLenum arg0) {
+ CALL_GL_API(glMatrixMode, arg0);
}
-void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
- CALL_GL_API(glMaterialf, face, pname, param);
+void API_ENTRY(glMultMatrixf)(const GLfloat* arg0) {
+ CALL_GL_API(glMultMatrixf, arg0);
}
-void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glMaterialfv, face, pname, params);
-}
-
-void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
- CALL_GL_API(glMaterialx, face, pname, param);
-}
-
-void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glMaterialxv, face, pname, params);
-}
-
-void API_ENTRY(glMatrixMode)(GLenum mode) {
- CALL_GL_API(glMatrixMode, mode);
-}
-
-void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
- CALL_GL_API(glMultMatrixf, m);
-}
-
-void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
- CALL_GL_API(glMultMatrixx, m);
-}
-
-void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
- CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
-}
-
-void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
- CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
-}
-
-void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
- CALL_GL_API(glNormal3f, nx, ny, nz);
-}
-
-void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
- CALL_GL_API(glNormal3x, nx, ny, nz);
-}
-
-void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glNormalPointer, type, stride, pointer);
-}
-
-void API_ENTRY(glOrthof)( GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar) {
- CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glOrthox)( GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar) {
- CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
- CALL_GL_API(glPixelStorei, pname, param);
-}
-
-void API_ENTRY(glPointSize)(GLfloat size) {
- CALL_GL_API(glPointSize, size);
-}
-
-void API_ENTRY(glPointSizex)(GLfixed size) {
- CALL_GL_API(glPointSizex, size);
-}
-
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
- CALL_GL_API(glPolygonOffset, factor, units);
-}
-
-void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
- CALL_GL_API(glPolygonOffsetx, factor, units);
+void API_ENTRY(glMultMatrixx)(const GLfixed* arg0) {
+ CALL_GL_API(glMultMatrixx, arg0);
}
void API_ENTRY(glPopMatrix)(void) {
@@ -345,262 +298,463 @@
CALL_GL_API(glPushMatrix);
}
-void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels) {
- CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
+void API_ENTRY(glFrustumf)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {
+ CALL_GL_API(glFrustumf, arg0, arg1, arg2, arg3, arg4, arg5);
}
-void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glRotatef, angle, x, y, z);
+void API_ENTRY(glFrustumx)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {
+ CALL_GL_API(glFrustumx, arg0, arg1, arg2, arg3, arg4, arg5);
}
-void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glRotatex, angle, x, y, z);
+void API_ENTRY(glOrthof)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {
+ CALL_GL_API(glOrthof, arg0, arg1, arg2, arg3, arg4, arg5);
}
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
- CALL_GL_API(glSampleCoverage, value, invert);
+void API_ENTRY(glOrthox)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {
+ CALL_GL_API(glOrthox, arg0, arg1, arg2, arg3, arg4, arg5);
}
-void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
- CALL_GL_API(glSampleCoveragex, value, invert);
+void API_ENTRY(glRotatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ CALL_GL_API(glRotatef, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glScalef, x, y, z);
+void API_ENTRY(glRotatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {
+ CALL_GL_API(glRotatex, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glScalex, x, y, z);
+void API_ENTRY(glScalef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
+ CALL_GL_API(glScalef, arg0, arg1, arg2);
}
-void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glScissor, x, y, width, height);
+void API_ENTRY(glScalex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
+ CALL_GL_API(glScalex, arg0, arg1, arg2);
}
-void API_ENTRY(glShadeModel)(GLenum mode) {
- CALL_GL_API(glShadeModel, mode);
+void API_ENTRY(glTranslatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
+ CALL_GL_API(glTranslatef, arg0, arg1, arg2);
}
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
- CALL_GL_API(glStencilFunc, func, ref, mask);
+void API_ENTRY(glTranslatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
+ CALL_GL_API(glTranslatex, arg0, arg1, arg2);
}
-void API_ENTRY(glStencilMask)(GLuint mask) {
- CALL_GL_API(glStencilMask, mask);
+void API_ENTRY(glViewport)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
+ CALL_GL_API(glViewport, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
- CALL_GL_API(glStencilOp, fail, zfail, zpass);
+void API_ENTRY(glActiveTexture)(GLenum arg0) {
+ CALL_GL_API(glActiveTexture, arg0);
}
-void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
+void API_ENTRY(glBindTexture)(GLenum arg0, GLuint arg1) {
+ CALL_GL_API(glBindTexture, arg0, arg1);
}
-void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexEnvf, target, pname, param);
+void API_ENTRY(glGenTextures)(GLsizei arg0, GLuint* arg1) {
+ CALL_GL_API(glGenTextures, arg0, arg1);
}
-void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glTexEnvfv, target, pname, params);
+void API_ENTRY(glDeleteTextures)(GLsizei arg0, const GLuint * arg1) {
+ CALL_GL_API(glDeleteTextures, arg0, arg1);
}
-void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
- CALL_GL_API(glTexEnvx, target, pname, param);
+void API_ENTRY(glMultiTexCoord4f)(GLenum arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
+ CALL_GL_API(glMultiTexCoord4f, arg0, arg1, arg2, arg3, arg4);
}
-void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glTexEnvxv, target, pname, params);
+void API_ENTRY(glMultiTexCoord4x)(GLenum arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) {
+ CALL_GL_API(glMultiTexCoord4x, arg0, arg1, arg2, arg3, arg4);
}
-void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels) {
- CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
- border, format, type, pixels);
+void API_ENTRY(glPixelStorei)(GLenum arg0, GLint arg1) {
+ CALL_GL_API(glPixelStorei, arg0, arg1);
}
-void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexParameterf, target, pname, param);
+void API_ENTRY(glTexEnvf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ CALL_GL_API(glTexEnvf, arg0, arg1, arg2);
}
-void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
- CALL_GL_API(glTexParameterx, target, pname, param);
+void API_ENTRY(glTexEnvfv)(GLenum arg0, GLenum arg1, const GLfloat* arg2) {
+ CALL_GL_API(glTexEnvfv, arg0, arg1, arg2);
}
-void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels) {
- CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
- width, height, format, type, pixels);
+void API_ENTRY(glTexEnvx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
+ CALL_GL_API(glTexEnvx, arg0, arg1, arg2);
}
-void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glTranslatef, x, y, z);
+void API_ENTRY(glTexEnvxv)(GLenum arg0, GLenum arg1, const GLfixed* arg2) {
+ CALL_GL_API(glTexEnvxv, arg0, arg1, arg2);
}
-void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glTranslatex, x, y, z);
+void API_ENTRY(glTexParameterf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ CALL_GL_API(glTexParameterf, arg0, arg1, arg2);
}
-void API_ENTRY(glVertexPointer)( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glVertexPointer, size, type, stride, pointer);
+void API_ENTRY(glTexParameterx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
+ CALL_GL_API(glTexParameterx, arg0, arg1, arg2);
}
-void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glViewport, x, y, width, height);
+void API_ENTRY(glCompressedTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const GLvoid* arg7) {
+ CALL_GL_API(glCompressedTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
-// ES 1.1
-void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
- CALL_GL_API(glClipPlanef, plane, equation);
-}
-void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
- CALL_GL_API(glClipPlanex, plane, equation);
-}
-void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
- CALL_GL_API(glBindBuffer, target, buffer);
-}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
- CALL_GL_API(glBufferData, target, size, data, usage);
-}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
- CALL_GL_API(glBufferSubData, target, offset, size, data);
-}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
- CALL_GL_API(glDeleteBuffers, n, buffers);
-}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
- CALL_GL_API(glGenBuffers, n, buffers);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
- CALL_GL_API(glGetBooleanv, pname, params);
-}
-void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetFixedv, pname, params);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetFloatv, pname, params);
-}
-void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
- CALL_GL_API(glGetPointerv, pname, params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
- CALL_GL_API(glGetBufferParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
- CALL_GL_API(glGetClipPlanef, pname, eqn);
-}
-void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
- CALL_GL_API(glGetClipPlanex, pname, eqn);
-}
-void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetLightxv, light, pname, params);
-}
-void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetLightfv, light, pname, params);
-}
-void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetMaterialxv, face, pname, params);
-}
-void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetMaterialfv, face, pname, params);
-}
-void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetTexEnvfv, env, pname, params);
-}
-void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
- CALL_GL_API(glGetTexEnviv, env, pname, params);
-}
-void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetTexEnvxv, env, pname, params);
-}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetTexParameterfv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
- CALL_GL_API(glGetTexParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetTexParameterxv, target, pname, params);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
- CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
- CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
- CALL_GL_API_RETURN(glIsTexture, texture);
-}
-void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glPointParameterf, pname, param);
-}
-void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glPointParameterfv, pname, params);
-}
-void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glPointParameterx, pname, param);
-}
-void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glPointParameterxv, pname, params);
-}
-void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
- CALL_GL_API(glColor4ub, red, green, blue, alpha);
-}
-void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexEnvi, target, pname, param);
-}
-void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
- CALL_GL_API(glTexEnviv, target, pname, params);
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const GLvoid* arg8) {
+ CALL_GL_API(glCompressedTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
}
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glTexParameterfv, target, pname, params);
+void API_ENTRY(glCopyTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) {
+ CALL_GL_API(glCopyTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
- CALL_GL_API(glTexParameteriv, target, pname, params);
+void API_ENTRY(glCopyTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) {
+ CALL_GL_API(glCopyTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
-void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexParameteri, target, pname, param);
-}
-void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glTexParameterxv, target, pname, params);
-}
-void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
+void API_ENTRY(glTexImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) {
+ CALL_GL_API(glTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
}
-// Extensions
-void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
- CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
+void API_ENTRY(glTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) {
+ CALL_GL_API(glTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
}
-void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
- CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
+
+void API_ENTRY(glReadPixels)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, GLvoid * arg6) {
+ CALL_GL_API(glReadPixels, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
-void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
- CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
+
+void API_ENTRY(glClipPlanef)(GLenum arg0, const GLfloat* arg1) {
+ CALL_GL_API(glClipPlanef, arg0, arg1);
}
-void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
- CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
+
+void API_ENTRY(glClipPlanex)(GLenum arg0, const GLfixed* arg1) {
+ CALL_GL_API(glClipPlanex, arg0, arg1);
}
-void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
- CALL_GL_API(glDrawTexsvOES, coords);
+
+void API_ENTRY(glBindBuffer)(GLenum arg0, GLuint arg1) {
+ CALL_GL_API(glBindBuffer, arg0, arg1);
}
-void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
- CALL_GL_API(glDrawTexivOES, coords);
+
+void API_ENTRY(glBufferData)(GLenum arg0, GLsizeiptr arg1, const GLvoid* arg2, GLenum arg3) {
+ CALL_GL_API(glBufferData, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
- CALL_GL_API(glDrawTexfvOES, coords);
+
+void API_ENTRY(glBufferSubData)(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const GLvoid* arg3) {
+ CALL_GL_API(glBufferSubData, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
- CALL_GL_API(glDrawTexxvOES, coords);
+
+void API_ENTRY(glDeleteBuffers)(GLsizei arg0, const GLuint* arg1) {
+ CALL_GL_API(glDeleteBuffers, arg0, arg1);
}
-GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
- CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
+
+void API_ENTRY(glGenBuffers)(GLsizei arg0, GLuint* arg1) {
+ CALL_GL_API(glGenBuffers, arg0, arg1);
}
+
+void API_ENTRY(glGetBooleanv)(GLenum arg0, GLboolean * arg1) {
+ CALL_GL_API(glGetBooleanv, arg0, arg1);
+}
+
+void API_ENTRY(glGetFixedv)(GLenum arg0, GLfixed * arg1) {
+ CALL_GL_API(glGetFixedv, arg0, arg1);
+}
+
+void API_ENTRY(glGetFloatv)(GLenum arg0, GLfloat * arg1) {
+ CALL_GL_API(glGetFloatv, arg0, arg1);
+}
+
+void API_ENTRY(glGetPointerv)(GLenum arg0, void ** arg1) {
+ CALL_GL_API(glGetPointerv, arg0, arg1);
+}
+
+void API_ENTRY(glGetBufferParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) {
+ CALL_GL_API(glGetBufferParameteriv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetClipPlanef)(GLenum arg0, GLfloat arg1[4]) {
+ CALL_GL_API(glGetClipPlanef, arg0, arg1);
+}
+
+void API_ENTRY(glGetClipPlanex)(GLenum arg0, GLfixed arg1[4]) {
+ CALL_GL_API(glGetClipPlanex, arg0, arg1);
+}
+
+void API_ENTRY(glGetLightxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
+ CALL_GL_API(glGetLightxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetLightfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ CALL_GL_API(glGetLightfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetMaterialxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
+ CALL_GL_API(glGetMaterialxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetMaterialfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ CALL_GL_API(glGetMaterialfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexEnvfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ CALL_GL_API(glGetTexEnvfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexEnviv)(GLenum arg0, GLenum arg1, GLint * arg2) {
+ CALL_GL_API(glGetTexEnviv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexEnvxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
+ CALL_GL_API(glGetTexEnvxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexParameterfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ CALL_GL_API(glGetTexParameterfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) {
+ CALL_GL_API(glGetTexParameteriv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexParameterxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
+ CALL_GL_API(glGetTexParameterxv, arg0, arg1, arg2);
+}
+
+GLboolean API_ENTRY(glIsBuffer)(GLuint arg0) {
+ CALL_GL_API_RETURN(glIsBuffer, arg0);
+}
+
+GLboolean API_ENTRY(glIsEnabled)(GLenum arg0) {
+ CALL_GL_API_RETURN(glIsEnabled, arg0);
+}
+
+GLboolean API_ENTRY(glIsTexture)(GLuint arg0) {
+ CALL_GL_API_RETURN(glIsTexture, arg0);
+}
+
+void API_ENTRY(glPointParameterf)(GLenum arg0, GLfloat arg1) {
+ CALL_GL_API(glPointParameterf, arg0, arg1);
+}
+
+void API_ENTRY(glPointParameterfv)(GLenum arg0, const GLfloat * arg1) {
+ CALL_GL_API(glPointParameterfv, arg0, arg1);
+}
+
+void API_ENTRY(glPointParameterx)(GLenum arg0, GLfixed arg1) {
+ CALL_GL_API(glPointParameterx, arg0, arg1);
+}
+
+void API_ENTRY(glPointParameterxv)(GLenum arg0, const GLfixed * arg1) {
+ CALL_GL_API(glPointParameterxv, arg0, arg1);
+}
+
+void API_ENTRY(glColor4ub)(GLubyte arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3) {
+ CALL_GL_API(glColor4ub, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glTexEnvi)(GLenum arg0, GLenum arg1, GLint arg2) {
+ CALL_GL_API(glTexEnvi, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexEnviv)(GLenum arg0, GLenum arg1, const GLint * arg2) {
+ CALL_GL_API(glTexEnviv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexParameterfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
+ CALL_GL_API(glTexParameterfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexParameteriv)(GLenum arg0, GLenum arg1, const GLint * arg2) {
+ CALL_GL_API(glTexParameteriv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexParameteri)(GLenum arg0, GLenum arg1, GLint arg2) {
+ CALL_GL_API(glTexParameteri, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexParameterxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
+ CALL_GL_API(glTexParameterxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glPointSizePointerOES)(GLenum arg0, GLsizei arg1, const GLvoid* arg2) {
+ CALL_GL_API(glPointSizePointerOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glDrawTexsOES)(GLshort arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) {
+ CALL_GL_API(glDrawTexsOES, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glDrawTexiOES)(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {
+ CALL_GL_API(glDrawTexiOES, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glDrawTexfOES)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
+ CALL_GL_API(glDrawTexfOES, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glDrawTexxOES)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) {
+ CALL_GL_API(glDrawTexxOES, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glDrawTexsvOES)(const GLshort* arg0) {
+ CALL_GL_API(glDrawTexsvOES, arg0);
+}
+
+void API_ENTRY(glDrawTexivOES)(const GLint* arg0) {
+ CALL_GL_API(glDrawTexivOES, arg0);
+}
+
+void API_ENTRY(glDrawTexfvOES)(const GLfloat* arg0) {
+ CALL_GL_API(glDrawTexfvOES, arg0);
+}
+
+void API_ENTRY(glDrawTexxvOES)(const GLfixed* arg0) {
+ CALL_GL_API(glDrawTexxvOES, arg0);
+}
+
+GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* arg0, GLint* arg1) {
+ CALL_GL_API_RETURN(glQueryMatrixxOES, arg0, arg1);
+}
+
+void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum arg0, GLeglImageOES arg1) {
+ CALL_GL_API(__glEGLImageTargetTexture2DOES, arg0, arg1);
+}
+
+void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum arg0, GLeglImageOES arg1) {
+ CALL_GL_API(__glEGLImageTargetRenderbufferStorageOES, arg0, arg1);
+}
+
+void API_ENTRY(glBlendEquationSeparateOES)(GLenum arg0, GLenum arg1) {
+ CALL_GL_API(glBlendEquationSeparateOES, arg0, arg1);
+}
+
+void API_ENTRY(glBlendFuncSeparateOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
+ CALL_GL_API(glBlendFuncSeparateOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glBlendEquationOES)(GLenum arg0) {
+ CALL_GL_API(glBlendEquationOES, arg0);
+}
+
+GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint arg0) {
+ CALL_GL_API_RETURN(glIsRenderbufferOES, arg0);
+}
+
+void API_ENTRY(glBindRenderbufferOES)(GLenum arg0, GLuint arg1) {
+ CALL_GL_API(glBindRenderbufferOES, arg0, arg1);
+}
+
+void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei arg0, const GLuint* arg1) {
+ CALL_GL_API(glDeleteRenderbuffersOES, arg0, arg1);
+}
+
+void API_ENTRY(glGenRenderbuffersOES)(GLsizei arg0, GLuint* arg1) {
+ CALL_GL_API(glGenRenderbuffersOES, arg0, arg1);
+}
+
+void API_ENTRY(glRenderbufferStorageOES)(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) {
+ CALL_GL_API(glRenderbufferStorageOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum arg0, GLenum arg1, GLint* arg2) {
+ CALL_GL_API(glGetRenderbufferParameterivOES, arg0, arg1, arg2);
+}
+
+GLboolean API_ENTRY(glIsFramebufferOES)(GLuint arg0) {
+ CALL_GL_API_RETURN(glIsFramebufferOES, arg0);
+}
+
+void API_ENTRY(glBindFramebufferOES)(GLenum arg0, GLuint arg1) {
+ CALL_GL_API(glBindFramebufferOES, arg0, arg1);
+}
+
+void API_ENTRY(glDeleteFramebuffersOES)(GLsizei arg0, const GLuint* arg1) {
+ CALL_GL_API(glDeleteFramebuffersOES, arg0, arg1);
+}
+
+void API_ENTRY(glGenFramebuffersOES)(GLsizei arg0, GLuint* arg1) {
+ CALL_GL_API(glGenFramebuffersOES, arg0, arg1);
+}
+
+GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum arg0) {
+ CALL_GL_API_RETURN(glCheckFramebufferStatusOES, arg0);
+}
+
+void API_ENTRY(glFramebufferRenderbufferOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) {
+ CALL_GL_API(glFramebufferRenderbufferOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glFramebufferTexture2DOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
+ CALL_GL_API(glFramebufferTexture2DOES, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLint* arg3) {
+ CALL_GL_API(glGetFramebufferAttachmentParameterivOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glGenerateMipmapOES)(GLenum arg0) {
+ CALL_GL_API(glGenerateMipmapOES, arg0);
+}
+
+void* API_ENTRY(glMapBufferOES)(GLenum arg0, GLenum arg1) {
+ CALL_GL_API_RETURN(glMapBufferOES, arg0, arg1);
+}
+
+GLboolean API_ENTRY(glUnmapBufferOES)(GLenum arg0) {
+ CALL_GL_API_RETURN(glUnmapBufferOES, arg0);
+}
+
+void API_ENTRY(glGetBufferPointervOES)(GLenum arg0, GLenum arg1, void** arg2) {
+ CALL_GL_API(glGetBufferPointervOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint arg0) {
+ CALL_GL_API(glCurrentPaletteMatrixOES, arg0);
+}
+
+void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
+ CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
+}
+
+void API_ENTRY(glMatrixIndexPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
+ CALL_GL_API(glMatrixIndexPointerOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glWeightPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
+ CALL_GL_API(glWeightPointerOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glTexGenfOES)(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ CALL_GL_API(glTexGenfOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexGenfvOES)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
+ CALL_GL_API(glTexGenfvOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexGeniOES)(GLenum arg0, GLenum arg1, GLint arg2) {
+ CALL_GL_API(glTexGeniOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexGenivOES)(GLenum arg0, GLenum arg1, const GLint * arg2) {
+ CALL_GL_API(glTexGenivOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexGenxOES)(GLenum arg0, GLenum arg1, GLfixed arg2) {
+ CALL_GL_API(glTexGenxOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexGenxvOES)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
+ CALL_GL_API(glTexGenxvOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexGenfvOES)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ CALL_GL_API(glGetTexGenfvOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexGenivOES)(GLenum arg0, GLenum arg1, GLint * arg2) {
+ CALL_GL_API(glGetTexGenivOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexGenxvOES)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
+ CALL_GL_API(glGetTexGenxvOES, arg0, arg1, arg2);
+}
+
diff --git a/opengl/libs/egl_entries.in b/opengl/libs/egl_entries.in
index 33b4c65..3b4551b 100644
--- a/opengl/libs/egl_entries.in
+++ b/opengl/libs/egl_entries.in
@@ -43,3 +43,10 @@
/* EGL 1.3 */
/* EGL 1.4 */
+
+/* EGL_EGLEXT_VERSION 3 */
+
+EGL_ENTRY(EGLBoolean, eglLockSurfaceKHR, EGLDisplay, EGLSurface, const EGLint *)
+EGL_ENTRY(EGLBoolean, eglUnlockSurfaceKHR, EGLDisplay, EGLSurface)
+EGL_ENTRY(EGLImageKHR, eglCreateImageKHR, EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint *)
+EGL_ENTRY(EGLBoolean, eglDestroyImageKHR, EGLDisplay, EGLImageKHR)
diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h
index 62ce3fc..4e0c7bf 100644
--- a/opengl/libs/egl_impl.h
+++ b/opengl/libs/egl_impl.h
@@ -20,6 +20,7 @@
#include <ctype.h>
#include <EGL/egl.h>
+#include <EGL/eglext.h>
// ----------------------------------------------------------------------------
namespace android {
@@ -36,6 +37,8 @@
int unavailable;
};
+EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image);
+
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
diff --git a/opengl/libs/gl_entries.in b/opengl/libs/gl_entries.in
index b97e8fe..4e8f828 100644
--- a/opengl/libs/gl_entries.in
+++ b/opengl/libs/gl_entries.in
@@ -15,30 +15,30 @@
GL_ENTRY(void, glDepthMask, GLboolean)
GL_ENTRY(void, glStencilMask, GLuint)
GL_ENTRY(void, glDepthFunc, GLenum)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glLogicOp, GLenum opcode)
-GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
-GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColor, GLclampf r, GLclampf g, GLclampf b, GLclampf a)
-GL_ENTRY(void, glClearColorx, GLclampx r, GLclampx g, GLclampx b, GLclampx a)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClearDepthx, GLclampx depth)
-GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glDepthRangef, GLclampf, GLclampf)
+GL_ENTRY(void, glDepthRangex, GLclampx, GLclampx)
+GL_ENTRY(void, glPolygonOffset, GLfloat, GLfloat)
+GL_ENTRY(void, glPolygonOffsetx, GLfixed, GLfixed)
+GL_ENTRY(void, glLogicOp, GLenum)
+GL_ENTRY(void, glAlphaFuncx, GLenum, GLclampx)
+GL_ENTRY(void, glAlphaFunc, GLenum, GLclampf)
+GL_ENTRY(void, glBlendFunc, GLenum, GLenum)
+GL_ENTRY(void, glClear, GLbitfield)
+GL_ENTRY(void, glClearColor, GLclampf, GLclampf, GLclampf, GLclampf)
+GL_ENTRY(void, glClearColorx, GLclampx, GLclampx, GLclampx, GLclampx)
+GL_ENTRY(void, glClearDepthf, GLclampf)
+GL_ENTRY(void, glClearDepthx, GLclampx)
+GL_ENTRY(void, glClearStencil, GLint)
GL_ENTRY(void, glPointSize, GLfloat)
GL_ENTRY(void, glPointSizex, GLfixed)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glHint, GLenum, GLenum mode)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLineWidthx, GLfixed width)
+GL_ENTRY(void, glSampleCoverage, GLclampf, GLboolean)
+GL_ENTRY(void, glSampleCoveragex, GLclampx, GLboolean)
+GL_ENTRY(void, glStencilFunc, GLenum, GLint, GLuint)
+GL_ENTRY(void, glStencilOp, GLenum, GLenum, GLenum)
+GL_ENTRY(void, glScissor, GLint, GLint, GLsizei, GLsizei)
+GL_ENTRY(void, glHint, GLenum, GLenum)
+GL_ENTRY(void, glLineWidth, GLfloat)
+GL_ENTRY(void, glLineWidthx, GLfixed)
GL_ENTRY(void, glShadeModel, GLenum)
GL_ENTRY(void, glLightModelf, GLenum, GLfloat)
GL_ENTRY(void, glLightModelfv, GLenum, const GLfloat *)
@@ -63,12 +63,12 @@
GL_ENTRY(void, glEnableClientState, GLenum)
GL_ENTRY(void, glDisableClientState, GLenum)
GL_ENTRY(void, glClientActiveTexture, GLenum)
-GL_ENTRY(void, glDrawArrays, GLenum, GLint first, GLsizei)
+GL_ENTRY(void, glDrawArrays, GLenum, GLint, GLsizei)
GL_ENTRY(void, glDrawElements, GLenum, GLsizei, GLenum, const GLvoid *)
GL_ENTRY(void, glLoadIdentity, void)
GL_ENTRY(void, glLoadMatrixf, const GLfloat*)
GL_ENTRY(void, glLoadMatrixx, const GLfixed*)
-GL_ENTRY(void, glMatrixMode, GLenum mode)
+GL_ENTRY(void, glMatrixMode, GLenum)
GL_ENTRY(void, glMultMatrixf, const GLfloat*)
GL_ENTRY(void, glMultMatrixx, const GLfixed*)
GL_ENTRY(void, glPopMatrix, void)
@@ -87,7 +87,7 @@
GL_ENTRY(void, glActiveTexture, GLenum)
GL_ENTRY(void, glBindTexture, GLenum, GLuint)
GL_ENTRY(void, glGenTextures, GLsizei, GLuint*)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *)
+GL_ENTRY(void, glDeleteTextures, GLsizei, const GLuint *)
GL_ENTRY(void, glMultiTexCoord4f, GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
GL_ENTRY(void, glMultiTexCoord4x, GLenum, GLfixed, GLfixed, GLfixed, GLfixed)
GL_ENTRY(void, glPixelStorei, GLenum, GLint)
@@ -106,8 +106,8 @@
GL_ENTRY(void, glReadPixels, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
// 1.1 additions
-GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat*)
-GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed*)
+GL_ENTRY(void, glClipPlanef, GLenum, const GLfloat*)
+GL_ENTRY(void, glClipPlanex, GLenum, const GLfixed*)
GL_ENTRY(void, glBindBuffer, GLenum, GLuint)
GL_ENTRY(void, glBufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum)
GL_ENTRY(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*)
@@ -144,7 +144,7 @@
GL_ENTRY(void, glTexParameteriv, GLenum, GLenum, const GLint *)
GL_ENTRY(void, glTexParameteri, GLenum, GLenum, GLint)
GL_ENTRY(void, glTexParameterxv, GLenum, GLenum, const GLfixed *)
-GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid*)
+GL_ENTRY(void, glPointSizePointerOES, GLenum, GLsizei, const GLvoid*)
// Extensions
GL_ENTRY(void, glDrawTexsOES, GLshort, GLshort, GLshort, GLshort, GLshort)
@@ -155,5 +155,40 @@
GL_ENTRY(void, glDrawTexivOES, const GLint*)
GL_ENTRY(void, glDrawTexfvOES, const GLfloat*)
GL_ENTRY(void, glDrawTexxvOES, const GLfixed*)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed* mantissa, GLint* exponent)
-
+GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed*, GLint*)
+GL_ENTRY(void, __glEGLImageTargetTexture2DOES, GLenum, GLeglImageOES)
+GL_ENTRY(void, __glEGLImageTargetRenderbufferStorageOES, GLenum, GLeglImageOES)
+GL_ENTRY(void, glBlendEquationSeparateOES, GLenum, GLenum)
+GL_ENTRY(void, glBlendFuncSeparateOES, GLenum, GLenum, GLenum, GLenum)
+GL_ENTRY(void, glBlendEquationOES, GLenum)
+GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint)
+GL_ENTRY(void, glBindRenderbufferOES, GLenum, GLuint)
+GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei, const GLuint*)
+GL_ENTRY(void, glGenRenderbuffersOES, GLsizei, GLuint*)
+GL_ENTRY(void, glRenderbufferStorageOES, GLenum, GLenum, GLsizei, GLsizei)
+GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum, GLenum, GLint*)
+GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint)
+GL_ENTRY(void, glBindFramebufferOES, GLenum, GLuint)
+GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei, const GLuint*)
+GL_ENTRY(void, glGenFramebuffersOES, GLsizei, GLuint*)
+GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum)
+GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum, GLenum, GLenum, GLuint)
+GL_ENTRY(void, glFramebufferTexture2DOES, GLenum, GLenum, GLenum, GLuint, GLint)
+GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum, GLenum, GLenum, GLint*)
+GL_ENTRY(void, glGenerateMipmapOES, GLenum)
+GL_ENTRY(void*, glMapBufferOES, GLenum, GLenum)
+GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum, GLenum, void**)
+GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint)
+GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
+GL_ENTRY(void, glMatrixIndexPointerOES, GLint, GLenum, GLsizei, const GLvoid *)
+GL_ENTRY(void, glWeightPointerOES, GLint, GLenum, GLsizei, const GLvoid *)
+GL_ENTRY(void, glTexGenfOES, GLenum, GLenum, GLfloat)
+GL_ENTRY(void, glTexGenfvOES, GLenum, GLenum, const GLfloat *)
+GL_ENTRY(void, glTexGeniOES, GLenum, GLenum, GLint)
+GL_ENTRY(void, glTexGenivOES, GLenum, GLenum, const GLint *)
+GL_ENTRY(void, glTexGenxOES, GLenum, GLenum, GLfixed)
+GL_ENTRY(void, glTexGenxvOES, GLenum, GLenum, const GLfixed *)
+GL_ENTRY(void, glGetTexGenfvOES, GLenum, GLenum, GLfloat *)
+GL_ENTRY(void, glGetTexGenivOES, GLenum, GLenum, GLint *)
+GL_ENTRY(void, glGetTexGenxvOES, GLenum, GLenum, GLfixed *)
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
index 63fb017..392724f 100644
--- a/opengl/libs/hooks.h
+++ b/opengl/libs/hooks.h
@@ -22,9 +22,10 @@
#include <errno.h>
#include <EGL/egl.h>
+#include <EGL/eglext.h>
#include <GLES/gl.h>
+#include <GLES/glext.h>
-#define GL_LOGGER 0
#if !defined(__arm__)
#define USE_SLOW_BINDING 1
#else
@@ -35,7 +36,7 @@
#define MAX_NUMBER_OF_GL_EXTENSIONS 32
-#if defined(HAVE_ANDROID_OS) && !USE_SLOW_BINDING && !GL_LOGGER && __OPTIMIZE__
+#if defined(HAVE_ANDROID_OS) && !USE_SLOW_BINDING && __OPTIMIZE__
#define USE_FAST_TLS_KEY 1
#else
#define USE_FAST_TLS_KEY 0
@@ -55,7 +56,10 @@
enum {
IMPL_HARDWARE = 0,
IMPL_SOFTWARE,
- IMPL_CONTEXT_LOST,
+
+ IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
+
+ IMPL_CONTEXT_LOST = IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
IMPL_NO_CONTEXT,
IMPL_NUM_IMPLEMENTATIONS
diff --git a/opengl/libs/tools/glapigen b/opengl/libs/tools/glapigen
new file mode 100755
index 0000000..0333294
--- /dev/null
+++ b/opengl/libs/tools/glapigen
@@ -0,0 +1,51 @@
+#! /usr/bin/perl
+
+use strict;
+
+my $lineNum = 0;
+while (my $line = <>) {
+ $lineNum += 1;
+ next if $line =~ /^\//;
+ next if $line =~ /^#/;
+ next if $line =~ /^\s*$/;
+ if ($line !~ /^GL_ENTRY\(([^,]+),\s*([^,]+),\s*([^)]+)\)/) {
+ printf STDERR "Cannot parse line number $lineNum:\n$line";
+ next;
+ }
+ my $type = $1;
+ my $name = $2;
+ my $args = $3;
+
+ printf("%s API_ENTRY(%s)(", $type, $name);
+ my @args = split ',', $args;
+
+ my $len = scalar(@args);
+ for (my $num = 0; $num < $len; $num++) {
+ print ", " if $num > 0;
+ my $arg = $args[$num];
+ if ($arg =~ /([^]]+)(\[[^]]\])/) {
+ my $argtype = $1;
+ my $array = $2;
+ printf("%s arg%d%s", $argtype, $num, $array);
+ } else {
+ if ($arg eq "void") {
+ printf("void");
+ } else {
+ printf("%s arg%d", $arg, $num);
+ }
+ }
+ }
+ printf(") {\n");
+ if ($type eq "void") {
+ printf(" CALL_GL_API(%s", $name);
+ } else {
+ printf(" CALL_GL_API_RETURN(%s", $name);
+ }
+ for (my $num = 0; $num < $len; $num++) {
+ if ($args[$num] ne "void") {
+ print ", ";
+ printf("arg%d", $num);
+ }
+ }
+ printf(");\n}\n\n");
+}