binder_parcel_fuzzer: remove rlimit

Originally I was going for a model where too big of allocations are
actually sent to malloc and they fail, but this wasn't really a good
plan:
- allocations which are near the maximum can cause arbitrary threads
  to fail even if they allocate just one byte
- Android doesn't use C++ exceptions and the libbinder API freezes
  its use of std::vector. I was looking at forking libc++ to fix
  that, but it's overkill
- rlimit doesn't play well with crash_dump* in Android or with the
  fuzzing infrastructure (prevents crash stack from happening)

Instead, going with this model of only making "reasonable" allocations
to begin with (reject too-big allocations without letting them fail).

This is probably not the "best way" to do things or the best way to
design a programming language environment (C++), but it works!

Bug: 131868573
Test: binder_parcel_fuzzer for a few minutes
Change-Id: Ie487b34e3277edecbf4d913dc1a42a3e82b5cd42
diff --git a/libs/binder/tests/parcel_fuzzer/main.cpp b/libs/binder/tests/parcel_fuzzer/main.cpp
index a47b753..f426fd3 100644
--- a/libs/binder/tests/parcel_fuzzer/main.cpp
+++ b/libs/binder/tests/parcel_fuzzer/main.cpp
@@ -95,25 +95,7 @@
     }
 }
 
-size_t getHardMemoryLimit() {
-    struct rlimit limit;
-    CHECK(0 == getrlimit(RLIMIT_AS, &limit)) << errno;
-    return limit.rlim_max;
-}
-
-void setMemoryLimit(size_t cur, size_t max) {
-    const struct rlimit kLimit = {
-       .rlim_cur = cur,
-       .rlim_max = max,
-    };
-    CHECK(0 == setrlimit(RLIMIT_AS, &kLimit)) << errno;
-}
-
 extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
-    static constexpr size_t kMemLimit = 1 * 1024 * 1024;
-    size_t hardLimit = getHardMemoryLimit();
-    setMemoryLimit(std::min(kMemLimit, hardLimit), hardLimit);
-
     if (size <= 1) return 0;  // no use
 
     // avoid timeouts, see b/142617274, b/142473153
@@ -138,7 +120,5 @@
 
     provider.PickValueInArray(fuzzBackend)(std::move(provider));
 
-    setMemoryLimit(hardLimit, hardLimit);
-
     return 0;
 }