surfaceflinger: cache HWC client targets and buffers
Remember HWC client targets and buffers, and make sure we send each
unique slot/handle pair only once. This allows the composer to
clone/register/retain each buffer only once.
Test: builds and boots
Change-Id: Ib485189043a9c132031e82d4d7380ace3bf9453d
diff --git a/services/surfaceflinger/SurfaceFlingerConsumer.h b/services/surfaceflinger/SurfaceFlingerConsumer.h
index d3f0070..7713ed2 100644
--- a/services/surfaceflinger/SurfaceFlingerConsumer.h
+++ b/services/surfaceflinger/SurfaceFlingerConsumer.h
@@ -33,6 +33,7 @@
static const status_t BUFFER_REJECTED = UNKNOWN_ERROR + 8;
struct ContentsChangedListener: public FrameAvailableListener {
+ virtual void onBuffersReleased() = 0;
virtual void onSidebandStreamChanged() = 0;
};
@@ -89,6 +90,7 @@
FrameEventHistoryDelta* outDelta) override;
private:
+ virtual void onBuffersReleased();
virtual void onSidebandStreamChanged();
wp<ContentsChangedListener> mContentsChangedListener;