surfaceflinger: cache HWC client targets and buffers
Remember HWC client targets and buffers, and make sure we send each
unique slot/handle pair only once. This allows the composer to
clone/register/retain each buffer only once.
Test: builds and boots
Change-Id: Ib485189043a9c132031e82d4d7380ace3bf9453d
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index 6a98f03..5f3c388 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -221,9 +221,14 @@
status_t result = NO_ERROR;
if (fbBuffer != NULL) {
#ifdef USE_HWC2
+ uint32_t hwcSlot = 0;
+ sp<GraphicBuffer> hwcBuffer;
+ mHwcBufferCache->getHwcBuffer(mFbProducerSlot, fbBuffer,
+ &hwcSlot, &hwcBuffer);
+
// TODO: Correctly propagate the dataspace from GL composition
- result = mHwc.setClientTarget(mDisplayId, mFbFence, fbBuffer,
- HAL_DATASPACE_UNKNOWN);
+ result = mHwc.setClientTarget(mDisplayId, hwcSlot, mFbFence,
+ hwcBuffer, HAL_DATASPACE_UNKNOWN);
#else
result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer);
#endif