SF: Add VsyncSchedule skeleton
Pull the Scheduler::VsyncSchedule struct and related code into its own
file, as it will be extended with more per-display state, e.g. reactor
registrations, resync state machine, etc.
Add <scheduler/Features.h> for feature flags. Move Scheduler into its
namespace.
Bug: 185535769
Test: libsurfaceflinger_unittest
Change-Id: I6e10893632c5abf40380df924791d1fcc27c3cc2
diff --git a/services/surfaceflinger/Scheduler/RefreshRateConfigs.h b/services/surfaceflinger/Scheduler/RefreshRateConfigs.h
index 8a1c206..492feb1 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateConfigs.h
+++ b/services/surfaceflinger/Scheduler/RefreshRateConfigs.h
@@ -37,11 +37,11 @@
using namespace std::chrono_literals;
-enum class RefreshRateConfigEvent : unsigned { None = 0b0, Changed = 0b1 };
+enum class DisplayModeEvent : unsigned { None = 0b0, Changed = 0b1 };
-inline RefreshRateConfigEvent operator|(RefreshRateConfigEvent lhs, RefreshRateConfigEvent rhs) {
- using T = std::underlying_type_t<RefreshRateConfigEvent>;
- return static_cast<RefreshRateConfigEvent>(static_cast<T>(lhs) | static_cast<T>(rhs));
+inline DisplayModeEvent operator|(DisplayModeEvent lhs, DisplayModeEvent rhs) {
+ using T = std::underlying_type_t<DisplayModeEvent>;
+ return static_cast<DisplayModeEvent>(static_cast<T>(lhs) | static_cast<T>(rhs));
}
using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride;