EGL: remove redundant codes for hibernation
Test: build
Change-Id: I34335eebcd69fe6c42ed16d0d927cd78af815d28
diff --git a/opengl/libs/EGL/egl_object.cpp b/opengl/libs/EGL/egl_object.cpp
index fd426c2..b14444b 100644
--- a/opengl/libs/EGL/egl_object.cpp
+++ b/opengl/libs/EGL/egl_object.cpp
@@ -279,10 +279,15 @@
// ----------------------------------------------------------------------------
egl_context_t::egl_context_t(EGLDisplay dpy, EGLContext context, EGLConfig config,
- egl_connection_t const* cnx, int version) :
- egl_object_t(get_display_nowake(dpy)), dpy(dpy), context(context),
- config(config), read(nullptr), draw(nullptr), cnx(cnx), version(version) {
-}
+ egl_connection_t const* cnx, int version)
+ : egl_object_t(get_display(dpy)),
+ dpy(dpy),
+ context(context),
+ config(config),
+ read(nullptr),
+ draw(nullptr),
+ cnx(cnx),
+ version(version) {}
void egl_context_t::onLooseCurrent() {
read = nullptr;