get rid of IGraphicBufferAlloc
    
Buffers can now be allocated directly through
the graphic allocator HAL.

Test: marlin: run full camera cts
Test: angler: take screenshot, take photo w/ and w/o HDR, video, panorama, refocus, slo-mo
Bug: 36462585
Bug: 36333314
Change-Id: Ie5222c53c3b9462e0ac7a41568718aad131eb328
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index c95c535..bd62d85 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -23,10 +23,6 @@
 #include <gui/IGraphicBufferProducer.h>
 #include <gui/IConsumerListener.h>
 
-// These are only required to keep other parts of the framework with incomplete
-// dependencies building successfully
-#include <gui/IGraphicBufferAlloc.h>
-
 namespace android {
 
 class BufferQueue {
@@ -81,11 +77,9 @@
     // needed gralloc buffers.
     static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
             sp<IGraphicBufferConsumer>* outConsumer,
-            const sp<IGraphicBufferAlloc>& allocator = NULL,
             bool consumerIsSurfaceFlinger = false);
 
-private:
-    BufferQueue(); // Create through createBufferQueue
+    BufferQueue() = delete; // Create through createBufferQueue
 };
 
 // ----------------------------------------------------------------------------