Change setScissor() to take in Vulkan coordinate convention.

* Cache dimensions in GLSurface and GLFramebuffer so that we don't have
to query properties through gl.
* Change argument to const Rect&

Bug: 114439058
Change-Id: Ia5ba9405af92819152e26e13508e0b57bc73f233
Test: SurfaceFlinger_Test, go/wm-smoke
diff --git a/services/surfaceflinger/RenderEngine/gl/GLSurface.h b/services/surfaceflinger/RenderEngine/gl/GLSurface.h
index 0b89c70..8aa223a 100644
--- a/services/surfaceflinger/RenderEngine/gl/GLSurface.h
+++ b/services/surfaceflinger/RenderEngine/gl/GLSurface.h
@@ -47,15 +47,14 @@
     int32_t queryBlueSize() const override;
     int32_t queryAlphaSize() const override;
 
-    int32_t queryWidth() const override;
-    int32_t queryHeight() const override;
-
     bool getAsync() const { return mAsync; }
     EGLSurface getEGLSurface() const { return mEGLSurface; }
 
+    int32_t getWidth() const override;
+    int32_t getHeight() const override;
+
 private:
     EGLint queryConfig(EGLint attrib) const;
-    EGLint querySurface(EGLint attrib) const;
 
     EGLDisplay mEGLDisplay;
     EGLConfig mEGLConfig;
@@ -63,6 +62,9 @@
     bool mCritical = false;
     bool mAsync = false;
 
+    int32_t mSurfaceWidth = 0;
+    int32_t mSurfaceHeight = 0;
+
     ANativeWindow* mWindow = nullptr;
     EGLSurface mEGLSurface = EGL_NO_SURFACE;