Change setScissor() to take in Vulkan coordinate convention.
* Cache dimensions in GLSurface and GLFramebuffer so that we don't have
to query properties through gl.
* Change argument to const Rect&
Bug: 114439058
Change-Id: Ia5ba9405af92819152e26e13508e0b57bc73f233
Test: SurfaceFlinger_Test, go/wm-smoke
diff --git a/services/surfaceflinger/RenderEngine/gl/GLSurface.h b/services/surfaceflinger/RenderEngine/gl/GLSurface.h
index 0b89c70..8aa223a 100644
--- a/services/surfaceflinger/RenderEngine/gl/GLSurface.h
+++ b/services/surfaceflinger/RenderEngine/gl/GLSurface.h
@@ -47,15 +47,14 @@
int32_t queryBlueSize() const override;
int32_t queryAlphaSize() const override;
- int32_t queryWidth() const override;
- int32_t queryHeight() const override;
-
bool getAsync() const { return mAsync; }
EGLSurface getEGLSurface() const { return mEGLSurface; }
+ int32_t getWidth() const override;
+ int32_t getHeight() const override;
+
private:
EGLint queryConfig(EGLint attrib) const;
- EGLint querySurface(EGLint attrib) const;
EGLDisplay mEGLDisplay;
EGLConfig mEGLConfig;
@@ -63,6 +62,9 @@
bool mCritical = false;
bool mAsync = false;
+ int32_t mSurfaceWidth = 0;
+ int32_t mSurfaceHeight = 0;
+
ANativeWindow* mWindow = nullptr;
EGLSurface mEGLSurface = EGL_NO_SURFACE;