SF: give a higher score to frame rates which exact matches

To avoid cases where devices with very close refresh rates
(such as 53Hz and 55Hz) gives the same score for these,
assign a small (0.99) factor to frame rate that are
not exact match of a multiple of the refresh rate

Test: atest FrameRateCtsActivity
Test: atest RefreshRateConfigsTest
Bug: 190578904
Change-Id: Idd32600ccacc0cad8f44c9d9373e50a333663717
diff --git a/services/surfaceflinger/tests/unittests/RefreshRateConfigsTest.cpp b/services/surfaceflinger/tests/unittests/RefreshRateConfigsTest.cpp
index a6bfde7..4681c37 100644
--- a/services/surfaceflinger/tests/unittests/RefreshRateConfigsTest.cpp
+++ b/services/surfaceflinger/tests/unittests/RefreshRateConfigsTest.cpp
@@ -175,7 +175,6 @@
     RefreshRate mExpected30Config = {mConfig30, RefreshRate::ConstructorTag(0)};
     RefreshRate mExpected120Config = {mConfig120, RefreshRate::ConstructorTag(0)};
 
-private:
     DisplayModePtr createDisplayMode(DisplayModeId modeId, int32_t group, int64_t vsyncPeriod,
                                      ui::Size resolution = ui::Size());
 };
@@ -2170,6 +2169,44 @@
               refreshRateConfigs->getBestRefreshRate(layers, {.touch = false, .idle = false}));
 }
 
+// b/190578904
+TEST_F(RefreshRateConfigsTest, getBestRefreshRate_deviceWithCloseRefreshRates) {
+    constexpr int kMinRefreshRate = 10;
+    constexpr int kMaxRefreshRate = 240;
+
+    DisplayModes displayModes;
+    for (int fps = kMinRefreshRate; fps < kMaxRefreshRate; fps++) {
+        constexpr int32_t kGroup = 0;
+        const auto refreshRate = Fps(static_cast<float>(fps));
+        displayModes.push_back(
+                createDisplayMode(DisplayModeId(fps), kGroup, refreshRate.getPeriodNsecs()));
+    }
+
+    const RefreshRateConfigs::GlobalSignals globalSignals = {.touch = false, .idle = false};
+    auto refreshRateConfigs =
+            std::make_unique<RefreshRateConfigs>(displayModes,
+                                                 /*currentConfigId=*/displayModes[0]->getId());
+
+    auto layers = std::vector<LayerRequirement>{LayerRequirement{.weight = 1.0f}};
+    const auto testRefreshRate = [&](Fps fps, LayerVoteType vote) {
+        layers[0].desiredRefreshRate = fps;
+        layers[0].vote = vote;
+        EXPECT_EQ(fps.getIntValue(),
+                  refreshRateConfigs->getBestRefreshRate(layers, globalSignals)
+                          .getFps()
+                          .getIntValue())
+                << "Failed for " << RefreshRateConfigs::layerVoteTypeString(vote);
+    };
+
+    for (int fps = kMinRefreshRate; fps < kMaxRefreshRate; fps++) {
+        const auto refreshRate = Fps(static_cast<float>(fps));
+        testRefreshRate(refreshRate, LayerVoteType::Heuristic);
+        testRefreshRate(refreshRate, LayerVoteType::ExplicitDefault);
+        testRefreshRate(refreshRate, LayerVoteType::ExplicitExactOrMultiple);
+        testRefreshRate(refreshRate, LayerVoteType::ExplicitExact);
+    }
+}
+
 TEST_F(RefreshRateConfigsTest, testComparisonOperator) {
     EXPECT_TRUE(mExpected60Config < mExpected90Config);
     EXPECT_FALSE(mExpected60Config < mExpected60Config);