Remove unused code
* Remove BufferLayer::bindTextureImage
* Remove RenderEngine::bindExternalTextureBuffer. In particular, this
function was legacy back from 2012 around when SurfaceTexture was forked
into SurfaceFlinger. By now there's been some architectural changes,
including Treble enforcement of a process boundary between SF and HWC,
meaning that the "implicit synchronization" no longer really makes
sense to enforce.
Bug: 168553972
Test: builds
Test: Cuttlefish boots, can interact without visual artifacts.
Change-Id: I259160ccc6cc02fe3ac0d9b5edc4c1c72d3d582f
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 42e74df..3367664 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -639,13 +639,8 @@
}
}
-status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName,
- const sp<GraphicBuffer>& buffer,
- const sp<Fence>& bufferFence) {
- if (buffer == nullptr) {
- return BAD_VALUE;
- }
-
+void GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
+ const sp<Fence>& bufferFence) {
ATRACE_CALL();
bool found = false;
@@ -661,7 +656,8 @@
if (!found) {
status_t cacheResult = mImageManager->cache(buffer);
if (cacheResult != NO_ERROR) {
- return cacheResult;
+ ALOGE("Error with caching buffer: %d", cacheResult);
+ return;
}
}
@@ -678,7 +674,7 @@
// We failed creating the image if we got here, so bail out.
ALOGE("Failed to create an EGLImage when rendering");
bindExternalTextureImage(texName, *createImage());
- return NO_INIT;
+ return;
}
bindExternalTextureImage(texName, *cachedImage->second);
@@ -691,22 +687,22 @@
base::unique_fd fenceFd(bufferFence->dup());
if (fenceFd == -1) {
ALOGE("error dup'ing fence fd: %d", errno);
- return -errno;
+ return;
}
if (!waitFence(std::move(fenceFd))) {
ALOGE("failed to wait on fence fd");
- return UNKNOWN_ERROR;
+ return;
}
} else {
status_t err = bufferFence->waitForever("RenderEngine::bindExternalTextureBuffer");
if (err != NO_ERROR) {
ALOGE("error waiting for fence: %d", err);
- return err;
+ return;
}
}
}
- return NO_ERROR;
+ return;
}
void GLESRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 8f0df2c..c72b7f9 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -60,8 +60,6 @@
void primeCache() const override;
void genTextures(size_t count, uint32_t* names) override;
void deleteTextures(size_t count, uint32_t const* names) override;
- status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
- const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
void unbindExternalTextureBuffer(uint64_t bufferId) EXCLUDES(mRenderingMutex);
@@ -135,6 +133,8 @@
status_t bindFrameBuffer(Framebuffer* framebuffer);
void unbindFrameBuffer(Framebuffer* framebuffer);
void bindExternalTextureImage(uint32_t texName, const Image& image);
+ void bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
+ const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
void cleanFramebufferCache() EXCLUDES(mFramebufferImageCacheMutex) override;
// A data space is considered HDR data space if it has BT2020 color space