Remove unused code

* Remove BufferLayer::bindTextureImage
* Remove RenderEngine::bindExternalTextureBuffer. In particular, this
function was legacy back from 2012 around when SurfaceTexture was forked
into SurfaceFlinger. By now there's been some architectural changes,
including Treble enforcement of a process boundary between SF and HWC,
meaning that the "implicit synchronization" no longer really makes
sense to enforce.

Bug: 168553972
Test: builds
Test: Cuttlefish boots, can interact without visual artifacts.
Change-Id: I259160ccc6cc02fe3ac0d9b5edc4c1c72d3d582f
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 42e74df..3367664 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -639,13 +639,8 @@
     }
 }
 
-status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName,
-                                                     const sp<GraphicBuffer>& buffer,
-                                                     const sp<Fence>& bufferFence) {
-    if (buffer == nullptr) {
-        return BAD_VALUE;
-    }
-
+void GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
+                                                 const sp<Fence>& bufferFence) {
     ATRACE_CALL();
 
     bool found = false;
@@ -661,7 +656,8 @@
     if (!found) {
         status_t cacheResult = mImageManager->cache(buffer);
         if (cacheResult != NO_ERROR) {
-            return cacheResult;
+            ALOGE("Error with caching buffer: %d", cacheResult);
+            return;
         }
     }
 
@@ -678,7 +674,7 @@
             // We failed creating the image if we got here, so bail out.
             ALOGE("Failed to create an EGLImage when rendering");
             bindExternalTextureImage(texName, *createImage());
-            return NO_INIT;
+            return;
         }
 
         bindExternalTextureImage(texName, *cachedImage->second);
@@ -691,22 +687,22 @@
             base::unique_fd fenceFd(bufferFence->dup());
             if (fenceFd == -1) {
                 ALOGE("error dup'ing fence fd: %d", errno);
-                return -errno;
+                return;
             }
             if (!waitFence(std::move(fenceFd))) {
                 ALOGE("failed to wait on fence fd");
-                return UNKNOWN_ERROR;
+                return;
             }
         } else {
             status_t err = bufferFence->waitForever("RenderEngine::bindExternalTextureBuffer");
             if (err != NO_ERROR) {
                 ALOGE("error waiting for fence: %d", err);
-                return err;
+                return;
             }
         }
     }
 
-    return NO_ERROR;
+    return;
 }
 
 void GLESRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 8f0df2c..c72b7f9 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -60,8 +60,6 @@
     void primeCache() const override;
     void genTextures(size_t count, uint32_t* names) override;
     void deleteTextures(size_t count, uint32_t const* names) override;
-    status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
-                                       const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
     void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
     void unbindExternalTextureBuffer(uint64_t bufferId) EXCLUDES(mRenderingMutex);
 
@@ -135,6 +133,8 @@
     status_t bindFrameBuffer(Framebuffer* framebuffer);
     void unbindFrameBuffer(Framebuffer* framebuffer);
     void bindExternalTextureImage(uint32_t texName, const Image& image);
+    void bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
+                                   const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
     void cleanFramebufferCache() EXCLUDES(mFramebufferImageCacheMutex) override;
 
     // A data space is considered HDR data space if it has BT2020 color space
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index a0e7ab7..43b12e7 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -91,11 +91,6 @@
     virtual bool useNativeFenceSync() const = 0;
     virtual void genTextures(size_t count, uint32_t* names) = 0;
     virtual void deleteTextures(size_t count, uint32_t const* names) = 0;
-    // Legacy public method used by devices that don't support native fence
-    // synchronization in their GPU driver, as this method provides implicit
-    // synchronization for latching buffers.
-    virtual status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
-                                               const sp<Fence>& fence) = 0;
     // Caches Image resources for this buffer, but does not bind the buffer to
     // a particular texture.
     // Note that work is deferred to an additional thread, i.e. this call
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index c92e817..d795616 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -1242,31 +1242,6 @@
     EXPECT_EQ(NO_ERROR, barrier->result);
 }
 
-TEST_F(RenderEngineTest, bindExternalBuffer_withNullBuffer) {
-    status_t result = sRE->bindExternalTextureBuffer(0, nullptr, nullptr);
-    ASSERT_EQ(BAD_VALUE, result);
-}
-
-TEST_F(RenderEngineTest, bindExternalBuffer_cachesImages) {
-    sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1);
-    uint32_t texName;
-    sRE->genTextures(1, &texName);
-    mTexNames.push_back(texName);
-
-    sRE->bindExternalTextureBuffer(texName, buf, nullptr);
-    uint64_t bufferId = buf->getId();
-    EXPECT_TRUE(sRE->isImageCachedForTesting(bufferId));
-    std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
-            sRE->unbindExternalTextureBufferForTesting(bufferId);
-    std::lock_guard<std::mutex> lock(barrier->mutex);
-    ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5),
-                                            [&]() REQUIRES(barrier->mutex) {
-                                                return barrier->isOpen;
-                                            }));
-    EXPECT_EQ(NO_ERROR, barrier->result);
-    EXPECT_FALSE(sRE->isImageCachedForTesting(bufferId));
-}
-
 TEST_F(RenderEngineTest, cacheExternalBuffer_withNullBuffer) {
     std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
             sRE->cacheExternalTextureBufferForTesting(nullptr);
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index 78fec29..ba5175d 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -62,21 +62,6 @@
     mThreadedRE->deleteTextures(1, &texName);
 }
 
-TEST_F(RenderEngineThreadedTest, bindExternalBuffer_nullptrBuffer) {
-    EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, Eq(nullptr), Eq(nullptr)))
-            .WillOnce(Return(BAD_VALUE));
-    status_t result = mThreadedRE->bindExternalTextureBuffer(0, nullptr, nullptr);
-    ASSERT_EQ(BAD_VALUE, result);
-}
-
-TEST_F(RenderEngineThreadedTest, bindExternalBuffer_withBuffer) {
-    sp<GraphicBuffer> buf = new GraphicBuffer();
-    EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, buf, Eq(nullptr)))
-            .WillOnce(Return(NO_ERROR));
-    status_t result = mThreadedRE->bindExternalTextureBuffer(0, buf, nullptr);
-    ASSERT_EQ(NO_ERROR, result);
-}
-
 TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_nullptr) {
     EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(Eq(nullptr)));
     mThreadedRE->cacheExternalTextureBuffer(nullptr);
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index 9b79943..953cbc6 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -161,24 +161,6 @@
     resultFuture.wait();
 }
 
-status_t RenderEngineThreaded::bindExternalTextureBuffer(uint32_t texName,
-                                                         const sp<GraphicBuffer>& buffer,
-                                                         const sp<Fence>& fence) {
-    std::promise<status_t> resultPromise;
-    std::future<status_t> resultFuture = resultPromise.get_future();
-    {
-        std::lock_guard lock(mThreadMutex);
-        mFunctionCalls.push(
-                [&resultPromise, texName, &buffer, &fence](renderengine::RenderEngine& instance) {
-                    ATRACE_NAME("REThreaded::bindExternalTextureBuffer");
-                    status_t status = instance.bindExternalTextureBuffer(texName, buffer, fence);
-                    resultPromise.set_value(status);
-                });
-    }
-    mCondition.notify_one();
-    return resultFuture.get();
-}
-
 void RenderEngineThreaded::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
     std::promise<void> resultPromise;
     std::future<void> resultFuture = resultPromise.get_future();
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index b02cdd9..ac9f606 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -48,8 +48,6 @@
     bool useNativeFenceSync() const override;
     void genTextures(size_t count, uint32_t* names) override;
     void deleteTextures(size_t count, uint32_t const* names) override;
-    status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
-                                       const sp<Fence>& fence) override;
     void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
     void unbindExternalTextureBuffer(uint64_t bufferId) override;
     size_t getMaxTextureSize() const override;
diff --git a/services/surfaceflinger/BufferLayer.h b/services/surfaceflinger/BufferLayer.h
index 54c060b..d460d3d 100644
--- a/services/surfaceflinger/BufferLayer.h
+++ b/services/surfaceflinger/BufferLayer.h
@@ -187,7 +187,6 @@
 
     virtual bool hasFrameUpdate() const = 0;
 
-    virtual status_t bindTextureImage() = 0;
     virtual status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
                                     nsecs_t expectedPresentTime) = 0;
 
diff --git a/services/surfaceflinger/BufferLayerConsumer.cpp b/services/surfaceflinger/BufferLayerConsumer.cpp
index 94cbfa1..7c73df2 100644
--- a/services/surfaceflinger/BufferLayerConsumer.cpp
+++ b/services/surfaceflinger/BufferLayerConsumer.cpp
@@ -153,25 +153,9 @@
     if (err != NO_ERROR) {
         return err;
     }
-
-    if (!mRE.useNativeFenceSync()) {
-        // Bind the new buffer to the GL texture.
-        //
-        // Older devices require the "implicit" synchronization provided
-        // by glEGLImageTargetTexture2DOES, which this method calls.  Newer
-        // devices will either call this in Layer::onDraw, or (if it's not
-        // a GL-composited layer) not at all.
-        err = bindTextureImageLocked();
-    }
-
     return err;
 }
 
-status_t BufferLayerConsumer::bindTextureImage() {
-    Mutex::Autolock lock(mMutex);
-    return bindTextureImageLocked();
-}
-
 void BufferLayerConsumer::setReleaseFence(const sp<Fence>& fence) {
     if (!fence->isValid()) {
         return;
@@ -292,17 +276,6 @@
     return err;
 }
 
-status_t BufferLayerConsumer::bindTextureImageLocked() {
-    ATRACE_CALL();
-
-    if (mCurrentTextureBuffer != nullptr && mCurrentTextureBuffer->graphicBuffer() != nullptr) {
-        return mRE.bindExternalTextureBuffer(mTexName, mCurrentTextureBuffer->graphicBuffer(),
-                                             mCurrentFence);
-    }
-
-    return NO_INIT;
-}
-
 void BufferLayerConsumer::getTransformMatrix(float mtx[16]) {
     Mutex::Autolock lock(mMutex);
     memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
diff --git a/services/surfaceflinger/BufferLayerConsumer.h b/services/surfaceflinger/BufferLayerConsumer.h
index a28902d..dd39214 100644
--- a/services/surfaceflinger/BufferLayerConsumer.h
+++ b/services/surfaceflinger/BufferLayerConsumer.h
@@ -94,9 +94,6 @@
     status_t updateTexImage(BufferRejecter* rejecter, nsecs_t expectedPresentTime,
                             bool* autoRefresh, bool* queuedBuffer, uint64_t maxFrameNumber);
 
-    // See BufferLayerConsumer::bindTextureImageLocked().
-    status_t bindTextureImage();
-
     // setReleaseFence stores a fence that will signal when the current buffer
     // is no longer being read. This fence will be returned to the producer
     // when the current buffer is released by updateTexImage(). Multiple
@@ -214,10 +211,6 @@
                                     PendingRelease* pendingRelease = nullptr)
             EXCLUDES(mImagesMutex);
 
-    // Binds mTexName and the current buffer to TEXTURE_EXTERNAL target.
-    // If the bind succeeds, this calls doFenceWait.
-    status_t bindTextureImageLocked();
-
 private:
     // Utility class for managing GraphicBuffer references into renderengine
     class Image {
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index 89284f2..97ad212 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -229,10 +229,6 @@
     return mQueuedFrames > 0;
 }
 
-status_t BufferQueueLayer::bindTextureImage() {
-    return mConsumer->bindTextureImage();
-}
-
 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
                                           nsecs_t expectedPresentTime) {
     // This boolean is used to make sure that SurfaceFlinger's shadow copy
diff --git a/services/surfaceflinger/BufferQueueLayer.h b/services/surfaceflinger/BufferQueueLayer.h
index 1ac0453..7d06128 100644
--- a/services/surfaceflinger/BufferQueueLayer.h
+++ b/services/surfaceflinger/BufferQueueLayer.h
@@ -94,7 +94,6 @@
 
     bool hasFrameUpdate() const override;
 
-    status_t bindTextureImage() override;
     status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
                             nsecs_t expectedPresentTime) override;
 
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
index 884cc0c..ea1f78c 100644
--- a/services/surfaceflinger/BufferStateLayer.cpp
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -508,13 +508,6 @@
     return mCurrentStateModified && (c.buffer != nullptr || c.bgColorLayer != nullptr);
 }
 
-status_t BufferStateLayer::bindTextureImage() {
-    const State& s(getDrawingState());
-    auto& engine(mFlinger->getRenderEngine());
-
-    return engine.bindExternalTextureBuffer(mTextureName, s.buffer, s.acquireFence);
-}
-
 status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime,
                                           nsecs_t /*expectedPresentTime*/) {
     const State& s(getDrawingState());
@@ -559,20 +552,6 @@
         handle->frameNumber = mDrawingState.frameNumber;
     }
 
-    if (!SyncFeatures::getInstance().useNativeFenceSync()) {
-        // Bind the new buffer to the GL texture.
-        //
-        // Older devices require the "implicit" synchronization provided
-        // by glEGLImageTargetTexture2DOES, which this method calls.  Newer
-        // devices will either call this in Layer::onDraw, or (if it's not
-        // a GL-composited layer) not at all.
-        status_t err = bindTextureImage();
-        if (err != NO_ERROR) {
-            mFlinger->mTimeStats->onDestroy(layerId);
-            return BAD_VALUE;
-        }
-    }
-
     mFlinger->mTimeStats->setAcquireFence(layerId, mDrawingState.frameNumber,
                                           std::make_shared<FenceTime>(mDrawingState.acquireFence));
     mFlinger->mTimeStats->setLatchTime(layerId, mDrawingState.frameNumber, latchTime);
diff --git a/services/surfaceflinger/BufferStateLayer.h b/services/surfaceflinger/BufferStateLayer.h
index 89d9a00..81959ae 100644
--- a/services/surfaceflinger/BufferStateLayer.h
+++ b/services/surfaceflinger/BufferStateLayer.h
@@ -129,7 +129,6 @@
 
     bool hasFrameUpdate() const override;
 
-    status_t bindTextureImage() override;
     status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
                             nsecs_t expectedPresentTime) override;