[SurfaceFlinger] Use GPU composition for per layer color transform when necessary.

Previously we moved the fallback mechanism to composer@2.3 passthrough, as a
result composer before 2.3 can't trigger GPU composition. This patch help
proactively set the composition type to CLIENT on devices that don't upgrade to
composer@2.3.

BUG: 130621073
Test: Verify with customized grayscaled matrix.
Change-Id: I08e6a215872a62008deef708444245bd50807640
diff --git a/services/surfaceflinger/DisplayHardware/HWC2.cpp b/services/surfaceflinger/DisplayHardware/HWC2.cpp
index 9690605..3012ed8 100644
--- a/services/surfaceflinger/DisplayHardware/HWC2.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWC2.cpp
@@ -1029,9 +1029,13 @@
     if (matrix == mColorMatrix) {
         return Error::None;
     }
-    mColorMatrix = matrix;
     auto intError = mComposer.setLayerColorTransform(mDisplayId, mId, matrix.asArray());
-    return static_cast<Error>(intError);
+    Error error = static_cast<Error>(intError);
+    if (error != Error::None) {
+        return error;
+    }
+    mColorMatrix = matrix;
+    return error;
 }
 
 } // namespace impl