SF: Update InputFlinger outside main thread

Avoids parceling data inside  main thread and hot path. Also
avoids any binder contention with one way binder calls. See
bug for more details.

Re landing with the following changes:
Don't discard input commands if input dispatcher is not
available. This can happen if system server crashes and
recovers. We want to keep input commands until
input dispatcher becomes available.

Bug: 206380308
Test: presubmit
Test: systrace
Test: flickertests
Test: health/microbench/display/microbench-test-suite
Change-Id: If0344abdeb28c8a409eb2f641c1e78d53e6f59b2
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index cd1c810..ec0573a 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -550,9 +550,7 @@
 }
 
 bool InputWindowCommands::empty() const {
-    bool empty = true;
-    empty = focusRequests.empty() && !syncInputWindows;
-    return empty;
+    return focusRequests.empty() && !syncInputWindows;
 }
 
 void InputWindowCommands::clear() {
diff --git a/services/surfaceflinger/BackgroundExecutor.cpp b/services/surfaceflinger/BackgroundExecutor.cpp
index 3663cdb..de8e6b3 100644
--- a/services/surfaceflinger/BackgroundExecutor.cpp
+++ b/services/surfaceflinger/BackgroundExecutor.cpp
@@ -32,7 +32,9 @@
             std::vector<std::function<void()>> tasks;
             {
                 std::unique_lock lock(mMutex);
-                mWorkAvailableCv.wait(lock, [&]() { return mDone || !mTasks.empty(); });
+                android::base::ScopedLockAssertion assumeLock(mMutex);
+                mWorkAvailableCv.wait(lock,
+                                      [&]() REQUIRES(mMutex) { return mDone || !mTasks.empty(); });
                 tasks = std::move(mTasks);
                 mTasks.clear();
                 done = mDone;
@@ -47,7 +49,7 @@
 
 BackgroundExecutor::~BackgroundExecutor() {
     {
-        std::unique_lock lock(mMutex);
+        std::scoped_lock lock(mMutex);
         mDone = true;
         mWorkAvailableCv.notify_all();
     }
@@ -57,7 +59,7 @@
 }
 
 void BackgroundExecutor::execute(std::function<void()> task) {
-    std::unique_lock lock(mMutex);
+    std::scoped_lock lock(mMutex);
     mTasks.emplace_back(std::move(task));
     mWorkAvailableCv.notify_all();
 }
diff --git a/services/surfaceflinger/BackgroundExecutor.h b/services/surfaceflinger/BackgroundExecutor.h
index 6f6d305..6db7dda 100644
--- a/services/surfaceflinger/BackgroundExecutor.h
+++ b/services/surfaceflinger/BackgroundExecutor.h
@@ -16,6 +16,7 @@
 
 #pragma once
 
+#include <android-base/thread_annotations.h>
 #include <utils/Singleton.h>
 #include <condition_variable>
 #include <mutex>
@@ -33,10 +34,10 @@
 
 private:
     std::mutex mMutex;
-    std::condition_variable mWorkAvailableCv;
+    std::condition_variable mWorkAvailableCv GUARDED_BY(mMutex);
+    bool mDone GUARDED_BY(mMutex) = false;
+    std::vector<std::function<void()>> mTasks GUARDED_BY(mMutex);
     std::thread mThread;
-    bool mDone = false;
-    std::vector<std::function<void()>> mTasks;
 };
 
 } // namespace android
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 21f3872..381d5d0 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -93,6 +93,7 @@
 #include <type_traits>
 #include <unordered_map>
 
+#include "BackgroundExecutor.h"
 #include "BufferLayer.h"
 #include "BufferQueueLayer.h"
 #include "BufferStateLayer.h"
@@ -3054,28 +3055,45 @@
         return;
     }
 
+    std::vector<WindowInfo> windowInfos;
+    std::vector<DisplayInfo> displayInfos;
+    bool updateWindowInfo = false;
     if (mVisibleRegionsDirty || mInputInfoChanged) {
         mInputInfoChanged = false;
-        notifyWindowInfos();
-    } else if (mInputWindowCommands.syncInputWindows) {
-        // If the caller requested to sync input windows, but there are no
-        // changes to input windows, notify immediately.
-        windowInfosReported();
+        updateWindowInfo = true;
+        buildWindowInfos(windowInfos, displayInfos);
     }
+    if (!updateWindowInfo && mInputWindowCommands.empty()) {
+        return;
+    }
+    BackgroundExecutor::getInstance().execute([updateWindowInfo,
+                                               windowInfos = std::move(windowInfos),
+                                               displayInfos = std::move(displayInfos),
+                                               inputWindowCommands =
+                                                       std::move(mInputWindowCommands),
+                                               inputFlinger = mInputFlinger, this]() {
+        ATRACE_NAME("BackgroundExecutor::updateInputFlinger");
+        if (updateWindowInfo) {
+            mWindowInfosListenerInvoker->windowInfosChanged(windowInfos, displayInfos,
+                                                            inputWindowCommands.syncInputWindows);
+        } else if (inputWindowCommands.syncInputWindows) {
+            // If the caller requested to sync input windows, but there are no
+            // changes to input windows, notify immediately.
+            windowInfosReported();
+        }
+        for (const auto& focusRequest : inputWindowCommands.focusRequests) {
+            inputFlinger->setFocusedWindow(focusRequest);
+        }
+    });
 
-    for (const auto& focusRequest : mInputWindowCommands.focusRequests) {
-        mInputFlinger->setFocusedWindow(focusRequest);
-    }
     mInputWindowCommands.clear();
 }
 
-void SurfaceFlinger::notifyWindowInfos() {
-    std::vector<WindowInfo> windowInfos;
-    std::vector<DisplayInfo> displayInfos;
+void SurfaceFlinger::buildWindowInfos(std::vector<WindowInfo>& outWindowInfos,
+                                      std::vector<DisplayInfo>& outDisplayInfos) {
     std::unordered_map<uint32_t /*layerStackId*/,
                        std::pair<bool /* isSecure */, const ui::Transform>>
             inputDisplayDetails;
-
     for (const auto& [_, display] : ON_MAIN_THREAD(mDisplays)) {
         if (!display->receivesInput()) {
             continue;
@@ -3089,7 +3107,7 @@
                   layerStackId);
             continue;
         }
-        displayInfos.emplace_back(info);
+        outDisplayInfos.emplace_back(info);
     }
 
     mDrawingState.traverseInReverseZOrder([&](Layer* layer) {
@@ -3109,10 +3127,8 @@
                   layer->getDebugName(), layerStackId);
         }
 
-        windowInfos.push_back(layer->fillInputInfo(displayTransform, isSecure));
+        outWindowInfos.push_back(layer->fillInputInfo(displayTransform, isSecure));
     });
-    mWindowInfosListenerInvoker->windowInfosChanged(windowInfos, displayInfos,
-                                                    mInputWindowCommands.syncInputWindows);
 }
 
 void SurfaceFlinger::updateCursorAsync() {
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 9794639..49fbb15 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -690,7 +690,8 @@
     void updateLayerGeometry();
 
     void updateInputFlinger();
-    void notifyWindowInfos();
+    void buildWindowInfos(std::vector<gui::WindowInfo>& outWindowInfos,
+                          std::vector<gui::DisplayInfo>& outDisplayInfos);
     void commitInputWindowCommands() REQUIRES(mStateLock);
     void updateCursorAsync();
 
@@ -1294,8 +1295,8 @@
     const float mInternalDisplayDensity;
     const float mEmulatedDisplayDensity;
 
-    sp<os::IInputFlinger> mInputFlinger;
     // Should only be accessed by the main thread.
+    sp<os::IInputFlinger> mInputFlinger;
     InputWindowCommands mInputWindowCommands;
 
     Hwc2::impl::PowerAdvisor mPowerAdvisor;