blob: 69a586ecbb1edade32d732cbd17545c68384c6d1 [file] [log] [blame]
/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <inttypes.h>
#include <iosfwd>
#include <iostream>
namespace android {
struct BlurRegion {
uint32_t blurRadius;
float cornerRadiusTL;
float cornerRadiusTR;
float cornerRadiusBL;
float cornerRadiusBR;
float alpha;
int left;
int top;
int right;
int bottom;
};
static inline void PrintTo(const BlurRegion& blurRegion, ::std::ostream* os) {
*os << "BlurRegion {";
*os << "\n .blurRadius = " << blurRegion.blurRadius;
*os << "\n .cornerRadiusTL = " << blurRegion.cornerRadiusTL;
*os << "\n .cornerRadiusTR = " << blurRegion.cornerRadiusTR;
*os << "\n .cornerRadiusBL = " << blurRegion.cornerRadiusBL;
*os << "\n .cornerRadiusBR = " << blurRegion.cornerRadiusBR;
*os << "\n .alpha = " << blurRegion.alpha;
*os << "\n .left = " << blurRegion.left;
*os << "\n .top = " << blurRegion.top;
*os << "\n .right = " << blurRegion.right;
*os << "\n .bottom = " << blurRegion.bottom;
*os << "\n}";
}
} // namespace android