Surface: Provide more useful/platform-y buffer methods
These will be easier to use than having to use ANativeWindow
equivalents.
BYPASS_IGBP_IGBC_API_REASON=warren buffers
Flag: com.android.graphics.libgui.flags.wb_platform_api_improvements
Bug: 340933794
Test: new libgui_test tests, atest
Change-Id: I0343abb45aadf708ef6115fa108a3b4c402cfd47
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index 685391e..97c0299 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -21,6 +21,8 @@
#include <gui/Surface.h>
#include <condition_variable>
+#include <cstddef>
+#include <cstdint>
#include <deque>
#include <mutex>
#include <thread>
@@ -693,6 +695,50 @@
return OK;
}
+#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_PLATFORM_API_IMPROVEMENTS)
+
+status_t Surface::dequeueBuffer(sp<GraphicBuffer>* buffer, sp<Fence>* outFence) {
+ if (buffer == nullptr || outFence == nullptr) {
+ return BAD_VALUE;
+ }
+
+ android_native_buffer_t* anb;
+ int fd = -1;
+ status_t res = dequeueBuffer(&anb, &fd);
+ *buffer = GraphicBuffer::from(anb);
+ *outFence = sp<Fence>::make(fd);
+ return res;
+}
+
+status_t Surface::queueBuffer(const sp<GraphicBuffer>& buffer, const sp<Fence>& fd) {
+ if (buffer == nullptr) {
+ return BAD_VALUE;
+ }
+ return queueBuffer(buffer.get(), fd ? fd->get() : -1);
+}
+
+status_t Surface::detachBuffer(const sp<GraphicBuffer>& buffer) {
+ if (nullptr == buffer) {
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mMutex);
+
+ uint64_t bufferId = buffer->getId();
+ for (int slot = 0; slot < Surface::NUM_BUFFER_SLOTS; ++slot) {
+ auto& bufferSlot = mSlots[slot];
+ if (bufferSlot.buffer != nullptr && bufferSlot.buffer->getId() == bufferId) {
+ bufferSlot.buffer = nullptr;
+ bufferSlot.dirtyRegion = Region::INVALID_REGION;
+ return mGraphicBufferProducer->detachBuffer(slot);
+ }
+ }
+
+ return BAD_VALUE;
+}
+
+#endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_PLATFORM_API_IMPROVEMENTS)
+
int Surface::dequeueBuffers(std::vector<BatchBuffer>* buffers) {
using DequeueBufferInput = IGraphicBufferProducer::DequeueBufferInput;
using DequeueBufferOutput = IGraphicBufferProducer::DequeueBufferOutput;