- f49068f Fix aggressive caching of RenderNode snapshot by Nader Jawad · 4 years ago
- ec68b7c Disable Webview Overlay when invisible by Huihong Luo · 4 years, 2 months ago
- b502ad7 Improve snapshot clearing consistency by Nader Jawad · 4 years, 3 months ago
- 6aff481 Refactor SkImageFilter usage to cache results. by Nader Jawad · 4 years, 3 months ago
- ce9762b Use TraceUtils.h from gui shared library. by rnlee · 4 years, 4 months ago
- 93d6e24 Add support to toggle different shader behaviors by Nader Jawad · 4 years, 4 months ago
- 8088f8e Add some more scenes, replace linear with uniform by John Reck · 4 years, 4 months ago
- 8ed00dc Add a linear variant of the stretch effect by John Reck · 4 years, 4 months ago
- 197743f Update hole punch logic in HWUI by Nader Jawad · 4 years, 5 months ago
- 2dc632a Holepunch layers for SurfaceView by Nader Jawad · 4 years, 5 months ago
- 5d53a75 Wire up SurfaceView stretch effect by John Reck · 4 years, 7 months ago
- be67195 Convert DisplayList to a value-type wrapper by John Reck · 4 years, 8 months ago
- dc1a696 Avoid DisplayList* hitting the JNI layer by John Reck · 4 years, 8 months ago
- b5eeb18 Add initial benchmarks for CanvasOp by John Reck · 4 years, 9 months ago
- b624af3 Revert^2 "hwui: remove FatVector" by Jagadeesh Pakaravoor · 5 years ago
- 894f132 Revert "hwui: remove FatVector" by Tim Murray · 6 years ago
- 0865f2e hwui: remove FatVector by Tim Murray · 6 years ago
- 183e138 Improve dumping of display list memory usage by John Reck · 6 years ago
- 5d0ca63 Isolate the graphics classes into their own static lib by Derek Sollenberger · 6 years ago
- 86bd214 Enable RenderNode and RecordingCanvas for layoutlib by Fedor Kudasov · 6 years ago
- b7c2eb9 Remove redundant header by Fedor Kudasov · 6 years ago
- 097e1d3 Fix setPositionListener race condition by John Reck · 6 years ago
- f1aa7909e Fix damage tracking for RenderNode drawn twice by John Reck · 6 years ago
- 283bb46 New WebViewFunctor API by John Reck · 7 years ago
- 7af5b2c Fix skp on 32-bit by John Reck · 7 years ago
- f96b284 Add a unique ID to rendernode by John Reck · 7 years ago
- 3b4510cd Auto-dark NinePatches & launcher by John Reck · 7 years ago
- e64d550 Merge "Create plumbing for disabling force-dark" by TreeHugger Robot · 7 years ago
- 1423e13 Create plumbing for disabling force-dark by John Reck · 7 years ago
- c49e5b7 Merge changes Ie9436715,Ib3054822 by Derek Sollenberger · 7 years ago
- f3c724f Make auto-dark a bit better by John Reck · 7 years ago
- 28a4d99 Refactor RenderState and remove unused functionality. by Derek Sollenberger · 7 years ago
- 8f45d4a New DisplayList v2 by John Reck · 7 years ago
- faaf687 remove unneeded RecordedOps by Mike Reed · 7 years ago
- e7f688b remove BakedOps and much of renderstate by Mike Reed · 7 years ago
- d9d7f12 Delete a bunch of code by John Reck · 7 years ago
- 1072fff Remove Properties::isSkiaPipeline (3/!?) by John Reck · 7 years ago
- 617673f Remove dead code by John Reck · 7 years ago
- 216b157 Better error reporting for createOrUpdateLayer by Stan Iliev · 7 years ago
- 1bcacfd Format the world (or just HWUI) by John Reck · 8 years ago
- 579317d4 Avoid performing the pathOp for clipped shadows if possible. by Derek Sollenberger · 8 years ago
- 679e7f1 Add check that layer size <= maxTextureSize by John Reck · 8 years ago
- d217237 Implement "dump displaylist" button for skia pipelines by Stan Iliev · 9 years ago
- 3afd637 Switch how destroyHardwareResources works by John Reck · 9 years ago
- 2de950d Overhaul RenderNode's DisplayList management by John Reck · 9 years ago
- f58cc92 Add overdraw debugging feature to Skia pipelines by Matt Sarett · 9 years ago
- 0df6209 Initial refactoring to enable the addition of the SkiaOpenGLPipeline. by Derek Sollenberger · 9 years ago
- 6a21ca5 Move Layer creation/deletion into the RenderPipeline. by Derek Sollenberger · 9 years ago
- c3849aa HWUI: reimplement rendernode ouput for single stream by sergeyv · 9 years ago
- eba351d Ensure layer update include the dirty rect from AVD am: b51b2864e8 am: c0dccb9597 by Doris Liu · 9 years ago
- b51b286 Ensure layer update include the dirty rect from AVD by Doris Liu · 9 years ago
- 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 9 years ago
- 52c4eba Merge \\"Avoid throwing when 0 size layer requested\\" into nyc-mr1-dev am: 272b827925 by Chris Craik · 9 years ago
- e3e481d Avoid throwing when 0 size layer requested by Chris Craik · 9 years ago
- 5e00c7c Delete old rendering pipeline by Chris Craik · 9 years ago
- aa6e84f Move SurfaceView offscreen if the app stops drawing it by John Reck · 9 years ago
- 07c056d Chcek for valid render content before damaging RenderNode for dirty VD by Doris Liu · 9 years ago
- bc640cb Merge \"Fix framebuffer incomplete errors\" into nyc-dev am: 4bcf66030d by Chris Craik · 9 years ago
- d4fe4d3 Fix framebuffer incomplete errors by Chris Craik · 9 years ago
- 718cd3e Handle hidden RT VectorDrawable animators by Doris Liu · 9 years ago
- cd1c3eb Add a callback for when a gl functor is released by John Reck · 9 years ago
- 51f2d60 Fix some edge cases by John Reck · 9 years ago
- 1d8e194 Make AVD thread safe by Doris Liu · 10 years ago
- 44b49f0 Add a callback for rendernode parentcount=0 by John Reck · 9 years ago
- 91eff22 Support op dumping in new pipeline by Chris Craik · 10 years ago
- 8b08320 Revert "Revert "Check RenderNode's owning view before attaching animators"" by Doris Liu · 10 years ago
- eb40178 Revert "Check RenderNode's owning view before attaching animators" by Doris Liu · 10 years ago
- 12abdeb Check RenderNode's owning view before attaching animators by Doris Liu · 10 years ago
- f648108 Have RT drive window positioning by John Reck · 10 years ago
- eecff56 Add internal Canvas save flags by Florin Malita · 10 years ago
- 8d1f212 Support projection in OpReorderer by Chris Craik · 10 years ago
- f559bd1 Fix layer create properties by Chris Craik · 10 years ago
- 8ecf41c Add temporary layer alpha fallback to OpReorderer by Chris Craik · 10 years ago
- 98787e6 Finish shadow support in new reorderer/renderer by Chris Craik · 10 years ago
- 9fded23 Recycle OffscreenBuffers by Chris Craik · 10 years ago
- 76caecf Add more RenderNode property support in OpReorderer path by Chris Craik · 10 years ago
- 8d2cf94 Add region-tracking to OffscreenBuffers by Chris Craik · 10 years ago
- 0b7e824 Initial HW layer support in new reorderer/renderer by Chris Craik · 10 years ago
- 263e19b Merge "Simplify TreeInfo" by Chris Craik · 10 years ago
- e2e53a7 Simplify TreeInfo by Chris Craik · 10 years ago
- 3398abb Merge "Cleanups" by John Reck · 10 years ago
- 9dea0d5 Free DisplayListData for Views with GONE parents by John Reck · 10 years ago
- 77c4010 Cleanups by John Reck · 10 years ago
- 6fe991e5 Work to support saveLayer in new pipeline by Chris Craik · 10 years ago
- b36af87 Use LinearStdAllocator in DisplayList by Chris Craik · 10 years ago
- 003cc3d Rename DisplayListData to DisplayList by Chris Craik · 10 years ago
- 10ed692 Use typedefs to differentiate between flavors of DisplayLists by Chris Craik · 10 years ago
- b565df1 Initial commit of new Canvas operation recording / replay by Chris Craik · 10 years ago
- 8d0ec38 Early return when the scale is 0. by Teng-Hui Zhu · 10 years ago
- e248bd1 Serializing display lists by John Reck · 10 years ago
- 71c10ee Merge "Switch several enums to enum classes" by Chris Craik · 10 years ago
- b9ce116d Switch several enums to enum classes by Chris Craik · 10 years ago
- 3aadd60 Revert "Revert "Simplify TextureView draw path"" by Chris Craik · 10 years ago
- 3b1c32e Merge "Revert "Simplify TextureView draw path"" by Bart Sears · 10 years ago
- d35dcb1 Revert "Simplify TextureView draw path" by Bart Sears · 10 years ago
- 87f9c42 Merge "Simplify TextureView draw path" by Chris Craik · 10 years ago
- 20a2489 Simplify TextureView draw path by Chris Craik · 10 years ago
- e5e6f48 Merge "Change setMatrix behavior to only affect canvas-local matrix" by Chris Craik · 10 years ago
- 7c85c54 Remove Matrix4::load(Matrix4&) by Chris Craik · 10 years ago
- 6daa13c Change setMatrix behavior to only affect canvas-local matrix by Chris Craik · 10 years ago