1. 216b157 Better error reporting for createOrUpdateLayer by Stan Iliev · 7 years ago
  2. aadc032 Clear the frame buffer for F16 pixel format by Stan Iliev · 7 years ago
  3. 5b7f426 Use a separate thread to decode AnimatedImageDrawable by Leon Scroggins III · 8 years ago
  4. 2d14213 Initial implmentation of AnimatedImageDrawables on the RenderThread. by Derek Sollenberger · 8 years ago
  5. ebf96fb SkPixelSerialize is deprecated (and unneeded in this case) by Mike Reed · 8 years ago
  6. 03e6cff7 Allocate textures in multiples of LAYER_SIZE. by Derek Sollenberger · 8 years ago
  7. 1bcacfd Format the world (or just HWUI) by John Reck · 8 years ago
  8. 30dfc68 Merge "Convert skpCaptureEnabled compile time flag into a property" by TreeHugger Robot · 8 years ago
  9. e9d0012 Convert skpCaptureEnabled compile time flag into a property by Stan Iliev · 8 years ago
  10. 47fed6ba Fix crash in "Tree::updateBitmapCache" by Stan Iliev · 8 years ago
  11. 232f362 Unpin images when skia pipeline object is destroyed by Stan Iliev · 8 years ago
  12. 8ec9e88 Enable multi-threading of cpu intensive tasks when using Skia pipelines by Derek Sollenberger · 8 years ago
  13. f7df184 Only flush after all layers are drawn instead of after each layer. by Derek Sollenberger · 8 years ago
  14. 7fe53c1 Render VectorDrawables in software and then upload to the VDAtlas. by Derek Sollenberger · 8 years ago
  15. 9552c2c Adding traces and some generic cleanup. by Derek Sollenberger · 8 years ago
  16. fb0c8fc Enable colorspace conversion while perserving legacy blending. by Derek Sollenberger · 8 years ago
  17. 08fc19a Use F16 render target when wide color rendering is enabled by Stan Iliev · 8 years ago
  18. 5c936fc Merge "Fix incorrect asserts" by TreeHugger Robot · 8 years ago
  19. 3310fb1 Cache VectorDrawables in an atlas by Stan Iliev · 8 years ago
  20. 18b388d Fix incorrect asserts by Stan Iliev · 8 years ago
  21. 07ae505 Use RGBA16F layers when wide color gamut rendering is on by Romain Guy · 8 years ago
  22. f9e45d1 Implement CacheManager for the Skia pipelines. by Derek Sollenberger · 8 years ago
  23. 7bc3bc6 Implement HW Bitmap for Skia pipeline by Stan Iliev · 8 years ago
  24. 59069e0 Revert "Fix recent apps in system UI for Skia pipeline" by John Reck · 8 years ago
  25. b33013f Fix recent apps in system UI for Skia pipeline by Stan Iliev · 8 years ago
  26. 23c38a9 Update VectorDrawables cache at frame start by Stan Iliev · 8 years ago
  27. 3aeda5c Use access directly instead of sk_exists. by Ben Wagner · 8 years ago
  28. fc29f7acd Fix potential use-after-free in LayerUpdateQueue by John Reck · 8 years ago
  29. b66b8bb Ensure root render node clip cannot expand beyond dirty area by Stan Iliev · 9 years ago
  30. 66b9d44 Revert "try to stop using exotic clipps" by Chris Craik · 9 years ago
  31. 834653bc try to stop using exotic clipps by Mike Reed · 9 years ago
  32. 6c67f1d SkClipOp is now an enum class by Mike Reed · 9 years ago
  33. ee708fa Remove unnecessary dependency, and fix the chain by Leon Scroggins III · 9 years ago
  34. 5277127 Add more Skia pipeline unit tests. by Stan Iliev · 9 years ago
  35. 9a648a1 Merge "switch over clip calls to use SkClipOp instead of SkRegion::Op" by Mike Reed · 9 years ago
  36. 6e49c9f switch over clip calls to use SkClipOp instead of SkRegion::Op by Mike Reed · 9 years ago
  37. 10219fb SkImageEncoder->SkEncodeImage by Hal Canary · 9 years ago
  38. f58cc92 Add overdraw debugging feature to Skia pipelines by Matt Sarett · 9 years ago
  39. e92d404 Merge "Update pinImages to report when GPU resource limits are exceeded." by Derek Sollenberger · 9 years ago
  40. 189e874 Update pinImages to report when GPU resource limits are exceeded. by Derek Sollenberger · 9 years ago
  41. 79756be Add layer updates debugging feature to Skia pipelines by Matt Sarett · 9 years ago
  42. e3d281e Merge "Add debug memory tracking to SkiaGLPipeline" by TreeHugger Robot · 9 years ago
  43. 4bda6bf Add debug memory tracking to SkiaGLPipeline by Matt Sarett · 9 years ago
  44. b7d34b6 Refactor pin/unpinImages to work across pipelines. by Derek Sollenberger · 9 years ago
  45. 500a0c3 Implement Skia pipelines for OpenGL and Vulkan. by Stan Iliev · 9 years ago