1. a683eb3 Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""" by Stan Iliev · 7 years ago
  2. 85f9096 Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"" by Stan Iliev · 7 years ago
  3. 867c43d Revert "TextureView Vulkan support and optimized OpenGL draw" by John Reck · 7 years ago
  4. c8e22a6 TextureView Vulkan support and optimized OpenGL draw by Stan Iliev · 7 years ago
  5. d9d7f12 Delete a bunch of code by John Reck · 7 years ago
  6. be3876c Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing by Derek Sollenberger · 7 years ago
  7. 1bcacfd Format the world (or just HWUI) by John Reck · 8 years ago
  8. 07ae505 Use RGBA16F layers when wide color gamut rendering is on by Romain Guy · 8 years ago
  9. aeb22da Merge "Implement HW Bitmap for Skia pipeline" by TreeHugger Robot · 8 years ago
  10. 7bc3bc6 Implement HW Bitmap for Skia pipeline by Stan Iliev · 8 years ago
  11. 26a2b97 Enable wide color gamut rendering by Romain Guy · 8 years ago
  12. fee4a98 fallout of libandroid.so split by Mathias Agopian · 8 years ago
  13. 3e9999b Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() by sergeyv · 9 years ago
  14. 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 9 years ago
  15. cd55852 Make buffer age work in Vulkan by Greg Daniel · 9 years ago
  16. 0e3cba3 Handle vulkan windowing directly in SkiaVulkanPipeline by Derek Sollenberger · 9 years ago
  17. e3d281e Merge "Add debug memory tracking to SkiaGLPipeline" by TreeHugger Robot · 9 years ago
  18. 4bda6bf Add debug memory tracking to SkiaGLPipeline by Matt Sarett · 9 years ago
  19. 4c9bbf4 Fix bug with displaying visual profile bars by Matt Sarett · 9 years ago
  20. cf2c05c Add SkiaProfileRenderer to draw visual debugging info by Matt Sarett · 9 years ago
  21. 500a0c3 Implement Skia pipelines for OpenGL and Vulkan. by Stan Iliev · 9 years ago