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android_frameworks_base
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9e7a8c853c42a1745d99a46ad5f9fc8b2acbd19a
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libs
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hwui
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renderthread
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IRenderPipeline.h
8ddbc59
Avoid excessive KGSL maps
by John Reck
· 5 years ago
1863d94
Ensure SkiaPipeline always has a valid colorspace.
by Derek Sollenberger
· 6 years ago
83161dc
Delete VectorDrawableAtlas
by John Reck
· 6 years ago
0fa0cbc
Support render-ahead in vulkan
by John Reck
· 6 years ago
322b8ab
Remove old TaskManager system
by John Reck
· 6 years ago
5cca8f2
Add continuous SKP capture test api
by John Reck
· 7 years ago
25833d2
Standardize the surface origin for each HWUI pipeline.
by Derek Sollenberger
· 7 years ago
848f651
Revert "Revert "Make HWUI's surface Reliable^TM""
by John Reck
· 7 years ago
dd08224
Revert "Make HWUI's surface Reliable^TM"
by Bo Hu
· 7 years ago
650bd9a
Make HWUI's surface Reliable^TM
by John Reck
· 7 years ago
189021b
Partially revert "[HWUI] Implement legacy color mode."
by Peiyong Lin
· 7 years ago
1f6aa12
[HWUI] Implement legacy color mode.
by Peiyong Lin
· 7 years ago
1a025a7
Refactor HWUI readback code to be backend independent
by Stan Iliev
· 7 years ago
d9d7f12
Delete a bunch of code
by John Reck
· 7 years ago
216b157
Better error reporting for createOrUpdateLayer
by Stan Iliev
· 7 years ago
1bcacfd
Format the world (or just HWUI)
by John Reck
· 8 years ago
f8441e6
Switch to a fancy new queue
by John Reck
· 8 years ago
47fed6ba
Fix crash in "Tree::updateBitmapCache"
by Stan Iliev
· 8 years ago
07ae505
Use RGBA16F layers when wide color gamut rendering is on
by Romain Guy
· 8 years ago
26a2b97
Enable wide color gamut rendering
by Romain Guy
· 8 years ago
cd55852
Make buffer age work in Vulkan
by Greg Daniel
· 9 years ago
b7d34b6
Refactor pin/unpinImages to work across pipelines.
by Derek Sollenberger
· 9 years ago
98f75d5
Store GrContext on RenderThread for use by Skia-based renderers.
by Derek Sollenberger
· 9 years ago
0df6209
Initial refactoring to enable the addition of the SkiaOpenGLPipeline.
by Derek Sollenberger
· 9 years ago
6a21ca5
Move Layer creation/deletion into the RenderPipeline.
by Derek Sollenberger
· 9 years ago
56ad6ec
Remove LayerRenderer.
by Derek Sollenberger
· 9 years ago
768e393
Refactor CanvasContext: move OpenGL specific code
by Stan Iliev
· 9 years ago